Related changes
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12 November 2024
13:38 | Mann vs. Machine (3 changes | history) . . (+95) . . [GrampaSwood; BrazilianNut; Wormsweat] | ||
13:38 (cur | prev) . . (-265) . . GrampaSwood (talk | contribs) (Steam Game Recording bug, not a Mann vs. Machine bug. Would be on a Steam Game Recording article if anyone ever makes one.) | |||
m | 08:59 (cur | prev) . . (+95) . . BrazilianNut (talk | contribs) (→Abilities and Upgrades) | ||
07:28 (cur | prev) . . (+265) . . Wormsweat (talk | contribs) (→Bugs: Added bug about Steam in Game Recordings interpreting killing the bomb carrier as the intelligence carrier. Confusion makes since as it's the same entity.) |
13:37 | Doomsday (4 changes | history) . . (+36) . . [GrampaSwood; Wormsweat; BrazilianNut (2×)] | ||
13:37 (cur | prev) . . (-274) . . GrampaSwood (talk | contribs) (Steam Game Recording bug, not a Doomsday bug. Would be on a Steam Game Recording article if anyone ever makes one.) | |||
m | 10:48 (cur | prev) . . (+3) . . BrazilianNut (talk | contribs) (→Strategy) | ||
m | 09:38 (cur | prev) . . (+2) . . BrazilianNut (talk | contribs) | ||
08:58 (cur | prev) . . (+305) . . Wormsweat (talk | contribs) (Added bug about Steam in Game Recordings misinterpreting killing the Australium as the intelligence. Confusion makes since as it's the same entity.) |
m 13:00 | Cauldron (diff | hist) . . (+3) . . BrazilianNut (talk | contribs) (→Strategy) |
11 November 2024
m 06:42 | Cauldron (diff | hist) . . (-13) . . Darkid (talk | contribs) (Not the appropriate use of this template. Please try again.) |
10 November 2024
23:39 | Darkmarsh (diff | hist) . . (+95) . . Mediarch (talk | contribs) (Archive.org is back and stuff for now) |
m 16:50 | Cauldron (diff | hist) . . (-55) . . BrazilianNut (talk | contribs) |
9 November 2024
22:18 | Hightower (2 changes | history) . . (0) . . [Lemondoge; GrampaSwood] | ||
22:18 (cur | prev) . . (-439) . . GrampaSwood (talk | contribs) (Undo edit by Lemondoge (Talk) (3854407) Community perception of a map is not noted) (Tag: Undo) | |||
22:17 (cur | prev) . . (+439) . . Lemondoge (talk | contribs) (BOLDly add short mention that Hightower is often used as a sort of makeshift team deathmatch map, attempting to be as neutral as possible. Please let me know if you have any feedback or objections.) |