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Show new changes starting from 11:48, 18 June 2024
   
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17 June 2024

     21:20  B.A.S.E. Jumper‎‎ (2 changes | history) . . (+193). . [Wabble‎; GrampaSwood‎]
      21:20 (cur | prev) . . (-2). . GrampaSwood (talk | contribs) (mc)
      21:13 (cur | prev) . . (+195). . Wabble (talk | contribs) (Added a bug - https://www.youtube.com/watch?v=0WT4XCgW9hA (there might be smarter way to word this out?))

16 June 2024

     21:33  Firearm Protector‎ (diff | hist) . . (+5). . Mediarch (talk | contribs) (full paint)
     15:22  Sapper‎‎ (4 changes | history) . . (+150). . [Wabble‎ (2×); GrampaSwood‎ (2×)]
      15:22 (cur | prev) . . (-12). . GrampaSwood (talk | contribs) (mc)
      15:21 (cur | prev) . . (+162). . Wabble (talk | contribs) (Moved sapper patch note to unused trivia instead by GrampaSwood's request)
      13:20 (cur | prev) . . (-74). . GrampaSwood (talk | contribs) (Undo edit by Wabble (Talk) (3723508) Please provide proof of this) (Tag: Undo)
      13:08 (cur | prev) . . (+75). . Wabble (talk | contribs) (Undocumented patch note - When they added AP-Sap they stopped making sapper gib models and removed gibs from sapper and red-tape)
     04:05  Crit Cloak‎ (diff | hist) . . (+5). . Mediarch (talk | contribs) (full paint)

15 June 2024

     19:33  Manmelter‎‎ (3 changes | history) . . (+310). . [Wabble‎; GrampaSwood‎ (2×)]
      19:33 (cur | prev) . . (+14). . GrampaSwood (talk | contribs) (This seems to be the only issue, not even a clue what these mean, but otherwise these filters should be good)
      19:08 (cur | prev) . . (+97). . GrampaSwood (talk | contribs) (Bugs: https://youtu.be/0gpxB4u5wlg Intentionally misspelled critical hits to test new WindBOT filter)
      16:20 (cur | prev) . . (+199). . Wabble (talk | contribs) (Added bug - https://youtu.be/TT5WfxhAIAY)

14 June 2024

     02:10  Bazaar Bauble‎ (diff | hist) . . (+5). . Mediarch (talk | contribs) (full paint)

11 June 2024

     19:57  Anti-Sniper strategy‎ (diff | hist) . . (+110). . WunderSchnell (talk | contribs) (Secondary weapons)
     18:54  Natascha‎‎ (4 changes | history) . . (-11). . [Randomname90001‎; GrampaSwood‎ (3×)]
      18:54 (cur | prev) . . (+1). . GrampaSwood (talk | contribs) (To add to the previous edit: the videos have the velocity in the top right, and you can see when the Amputator taunt ends I get the slowdown icon, and when I walk close to the Heavy in the Disp clip (losing Disp healing) I also get the icon)
      18:52 (cur | prev) . . (+121). . GrampaSwood (talk | contribs) (As the code source before this edit referenced, it uses TF_COND_HEALTH_BUFFED which is used for continuous healing. Amputator: https://www.youtube.com/watch?v=pcDFac2CAQI Dispenser: https://youtu.be/y6Y7HiSf8Gw)
      18:14 (cur | prev) . . (-22). . Randomname90001 (talk | contribs) (This is an intentional feature, it's explicitly mentioned in a comment in game/shared/tf/tf_weaponbase.cpp at line 4992.)
      13:32 (cur | prev) . . (+7). . GrampaSwood (talk | contribs) (Moved to bugs as it's a bug)
     13:51  Scout‎‎ (2 changes | history) . . (+171). . [Mediarch‎ (2×)]
      13:51 (cur | prev) . . (+86). . Mediarch (talk | contribs) (Speedrunners image)
      13:41 (cur | prev) . . (+85). . Mediarch (talk | contribs) (Streamline image)