Related changes
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17 June 2024
21:20 | B.A.S.E. Jumper (2 changes | history) . . (+193) . . [Wabble; GrampaSwood] | ||
21:20 (cur | prev) . . (-2) . . GrampaSwood (talk | contribs) (mc) | |||
21:13 (cur | prev) . . (+195) . . Wabble (talk | contribs) (Added a bug - https://www.youtube.com/watch?v=0WT4XCgW9hA (there might be smarter way to word this out?)) |
16 June 2024
21:33 | Firearm Protector (diff | hist) . . (+5) . . Mediarch (talk | contribs) (full paint) |
15:22 | Sapper (4 changes | history) . . (+150) . . [Wabble (2×); GrampaSwood (2×)] | ||
15:22 (cur | prev) . . (-12) . . GrampaSwood (talk | contribs) (mc) | |||
15:21 (cur | prev) . . (+162) . . Wabble (talk | contribs) (Moved sapper patch note to unused trivia instead by GrampaSwood's request) | |||
13:20 (cur | prev) . . (-74) . . GrampaSwood (talk | contribs) (Undo edit by Wabble (Talk) (3723508) Please provide proof of this) (Tag: Undo) | |||
13:08 (cur | prev) . . (+75) . . Wabble (talk | contribs) (Undocumented patch note - When they added AP-Sap they stopped making sapper gib models and removed gibs from sapper and red-tape) |
04:05 | Crit Cloak (diff | hist) . . (+5) . . Mediarch (talk | contribs) (full paint) |
15 June 2024
19:33 | Manmelter (3 changes | history) . . (+310) . . [Wabble; GrampaSwood (2×)] | ||
19:33 (cur | prev) . . (+14) . . GrampaSwood (talk | contribs) (This seems to be the only issue, not even a clue what these mean, but otherwise these filters should be good) | |||
19:08 (cur | prev) . . (+97) . . GrampaSwood (talk | contribs) (→Bugs: https://youtu.be/0gpxB4u5wlg Intentionally misspelled critical hits to test new WindBOT filter) | |||
16:20 (cur | prev) . . (+199) . . Wabble (talk | contribs) (Added bug - https://youtu.be/TT5WfxhAIAY) |
14 June 2024
11 June 2024
19:57 | Anti-Sniper strategy (diff | hist) . . (+110) . . WunderSchnell (talk | contribs) (→Secondary weapons) |
18:54 | Natascha (4 changes | history) . . (-11) . . [Randomname90001; GrampaSwood (3×)] | ||
18:54 (cur | prev) . . (+1) . . GrampaSwood (talk | contribs) (To add to the previous edit: the videos have the velocity in the top right, and you can see when the Amputator taunt ends I get the slowdown icon, and when I walk close to the Heavy in the Disp clip (losing Disp healing) I also get the icon) | |||
18:52 (cur | prev) . . (+121) . . GrampaSwood (talk | contribs) (As the code source before this edit referenced, it uses TF_COND_HEALTH_BUFFED which is used for continuous healing. Amputator: https://www.youtube.com/watch?v=pcDFac2CAQI Dispenser: https://youtu.be/y6Y7HiSf8Gw) | |||
18:14 (cur | prev) . . (-22) . . Randomname90001 (talk | contribs) (This is an intentional feature, it's explicitly mentioned in a comment in game/shared/tf/tf_weaponbase.cpp at line 4992.) | |||
13:32 (cur | prev) . . (+7) . . GrampaSwood (talk | contribs) (Moved to bugs as it's a bug) |
13:51 | Scout (2 changes | history) . . (+171) . . [Mediarch (2×)] | ||
13:51 (cur | prev) . . (+86) . . Mediarch (talk | contribs) (Speedrunners image) | |||
13:41 (cur | prev) . . (+85) . . Mediarch (talk | contribs) (Streamline image) |