Template:ShineLoadout

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Revision as of 12:43, 14 June 2012 by Darkid (talk | contribs) (V8. Pushing through a smaller example, and trying to fix a now apparent spacing bug.)
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Usage

Takes a lot of parameters. A lot of them.
Each parameter looks like this: class name_slot=item name
Each parameter has a corresponding quality, e.g. (Scout_Misc_Primary_Quality). Use the item name (Genuine, Vintage, Strange, etc) to specify quality.
Class_name can be Scout, Soldier, Pyro, etc.
Slot can be Hat, Misc, Misc_2, Primary, Secondary, Melee, or Action.

Example

{{ShineLoadout
| Scout_Hat = Troublemaker's Tossle Cap
| Scout_Misc = Planeswalker Goggles
| Scout_Misc_2 = Ball-Kicking Boots
| Scout_Primary = Scattergun
| Scout_Secondary = Crit-a-Cola
| Scout_Melee = Three-Rune Blade
| Scout_Action = Schadenfreude
| Scout_Hat_Quality = Unusual
| Scout_Misc_Quality = Genuine
| Scout_Misc_2_Quality = Genuine
| Scout_Primary_Quality = Strange
| Scout_Secondary_Quality = Vintage
| Scout_Melee_Quality = Genuine }}

Output

Scout Soldier Pyro
Troublemaker's Tossle Cap Planeswalker Goggles Ball-Kicking Boots Schadenfreude Scattergun Crit-a-Cola Three-Rune Blade Rocket Launcher Shotgun Shovel Flame Thrower Shotgun Fire Axe
Demoman Heavy Engineer
Grenade Launcher Stickybomb Launcher Bottle Minigun Shotgun Fists Shotgun Pistol Wrench
Medic Sniper Spy
Syringe Gun Medi Gun Bonesaw Sniper Rifle SMG Kukri Revolver Invisibility Watch Knife