Tank Robot

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Tank Robot
Tank Robot
Basic Information
Health: 28000 Crash Course: Wave 3
30000 Crash Course: Wave 5
33000 Crash Course: Wave 6
30000 Ctrl+Alt+Destruction: Wave 2
25000 Ctrl+Alt+Destruction: Wave 5
20000 Ctrl+Alt+Destruction: Wave 7B
35000 Ctrl+Alt+Destruction: Wave 7D
28000 CPU Slaughter: Wave 3
30000 CPU Slaughter: Wave 5
20000 Doe's Drill: Waves 3 and 8
25000 Disk Deletion: Waves 6 and 8
25000 Data Demolition: Waves 3 and 4
32000 Data Demolition: Wave 6A
30000 Data Demolition: Waves 6B and 6D
20000 Manouvers: Wave 2
22500 Manouvers: Wave 7
??000 Machine Massacre
??000 Mech Mutilation
Speed: 25%
We don't know what this thing is, but it's big as hell, looks unstoppable, and it probably runs on human blood. We're just guessing that last part, because it's usually covered in it.
— The note in Day 1 of the Mann vs. Machine update

Tank Robots are large bomb-carrying machines that arrive with the robots in Mann vs. Machine modes. They carry no offensive weapons and thus have no direct way of harming the player. Although if the player stands too close to a solid entity or part of the map they can be killed to avoid the player getting stuck in the wall. they can take a lot of damage before they are destroyed, far more so than any other robot. The Administrator announces the entrance and destruction of each Tank.

After entering the map, tanks slowly travel along a set path to the bomb hatch before deploying their Payload and ending the round for the defenders. This path is unique to each map and may differ from the path of other robots in the wave, if any. They have their own bomb, independent of the one carried by the other robots, and in waves with tank(s) and bomb-carrying robots, both the tank and the robots must be destroyed to complete the wave.

Tanks cannot be stopped by any means other than their destruction, and they are immune to slowdowns, knockback, ignition, Jarate, Mad Milk, Sappers, headshots, backstabs, and most other status effects, but they are affected by critical hits and mini-crits. Tanks cannot directly cause damage to players, even those standing directly in front of them, but turning tanks may crush players against walls and props, killing the players instantly. They also destroy Engineer buildings in their path.

Tanks have an HP bar on the HUD, and as they are more damaged, they will acquire bullet holes and cracks.

Elimination

When a tank is the only robot in the wave (excluding support-class robots like Snipers), it should be focused by all players until it is destroyed. Kritzkrieg Medics and Canteens are extremely effective when paired with sustained high-damage classes like Heavies, Pyros, and Soldiers, or when used with Demomen using and of his Grenade Launchers and Stickybomb Launchers. Wrangled Sentry Guns also deal massive damage to tanks, but may have to be relocated once the tank passes out of their range or if they're on the tank's path.

If a tank arrives with other robots, especially giant robots, consider using the tank as cover and then kill the robots, as tanks do not deal damage and can usually be dealt with after the regular robots if they have not traveled more than halfway. After arriving to the bomb hole, the tank will take a while to deploy its bomb, so the team still has time to destroy it.

Related achievements

Mvm navicon.png Mann vs. Machievements

Balls-E
Balls-E
Destroy the tank during the final seconds of the bomb being deployed.


Clockwork Carnage
Clockwork Carnage
Destroy two tanks within 5 seconds of each other.
Clockwork Conqueror
Clockwork Conqueror
Destroy a tank within 20 seconds of its arrival.

Update history

August 15, 2012 Patch (Mann vs. Machine)

  • The Tank was added to the game.

August 17, 2012 Patch

  • Fixed a crash related to server plug-ins spawning a Tank before the game is ready

External links