Community Ghost Fort strategy
This page lists community strategy related to the Halloween map Ghost Fort.
Contents
General Merasmus Strategy
Main Article : Merasmus
- Merasmus spawns in the corner where the cards of fate display. On spawn, he will push away everyone before immediately engaging nearby players with his staff. One should avoid getting stuck at his spawn point.
- Merasmus has four signature attacks. He can float around the map, attacking any players he finds by hitting them with his staff. He can throw a bomb in the direction of the player he's attacking. He can launch a magical spell to a certain number of nearby players, launching them skyward and setting them on fire, or he can more rarely teleport in the center of the map to brandish the Bombinomicon and release a multitude of bombs in every direction while floating.
- Merasmus will teleport at random intervals, or after his stun condition wears off. He will always reset his attack mode when doing so.
- Merasmus will take full critical damage if he is hit while performing his Bombinomicon attack and floating around or when stunned. Use both of these occasions to weaken him.
- Every time Merasmus teleports, the Bombinomicon will choose two players and transform their heads into bombs. Affected players will be put in Humiliation and speed boosted. If these players can locate Merasmus and collide into him, they will cause the boss to get stunned and allow everyone to deal critical damage to the boss. The player who collides also gets short invulnerability, crit boost and speed boost.
- At two points during the battle, when Merasmus reaches around 50% health and around 5% health, he will transform into a random oversized prop while spawning multiple other props all around the map. Break them all until you find Merasmus. Hitting Merasmus when he is disguised as a prop will stun him and give the player who hit him a short invulnerability, speed boost and crit boost period. Merasmus will also suffer full critical hits due to his stun.
Class Specific Strategies
Scout
- While the Scout is not the best class to deal damage to Merasmus, due to a low amount of health, the Scout can make up for it when Merasmus hides as random props, being able to easily get across the map and find props faster and get to props in more hidden or higher places
Soldier
Pyro
- This boss can't catch on fire. This is recommended to trade away any Flare Guns for the stock Shotgun, as it will deal more damage in this situation
- If you are planning on using your Flamethrower, wait until the boss is distracted, confused, or stunned before making your move. His volley of fairly short ranged attacks will be sure to take you down quickly.
Demoman
Heavy
- As Heavy try to stay near a Dispenser or a decent ammo supplies, you do NOT want to run out of ammo at the wrong moment
- A good gun choice could mean the difference between killing Merasmus and leaving him living so choose wisely
- The Huo-Long Heater is not recommended seeing as how he cannot be set on fire, and your ammo depletes at a much faster rate.
Engineer
- If a sentry is placed down make sure it is wrangled at all times. If not, the sentry will begin attacking all of the opposing team instead of Merasmus.
- The damage done by the sentry is reduced to around -4 per round for the bullets, thus the sentry becomes fairly ineffective when it comes to damaging Merasmus.
- Dispensers placed down are important as the fight with Merasmus consumes lots of ammo that is not readily available when the center of the map gets crowded. Keeping your team healed ensures everyone can constantly be dealing damage.
Medic
- Make sure to heal people who have been hit by Merasmus' magic attack. They likely have lost a lot of health from the direct impact and the fall damage, and will keep losing health from afterburn.
- Using the Kritzkrieg's Übercharge at the right moment can mean the difference between beating the boss or letting him vanish.
Sniper
- Equip the Huntsman and aim for the head. A well-placed headshot deals 1080 damage.
- A fully-charged headshot from a Sniper Rifle deals 1350 damage.
- Hitting the boss while he's stunned will prove to be easier and more rewarding; if you time it right, a maximum of 3 fully-drawn arrows can be fired.
Spy
- The Spy's low damage revolvers make it incredibly difficult to kill Merasmus.
- Backstabs do not affect Merasmus, so the knife does next to no damage, rendering it almost useless.
Other Notes
- This stage has the same layout as Lakeside, with the exception of there being pumpkin bombs strewn throughout various places in the map.