Talk:Upgrade Station
Contents
- 1 Unused upgrade station music
- 2 suggestion: different organization
- 3 Melee damage upgrade on demoknights
- 4 Requested move
- 5 Upgrade info on each weapon page
- 6 Heavy Primary penetration levels
- 7 Banner Buff
- 8 Certain bugs I've posted and undos to them
- 9 Doesn't it conflict? Please, repair it!
- 10 Achievement Stuff
- 11 Reload upgrade for scout weapons
Unused upgrade station music
Not 100% sure about it but it seems there's some unused music for the upgrade station in tf/sound/items/tf_music_upgrade_machine.wav Might want to add it to the page if it was intended for it. ErroR 03:40, 20 August 2012 (PDT)
- Unfortunately, we don't know exactly where the sound will be used, if ever. Pity really, it's quite catchy.
- Also, please add new topics to the bottom of talk pages. 03:49, 20 August 2012 (PDT)
- Dang, sorry about that. Again. ErroR 08:08, 20 August 2012 (PDT)
suggestion: different organization
just a suggestion but here is how I might do the whole page it if I knew proper wiki syntax
CLASS-LESS UPGRADES
Stat | Levels | Cost/level |
---|---|---|
Health regen | 2/4/6/8/10% of max hp | 200 |
Crit resistance | 25/50/75% | 150 |
...
(exclude the metal regen one)
BASIC WEAPON UPGRADES
(divided into sections for each upgradable statistic, includes stats like damage or reload speed only)
DAMAGE
description of what upgrading this stat does, if it isn't obvious.
Levels | Cost/level |
---|---|
20/40/60/80% | 500 |
INSERT BELOW a table like this, edited to include weapons this upgrade is available for
List of bullet-based hitscan weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | ||||||||||
Scattergun | Force-A-Nature | Shortstop | Soda Popper | Baby Face's Blaster | Back Scatter | |||||
Secondary | ||||||||||
Pistol | Lugermorph | Winger | Pretty Boy's Pocket Pistol | C.A.P.P.E.R | ||||||
Secondary | ||||||||||
Shotgun | Reserve Shooter | Panic Attack | ||||||||
Secondary | ||||||||||
Shotgun | Reserve Shooter | Panic Attack | ||||||||
Primary | ||||||||||
Minigun | Natascha | Iron Curtain | Brass Beast | Tomislav | Huo-Long Heater | |||||
Secondary | ||||||||||
Shotgun | Family Business | Panic Attack | ||||||||
Primary | ||||||||||
Shotgun | Frontier Justice | Widowmaker | Panic Attack | |||||||
Secondary | ||||||||||
Pistol | Lugermorph | C.A.P.P.E.R | ||||||||
Building | ||||||||||
Sentry Gun | Combat Mini-Sentry Gun | |||||||||
Primary | ||||||||||
Sniper Rifle | Sydney Sleeper | Bazaar Bargain | Machina | Hitman's Heatmaker | AWPer Hand | Classic | Shooting Star | |||
Secondary | ||||||||||
SMG | Cleaner's Carbine | |||||||||
Secondary | ||||||||||
Revolver | Ambassador | Big Kill | L'Etranger | Enforcer | Diamondback |
In this case there are two separate damage upgrades for explosives and for scout/sniper/pyro, so there could be a second set of tables for that.
...
CLIP SIZE
description
Levels | Cost/level |
---|---|
+ 2/4/6/8 | 400 |
(table of explosive weapons)
Levels | Cost/level |
---|---|
+ 50/100/150/200% | 400 |
(table of clip weapons)
...
CLASS/WEAPON SPECIFIC UPGRADES
Here use a similar format but for upgrades like bullet penetration, destroy projectiles, medic & engineer upgrades, etc.
sorry if this is hard to read, did my best. not sure if it's the best solution, it may be better just to say "soldier primary" or "jarate" but I felt like it would be great to know which weapons you could use which upgrades on
Stripedy 02:44, 16 August 2012 (PDT)
Melee damage upgrade on demoknights
Demoknights can upgrade melee damage as long as you have a targe equipped. Proof: http://imgur.com/UtF1h Rocketscience 00:17, 17 August 2012 (PDT)
Requested move
It seems like it would be the more logical choice a user might search for when looking for MVM upgrades.
Likewise, the guidebook specifically mentions Upgrade Stations and there is yet to be a page detailing it.
- MOVE I don't see anything wrong with the idea, as long as the gameplay page is changed accordingly. WhosAsking 10:30, 17 August 2012 (PDT)
- Yes Definitely! Upgrade Station flows much more naturally, too. Darkid (|) 14:12, 18 August 2012 (PDT)
Upgrade info on each weapon page
While its nice to have this one page to find info about upgrades, perhaps in addition to this it would be nice, and more convenient, to have upgrade info for each weapon on its specific page. I know that it doesn't 100% have to do with this page, but I figure I should ask before doing something so drastic. --Andodel 06:36, 17 August 2012 (PDT)
- There's some discussion over here regarding design and implementation. 13:36, 21 August 2012 (PDT)
Heavy Primary penetration levels
If I'm not mistaken, for the miniguns, there are three levels of target penetration available, not one. --Itsacon 05:07, 20 August 2012 (PDT)
Banner Buff
Does it actually have an upgrade to cover the entire team, or just duration? In all my play-time, its only been in a short area, not in an area wide enough to do as the strategy page encourages and spread out, none the less an area wide enough to count as "everyone". Sinez 16:51, 21 August 2012 (PDT)
- Yeah, I remember hearing something about an upgrade for the buff banner letting it apply to everyone, and I have yet to find such a thing. ==Fax Celestis talkcontribhome 17:38, 25 August 2012 (PDT)
Certain bugs I've posted and undos to them
Can someone please confirm these? I've written this up and posted it on the wiki, making sure to test them thoroughly before doing so, yet it has gotten undo'd without a real reason. I am completely confident these are real bugs, but I don't want to get into some undo war over this, so I'm putting it here to get more support.
Here is what I wrote: ______
- Upgrades can be bought and sold after leaving the station only during the first wave. Every other wave afterward will prevent you from selling upgrades had you left the station after making the purchase.
- By changing a weapon via load out before walking up to the upgrade station, then buying a single upgrade will prevent you from buying or selling any upgrades, including the one just bought.
- In the case of the Chargin' Targe and Splendid Screen, using this glitch will remove all upgrades for them.
- The +25% Blast Resistance upgrade reduces self damage taken from rocket jumps and sticky jumps.
______
For the last one, the blast resistance is surely a bug, as the Chargin' Targe's blast damage resistance doesn't save you from some the Grenade Launcher's self damage. I hope this can be sorted out. Hummus 17:22, 25 August 2012 (PDT)
I can confirm that upgrades can be sold during the first wave, and that the +25% Blast Resistance affects self damage from explosives. On a side note, both the Blast Resistance and Bullet Resistance also affect the Engineer's self damage received from his Sentry, wrangled or not. TheIgnorantMedic 04:48, 5 December 2012 (PST)
Doesn't it conflict? Please, repair it!
http://screenshooter.net/0536447/ctcctkq look, phlog can't make airblasts, can he? then why can we apply this bonus to him? — The preceding unsigned comment was added by Kubagega (talk) • (contribs) 02:44, 28 August 2012
Achievement Stuff
I got the "System Upgrade" achievement as Engineer by upgrading my Construction PDA, when the achievement is supposed to be for primary weapons. Maybe we should list that the Engineer's Construction PDA upgrades also count for this achievement? Spy is not our Spy! 13:22, 28 August 2012 (PDT)
Reload upgrade for scout weapons
The trivia section currently states:
- Some upgrades are not available when three or more players are present, like the +20% Reload Speed upgrade on the Force-A-Nature and Soda Popper.
Bit after looking at it a bit, I think this is a) not true, and b) a bug, not trivia.
My observations so far:
- Player count doesn't come into it
- I've often seen the reload speed upgrade appear after a failed wave.
- I've seen mentions (haven't tried it myself yet) that the reload upgrade will appear after switching to another primary weapon and back.
I'll work out the last one, then add it to the bugs section, but does anyone else have any thoughts on the issue? --Itsacon 00:29, 27 September 2012 (PDT)
- I checked on Player count that when 3 or more players in team, it won't appear. And a failed wave, I checked too, it'll appear when failed the wave when 3 or more players in team. And that trivia I added by myself because I don't think it's bug. I think it's the balance of gamemode. Hinaomi (talk) • (contributions) 00:49, 27 September 2012 (PDT)
- If it's a means to balance, why is it a) only for scout and b) undocumented. I'd call it a bug, personally. Thanks for checking though. Have you verified whether it appears when you switch weapons? --Itsacon 02:32, 27 September 2012 (PDT)
- Those weapons have some unbalance when play with 3 or more players (Like +50% faster reload speed that can upgrade 4 times). But If you think it's a bug, I'm not serious because it's just my option. Hinaomi (talk) • (contributions) 02:58, 27 September 2012 (PDT)
- Undocumented behavior which differs from the norm and is game-changing is a bug. This fits those criterion. Darkid (|) 05:31, 27 September 2012 (PDT)
- I've checked, and changing weapons does indeed enable the upgrade. To me that makes it a bug, not a balancing feature. I'll move it to the bugs section. I also think we should compile a list of the weapons where this occurs. I know for certain it happens to the soda popper, and I think I've seen it happen with the huntsman as well. Any others? --Itsacon 01:14, 4 October 2012 (PDT)
- With the last patch, the reload upgrade has disappeared completely from the scout weapons. I'll remove it from bugs as well. --Itsacon 10:03, 14 October 2012 (PDT)
- I've checked, and changing weapons does indeed enable the upgrade. To me that makes it a bug, not a balancing feature. I'll move it to the bugs section. I also think we should compile a list of the weapons where this occurs. I know for certain it happens to the soda popper, and I think I've seen it happen with the huntsman as well. Any others? --Itsacon 01:14, 4 October 2012 (PDT)
- Undocumented behavior which differs from the norm and is game-changing is a bug. This fits those criterion. Darkid (|) 05:31, 27 September 2012 (PDT)
- Those weapons have some unbalance when play with 3 or more players (Like +50% faster reload speed that can upgrade 4 times). But If you think it's a bug, I'm not serious because it's just my option. Hinaomi (talk) • (contributions) 02:58, 27 September 2012 (PDT)
- If it's a means to balance, why is it a) only for scout and b) undocumented. I'd call it a bug, personally. Thanks for checking though. Have you verified whether it appears when you switch weapons? --Itsacon 02:32, 27 September 2012 (PDT)