February 1, 2013 Patch
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added an option to the Advanced Options dialog to support viewing Steam Community Market-listable items, including current sell prices, from inside the game
- Fixed Red Pyro and Red Demoman action figures not granting Genuine-quality versions of the in-game items[1]. Players who have already redeemed codes will have the correct items granted to them the next time they launch the game.
- Fixed Gullywash being in the wrong matchmaking category
- Fixed exploit where players could be pushed into enemy spawn rooms by the payload cart
- Fixed a client crash related to the scoreboard
- Fixed the Heavy using incorrect melee animations
- Fixed Brock's Locks not being paintable
- Fixed team paint previews not showing the colors in the backpack/store icons
- Fixed uploading replays to YouTube™ on Linux
- Fixed a bug with item sets incorrectly applying their bonus when using Mann Vs. Machine upgrades of the same type
- Fixed a ConVar exploit that allowed malformed values to circumvent range checks
- Fixed MOTD sometimes not displaying HTML contents
- Updated the Barnstormer to fix LOD clipping issues
- Updated the localization files
Undocumented changes
- Fixed an issue with the self-illumination on the Vaccinator's backpack.
Notes
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server_srv.so
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_hockeyhair.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_medigun_defensepack.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_medigun_defensepack_blue.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/heavy_animations.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_barnstormer_s01.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_barnstormer_s01.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_barnstormer_s01.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_barnstormer_s01.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_barnstormer_s01.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_barnstormer_s02.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_barnstormer_s02.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_barnstormer_s02.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_barnstormer_s02.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_barnstormer_s02.vvd