Jiggle bones
Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Items that use jigglebones
Object | Location of jigglebones |
---|---|
Alien Swarm Parasite | The tail and legs |
Max's Severed Head | The ears |
Earbuds | The cords |
Hustler's Hallmark | The feather |
Napper's Respite | The tip of the hat |
Triboniophorus Tyrannus | The entire creature |
Respectless Rubber Glove | The fingers of the glove |
Handyman's Handle | The wooden handle |
Mad Milk | The milk inside the bottle |
Holy Mackerel | The fish |
Black Box | The flaps on the front and back |
Darwin's Danger Shield | The tail at the bottom |
Stout Shako | The entire hat |
Sober Stuntman | The straps |
Pugilist's Protector | The straps |