Sniper Robot
Sniper Robot | |
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Basic Information | |
Health: | 125 |
Speed: | 100% |
“ | Everything above your neck is going to be a fine red mist!
Click to listen
— The Sniper-bot
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” |
Sniper Robots appear in Mann vs. Machine as enemies. They are mechanical versions of the Sniper, built by Gray Mann.
Contents
Normal variants
Sniper
Icon | Name | Primary | Melee | Attributes |
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Sniper | ![]() Sniper Rifle |
![]() Kukri |
— |
Regular Sniper robots appear in small numbers and behave like human Snipers, offering support to their teammates from afar. A notification appears when Snipers spawn, and players may yell "Sniper!" to alert their team to the robot's presence.
Sniper robots never carry the bomb, preferring to use their Sniper Rifles to hit players from afar. Their rifles emit lasers indicating where they are aiming and giving away their position. Snipers may relocate to avoid grenades and rockets but will rarely do so to get a view of their enemy, so players occupied with other robots like Tanks are advised to stay out of the Sniper's sights. If players get close to a Sniper robot, it will attack the player with its Kukri. Backing away from the robot will result in it using its Sniper Rifle to kill the player.
Their aim is deadly accurate, so they will always hit a player in sight and not taking rapid evasive action, such as strafing quickly back and forth or moving quickly left after moving right for a short time. However, they can't deal headshot damage and will usually not wait to charge their rifle, giving players a chance to ambush the robot.
Bowman
Icon | Name | Primary | Attributes |
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Bowman | ![]() Huntsman |
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The Bowman is a special robot. It will attempt to pick up the bomb unlike the other Snipers and acts like other robots, going in closeup combat. It is equipped with the Huntsman, allowing it to fight more easily up close, but not from a distance and not give its position away with the targeting laser. Bowmen will never use any other weapons, preferring to still use arrows at point blank range. Being special robots, they appear far less frequently than the regular Snipers. Some waves of Snipers also spawn with several allied Pyros; the Pyros can light their arrows on fire and allow them to deal additional damage.
Sydney Sniper
Icon | Name | Primary | Melee | Attributes |
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Sydney Sniper | ![]() Sydney Sleeper |
![]() Kukri |
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The Sydney Sniper fires shots that covers the enemy in Jarate, turning all damage taken into mini-crits. These robots are also equipped with a Kukri and ocasionally Razorback and will use them as normal Sniper robots will. Being special robots, they appear far less frequently than the regular Snipers.
Razorback Sniper
Icon | Name | Primary | Secondary | Melee | Attributes |
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Razorback Sniper | ![]() Sniper Rifle |
![]() Razorback |
![]() Kukri |
— |
The Razorback Sniper is a variant of the Sniper Robot that appears less frequently than traditional Sniper robots. These variants wear a Razorback for protection against backstabs.
Unused content
- A disabled template exists for a "Jarate Master" robot, with a fast-recharging Jarate as its main weapon. The file's comments indicate it was cut due to lacking a robot Jarate-throw animation.
Bugs
- The blue lasers often glitch, being visible through solid objects and walls, even after the Sniper Robot has been killed.
- Once in while a Sydney Sleeper Sniper will be a larger model, though its stats will be the same as its normal sized counterparts.
Gallery
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