August 27, 2013 Patch

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Patch notes

Team Fortress 2

  • Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have varying inputs and varying outputs. You can complete a Chemistry Set by fulfilling all of its inputs, which will then give you the items it has listed in its outputs.
  • The in-game player status panel has been updated to show an animated image of your character with their current loadout
    • Can be disabled in Advanced Options
  • Added Romevision sharing: anyone playing Mann vs. Machine on the same server with an owner of the Hardy Laurel can now opt-in to Romevision
    • Manage your Romevision preference in the Advanced Options dialog
  • Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range
  • Fixed a bug that would cause the Marked For Death icon to stay in the world after the owning player died
  • Fixed a bug that would allow Spies to exploit the Kunai's higher overheal limit
  • Fixed a bug that prevented the Medigun's "Share Power Ups" upgrade from working correctly in Mann vs. Machine mode
  • Fixed a bug that would cause the last few characters of text to be lost when copying text from input fields
  • Fixed a client sv_cheats exploit related to the commentary dialog
  • Fixed a problem that would cause the shotgun shell model to appear incorrectly third-person when using the Family Business
  • Improved bot pathing behavior around ramps
  • Bots can now reflect energy-based projectiles
  • Fixed incorrect alpha in the backpack images for the Valley Forge and the Founding Father
  • The Foppish Physician and the Distinguished Rogue are now paintable and are team-colored by default
  • Added server log entries for jarate_attack and milk_attack when using Jarate, Mad Milk, or the Sydney Sleeper
  • Fixed using an incorrect path for downloaded custom player sounds
  • Fixed duplicate support/mission icons in the Mann vs. Machine HUD
  • Don't allow players without admin access on the server to use the various entity-creating commands to create point_servercommand entities
  • Updated cp_egypt_final
    • Fixed players building inside of Blu's first spawn
  • Updated cp_manor_event
    • Fixed players building in rafters
  • Updated cp_mountainlab
    • Fixed clip brush exploit above hallway leading toward final cap
    • Fixed exploit where players could be trapped in small space near final cap using teleporters
  • Updated plr_hightower
    • Added nobuild to cliff bottom to prevent engineers building in the kill volume
  • Updated the localization files

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/headtrack_oculus.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: hl2/resource/game-icon.bmp
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_egypt_final.bsp
Modified: tf/maps/cp_manor_event.bsp
Modified: tf/maps/cp_mountainlab.bsp
Modified: tf/maps/plr_hightower.bsp
Modified: tf/resource/game-icon.bmp
Modified: tf/tf2_misc_dir.vpk/maps/cp_manor_event.nav
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/heavy_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.vvd
Deleted: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_medic_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_russian_riot/c_russian_riot.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_russian_riot/c_russian_riot.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_russian_riot/c_russian_riot.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_russian_riot/c_russian_riot.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_russian_riot/c_russian_riot.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_russian_riot/c_russian_riot.vvd
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/chem_set_add_element.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/chem_set_creation.wav
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_generic.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_generic_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_part_humiliation_kills.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_part_humiliation_kills_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_part_robospys_killed.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_part_robospys_killed_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_part_taunt_kills.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_part_taunt_kills_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/construction_kit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/construction_kit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_select_reserve.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_select_reserve_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/class_bg_mask_clipped.vtf

Patch 2

Modified: tf/steam.inf
Modified: tf/bin/client.dll