Engineer (Classic)

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Engineer (Classic)
Engineer (Classic)
Basic Information
Type: Defensive
Health: 80
(130 when overhealed by a Medic)
Armor: 50
Armor type: Medium
Speed: Medium

The Engineer is a class in the classic Team Fortress games. His primary skill is erecting various buildables, such as Sentry Guns and Dispensers, in order to support the team. He can upgrade and repair these items with his Wrench, which also serves as his unique melee weapon. He is equipped with a Railgun and Double-Barrel Shotgun, along with two powerful Grenades to engage enemies. However, his low health and armor prevent him from being a true offensive powerhouse.


Basic Strategy

  • Stay on defense.
  • Collect metal.
  • Build and upgrade your Sentry Gun.
  • Build a Dispenser.
  • Repair your teammates' armor.
  • Build Teleporters
  • Protect your buildings with EMP Grenades.
  • Your Dispenser will damage enemies upon detonation according to how much is in it. You can use this as an improvised bomb.
  • Your sentry is very susceptible to nail gun fire. Try to kill any medics close to your sentry before their super nail gun rips it to pieces
  • Teleporters are invaluable to your team. Try to make them so they are not easily found or destroyed and can provide your team with another route of movement.
  • Your Nailgun is not as effective as your Shotgun, use it sparingly
  • Your EMP Grenade can be the most devastating grenade in the game. It detonates any ammunition carried on the victim. The EMP Grenade can do more damage if there is packs lying on the ground as it will detonate the ammo in them. They are also extremely useful in destroying enemy buildings and Demoman pipe traps. A player can also remove any excess ammo they are carrying to minimize the damage they recieve from EMP grenades. EMP grenades will also make a Demoman's detpack detonate instantly.

Special Abilities

Class Skill:Opens build menu.

Abilities

  • Build Sentry Gun.
  • Build Dispenser.
  • Repair armor.
  • Create ammunition.

Weapons

Weapon Clip
Size
Ammo
Carried
Ammo
Type
Notes / Special Abilities
Weapon 1 Wrench N/A N/A N/A
Weapon 2 Railgun 50 N/A Nails
Weapon 3 Double-Barrel Shotgun 16 50 Shells

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Primary Hand Grenade 2 High
Secondary EMP Grenade 2

Trivia

Gallery

See Also