Обновление от 18 июня 2014
< June 18, 2014 Patch
Revision as of 04:36, 19 June 2014 by Dr. Shpritz (talk | contribs) (Created page with "{{Patch layout | before = {{Patch name|6|12|2014}} | day = 18 | month = june | year = 2014 | after = | source-title = Team Fortress 2 Upd...")
|
Источник: Team Fortress 2 Update Released (английский)
Содержание обновления
- Love & War Update
- Добавлены 5 новых оружий, 15 новых насмешек, и 43 аксессуара для обновления the Love & War
- Partner Taunts могут быть выполнены с противниками
- Добавлен инвертарь насмешек на 8 слотов, что позволяет экипировать несколько насмешек одновременно
- Taunts are no longer equipped in the Action Slot Насмешки больше не включены в слот насмешки
- Нажатие кнопки насмешки в игре откроет новое меню выбора насмешки
- Нажатие кнопки насмешки в меню выбора насмешки приведет к выполнению насмешки оружия, или к присоединению к партнерской насмешке
- Mann Co. Store
- Добавлены 15 новых насмешек и набор
- Добавлены 5 новых оружий и набор
- Добавлены 44 новых аксессуара и набор
- Добавлена категория "насмешка" в магазине
- Добавлен Mann Co. Stockpile Crate Key
- Категории "Hats" и "Misc" объединены в "Cosmetics"
- Предметы
- Добавлен Mann Co. Stockpile Crate в в систему получения предметов
- Каждый Mann Co. Stockpile Crate может перетасовывать набор из 4 предметов
- Добавлен Mann Co. Audition Reel. Содержит насмешки и редкий шанс на необычную насмешку
- Обновлены Mann Co. Crates они отображают необычные аксессуары, которые потенциально могут выпасть
- Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
- Добавлены рецепты ковки для новых оружий
- Добавлены Killstreak Kits в МпМ для новых оружий
- Добавлены Oz Fortress season 11 tournament medals
- Добавлен Mann Co. Stockpile Crate в в систему получения предметов
- Weapon changes and updates
- With The Hitman's Heatmaker, pressing 'reload' now activates focus when it is full
- The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
- The Bushwacka can no longer randomly crit
- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Updated Loch-n-Load reload animation
- Sentry bullets are now affected by damage falloff outside of sentry scan range
- Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
- Misc Changes
- Updated the Halloween holiday to automatically be enabled when the server runs an _event map
- Added a check to prevent achievement announcement spam
- Converted several weapon models to use the c_models system
- Updated the localization files
- Bug Fixes
- Fixed an exploit where charging Demoman could turn more than allowed
- Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
- Fixed The Director's Vision taunt not playing both variations for the Pyro
- Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
- Fixed a bug that would sometimes cause items to unequip themselves
- Fixed a dedicated server crash related to using '
mp_forcecamera 0
' with one player on the server - Fixed a regression with the trigger_gravity entity not correctly applying its settings
- Fixed another exploit where Engineer buildings could build up a large amount of health
- Fixed a server performance issue related to the
item_teamflag
entity - Fixed the
itemtest
command- Fixed cosmetics shared between multiple classes not rendering correctly
- Updated the cosmetic item list to sort by name
- Map Fixes
- Updated
cp_granary
- Removed collision from lights and small props protruding from walls
- Fixed collision on fences
- Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
- Fixed players shooting through gaps around forward spawn doors
- Fixed door protruding through roof on Red's forward spawn
- Fixed a collision bug that gave players access to the roof above Red's spawn door
- Prevented players from building inside spawn room doors
- Adjusted area portals to improve rendering and performance
- Updated
koth_harvest_final
- Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
- Small performance increase through prop fade adjustments
- Players can no longer build inside spawn doors
- Updated pl_upward
- Fixed physics debris triggering the payload cart's finale explosion#if:
- Updated