User:Awsumsawse

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Revision as of 16:44, 10 November 2010 by Awsumsawse (talk | contribs) (Common Loadout)
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Steam Profile

ID is EEKthecat.

Name is, and always has and will be, EEK.

Icon is of Sharky the Shark Dog from EEK the cat TV show.

Love Zombie Fortress and Surf maps. Rarely play regular maps. Favourite classes are sniper and spy, with over 150 hours logged on sniper only servers :D

NOTE TO ANYONE INTERESTED IN A SPECIAL VARIATION OF A BREAKFLOOR MAP Breakfloor is a map that is arena and when you spawn there are blocks everywhere around you with a dividing line in the middle. I used to play a special variation with smaller blocks and they broke in one shot with scatter, 2 bat hits or pistol shots, and it was scout only. I loved that server. Milkman, DarkZero, JoHnN, if any of you see this page, contact me! I am setting up this server again! We need to revive it! And I want my old nickname. I still live up to it. This streetsweeper will take down groups of 6 scouts any day of the week. After that summer, scout became my number 1 class. Scatter, Bat, and Pistol. That's how I roll. Anyone willing to contribute to the revival of the server let me know.

Common Loadout

This grid thing is copied from Shine. I'll fix later when I can actually UNDERSTAND wtf is going on on a wiki and what all this editing means x.x


Class Weapon Reasoning
Class scoutred.png Item icon Scattergun.png Scattergun is realiable, and fairly accurate. I hate the FaN and Shortstop lack of precision and bullets, and my custom remington 700 skin for my Scattergun makes it seem more accurate to me. I don't know why, but it just is.
Item icon Pistol.png A great sidearm, with mid to long range fair accuracy and an uncanny ability to, for me, always crit at the right time. The Mad Milk might be good for some, but this removes the capability for the scout to kill a bit further away. And all the colas the scout gets just aren't my style.
Item icon Bat.png The good ol' reliable bat. Crits a fair amount, does decent damage, no debuffs, and glitchy as hell. Sometimes, the glitches work in a bad way, and though it sounds or looks like you're hitting them, you aren't. Anyway, I take this because the Sandman just doesn't do the job. I am an average stun shot, the removal of the actual stun awhile ago made it horrible for me, and the health debuff just does not even go when you barely have any health to begin with.
Class soldierred.png Item icon Rocket Launcher.png I am not a fan of the direct hit. I can sure as hell snipe a shot with it but I often play [Zombie Fortress]game mode and large groups are really common, and when a crocket slams into a group of 11 or more its always satisfying.
Item icon Shotgun.png
  • With the Buff Banner, I may either wait too long and die with it charged because there were no teammates around, or die before I can charge it due to running out of rockets and not having the shotgun as backup. I guess if I played Soldier more defensively, hanging back behind the front lines and spamming rockets, I might find it more useful.
  • The Gunboats seem more offensively-suited, but in larger games, aggressively jumping forward with only a Rocket Launcher and melee weapon is suicide. If I'm jumping for any other reason, I'll generally have time to locate health before engaging anyone.
Item icon Equalizer.png
  • At high health or while ÜberCharged, the only reason to use the Shovel is if you're not carrying the Shotgun.
  • I might pick the Pain Train if it was the only alternative melee weapon for the Soldier, but compared to the Equalizer, it's rarely as useful.
Class pyrored.png Item icon Degreaser.png
  • If I don't need the added damage of the Backburner, then losing a bit of afterburn potency can't hurt that much either. Besides, killing an enemy after you died to them just doesn't feel satisfying.
  • I'm not going to call the Backburner crap, because it does have its uses. These uses however, are very situational, and, on average, the compression blast gets more use than the crits or increased damage.
Item icon Shotgun.png I love the Flaregun, I really do, but it worses the Pyro's already poor ranged combat abilities due to the lack of a hitscan weapon. Maybe if it could fire off multiple shots before needing to reload, it would be a little more reliable.
Item icon Axtinguisher.png The Fireaxe is only good for... no wait, it's not good for anything. Having a primary weapon made for close combat, a vanilla melee weapon is arguably useless.
Class demored.png Item icon Grenade Launcher.png
Item icon Stickybomb Launcher.png
Item icon Frying Pan.png
Class heavyred.png Item icon Minigun.png
Item icon Shotgun.png
Item icon Gloves of Running Urgently.png
Class engired.png Item icon Shotgun.png
Item icon Lugermorph.png
Item icon Gunslinger.png
Class medicred.png Item icon Syringe Gun.png
Item icon Kritzkrieg.png
Item icon Vita-Saw.png
Class sniperred.png Item icon Sniper Rifle.png
Item icon Jarate.png
Item icon Bushwacka.png
Class spyred.png Item icon Big Kill.png
Item icon Dead Ringer.png
Item icon Knife.png