November 4, 2014 Patch

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Revision as of 23:21, 4 November 2014 by Hinaomi (talk | contribs)
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Patch notes

Team Fortress 2

  • Added the 'Tomb Raider' tag to the item import tool
  • Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
    • Players who previously purchased the bundle have automatically been granted the item
  • Fixed a client crash that could happen while the server was changing maps
  • Fixed the Teleport spell not appearing in Helltower
  • Fixed rare spells appearing in regular Helltower spellbook pick-ups
  • Fixed disguised Spies not displaying the correct health value to enemies
  • Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan
  • Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming
  • Fixed maps not loading correctly in the SFM tool
  • Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool
  • Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons
  • Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage
  • Updated bumper cars to deal damage when hitting players not in bumper cars
  • Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it
  • Updated the equip_region for the Iron Fist
  • Removed the smoke effect from the Tiny Texan
  • Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance
  • Updated sd_doomsday_event
    • Fixed a bug where Merasmus's curses would trigger during the bumper car minigames
    • Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
    • Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames
    • Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
    • Fixed players being able to construct buildings in the spawn areas
    • Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
    • Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/sd_doomsday_event.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/maps/sd_doomsday_event.nav
Modified: tf/tf2_misc_dir.vpk/models/items/target_duck.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/items/target_duck.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/items/target_duck.mdl
Modified: tf/tf2_misc_dir.vpk/models/items/target_duck.phy
Modified: tf/tf2_misc_dir.vpk/models/items/target_duck.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/items/target_duck.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_halloween/bell_chain.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_halloween/bell_chain.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_halloween/bell_chain.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_halloween/bell_chain.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_halloween/bell_chain.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_halloween/shoot_the_idiot_inside.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_halloween/shoot_the_idiot_inside.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_halloween/shoot_the_idiot_inside.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_halloween/shoot_the_idiot_inside.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_halloween/shoot_the_idiot_inside.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sf14_tiny_texan/sf14_tiny_texan.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sf14_tiny_texan/sf14_tiny_texan.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sf14_tiny_texan/sf14_tiny_texan.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sf14_tiny_texan/sf14_tiny_texan.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/engineer/sf14_tiny_texan/sf14_tiny_texan.vvd
Added: tf/tf2_textures_dir.vpk/materials/console/characters/hwn14_demoman.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/hwn14_engineer.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/hwn14_heavy.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/hwn14_medic.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/hwn14_pyro.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/hwn14_scout.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/hwn14_sniper.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/hwn14_soldier.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/hwn14_spy.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_halloween/bell_lock.vtf