March 12, 2015 Patch
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Announcing the Taunt Workshop!
- Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
- Added 3 new community-created taunts to the Mann Co. Store
- Scout taunt: The Boston Breakdance
- Sniper taunt: The Killer Solo
- Sniper taunt: Most Wanted
- Added Crate #92 to the drop list
- Updated sound vo files to use
.mp3
files instead of.wav
files to reduce hard drive space - Fixed a bug related to jiggle bones and
cl_jiggle_bone_framerate_cutoff
- Fixed an exploit related to material
.vmt
files and playing on servers usingsv_pure
- Fixed the game not running for some dual GPU machines (Mac OS X)
- Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
- Fixed an exploit related to Highlander mode and changing teams with instant respawn
- Fixed a bug with the vote system UI when
sv_vote_ui_hide_disabled_issues
was set to 0 - Fixed an exploit where clients could bypass the name change timer
- Fixed a bug that caused some particles to not draw correctly
- Fixed shadows drawing on some wearables while in first person
- Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
- Fixed the Killstreak icon not being positioned correctly in the HUD
targetID
panel - Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
- Updated the Mann Co. Store and Armory to not display item levels
- Fixed the Phlogistinator's bottle not getting the crit-boost material effect
- Added a "no helmet" style for the Antlers
- Added the OSL.tf tournament medals
- Added the Florida LAN tournament medals
- Reduced the latency of voice audio
- Updated the
equip_region
for the Black Knight's Bascinet - Updated The Little Bear so it can get assists in Pyrovision
- Updated weapons sounds for the
axe_hit
,blade_hit
, andcbar_hit
sound effects - Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the description for The Gunslinger to include the three hit combo
- Updated the localization files
- Mannpower update
- Added new map
ctf_thundermountain
- Added new powerup: Knockout
- Restricts the carrier to Melee and Grappling Hook only
- Max health increased by 150
- Immune to airblast and damage pushback
- Melee weapon always crits and forcibly shoves the victim away
- Melee hit forces the victim to drop their powerup or the flag if they have it
- 4X melee damage to buildings
- Grappling Hook changes
- Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "
tf_grapplinghook_jump_up_speed
") - Added support for hooking into enemy players
- Release the fire button once the hook has hit an enemy player to draw yourself to them
- Hooked victims will bleed for 2 health per second
- Unhook at any time by switching back to the grapple, or firing it again away from your victim
- Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
- Sound cue added when hooked by an enemy's grapple
- Added new Grapple weapon sounds and grapple projectile
- Reduced max firing distance to 4000 units (convar "
tf_grapplinghook_max_distance
") - Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
- Re-enabled fall damage for the grappling hook (convar "
tf_grapplinghook_prevent_fall_damage
") - Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
- Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "
- Added Revenge temporary powerup
- Activates and spawns when a significant game imbalance is detected
- Temporarily grants crits, increased fire rate and increased clip size
- Added unique powerup pickup sounds
- Random Melee critical hits are now enabled in Mannpower (ConVar
"tf_weapon_criticals_melee
2") - Strength: Fixed sentries inheriting the double damage multiplier
- Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds
- Added new map
Undocumented changes
- New entity features
- New
func_powerupvolume
entity tf_gamerules
has new outputs:OnPowerupImbalanceTeam1
OnPowerupImbalanceTeam2
OnPowerupImbalanceMeasuresOver
info_powerup_spawn
has new keyvalues:- Team
- Start enabled#ifexist:Template:PatchDiff/March 12, 2015 Patch
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