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Major League Scout
Health: 6,000
Movespeed: 320 HU/s
Captures control points twice as fast compared to other giants
Teammates respawn much faster compared to other giants
Mobile, but weak, the Major League Scout is ideal at getting the job done quickly. It can only reliably kill one target at a time, but is perfectly capable of stunning or knocking away multiple enemies at once in order to clear a path. The quick move speed combined with the ability to triple jump allows the Major League Scout to take routes other giants could only dream of. Combined with the double capture rate, this causes the Major League Scout to pose a serious threat to the human team should it slip by their line of defense.
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![Force-A-Nature](/w/images/thumb/e/ed/Item_icon_Force-A-Nature.png/100px-Item_icon_Force-A-Nature.png) Force-A-Nature
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+100% bullets per shot
+30% more accurate
+900% knockback on target
+2 clip size (4 shots)
-20% damage penalty
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![Flying Guillotine](/w/images/thumb/5/5a/Item_icon_Flying_Guillotine.png/100px-Item_icon_Flying_Guillotine.png) Flying Guillotine
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+65% weapon switch speed
+90% faster recharge rate
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![Sandman](/w/images/thumb/7/70/Item_icon_Sandman.png/100px-Item_icon_Sandman.png) Sandman
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+90% ball recharge rate
+30% melee attack speed
+6 maximum balls carried
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Giant Soldier
Health: 10,000
Movespeed: 98 HU/s
Like a normal Soldier, this giant can manage just about any threat. However, it must take care to place its shots carefully, as there are no reload speed or clip size bonuses. Due to the lack of a Shotgun, airblast can be an effective means of defending your team against this giant. Although it's normally quite slow, it can also perform rocket jumps in PLR maps to traverse areas faster, or to make a quick escape.
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![Rocket Launcher](/w/images/thumb/f/fe/Item_icon_Rocket_Launcher.png/100px-Item_icon_Rocket_Launcher.png) Rocket Launcher
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+85% damage bonus
+20% explosion radius
No random critical hits
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![Shovel](/w/images/thumb/7/73/Item_icon_Shovel.png/100px-Item_icon_Shovel.png) Shovel
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Giant 10-Shot Bazooka Soldier
Health: 10,000
Movespeed: 98 HU/s
What the Giant 10-Shot Bazooka Soldier lacks in quality, it makes up for in quantity. As the name implies, up to ten rockets can be quickly loaded and fired at a time, making for deadly close-to-mid range barrages. Alternatively, rockets can be rapidly fired individually, resulting in a steady stream of damage output. However, the Giant 10-Shot Bazooka Soldier is relatively slow, and the rockets are extremely inaccurate at longer ranges.
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![Beggar's Bazooka](/w/images/thumb/7/77/Item_icon_Beggar%27s_Bazooka.png/100px-Item_icon_Beggar%27s_Bazooka.png) Beggar's Bazooka
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+7 clip size
+80% reload speed
+80% firing speed
No overloading
+6 degrees in random projectile deviation
-45% damage penalty
No random critical hits
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![Shovel](/w/images/thumb/7/73/Item_icon_Shovel.png/100px-Item_icon_Shovel.png) Shovel
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Giant Pyro
Health: 10,000
Movespeed: 171 HU/s
Some giants just want to watch the world burn. Others, like the Giant Pyro, just want everyone to get the hell away from them. Should you feel the need to get close anyway, you'll either be either enjoying a nice & warm shower of fire, or you'll be punted halfway across the map. Keep your distance instead, and you'll be relatively safe, so long as you don't feed it projectiles to reflect.
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![Flame Thrower](/w/images/thumb/e/ec/Item_icon_Flame_Thrower.png/100px-Item_icon_Flame_Thrower.png) Flame Thrower
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Airblast destroys enemy stickybombs
Reflected projectiles become critical
+150% airblast push force
+40% airblast range
+40% damage bonus
+50% flame particle lifetime (flames travel further)
+25% flame particle size
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![Fire Axe](/w/images/thumb/9/9f/Item_icon_Fire_Axe.png/100px-Item_icon_Fire_Axe.png) Fire Axe
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Giant Flare Pyro
Health: 10,000
Movespeed: 111 HU/s
You better get ready for some heat, because things (specifically you) are about to get a lot hotter up in here thanks to the Giant Flare Pyro. This giant, as one might expect, specializes in sending enemies scrambling for health due to its ability to hand out long-lasting critical afterburn like candy. With that in mind, it's particularly vulnerable against fireproof humans.
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![Scorch Shot](/w/images/thumb/b/be/Item_icon_Scorch_Shot.png/100px-Item_icon_Scorch_Shot.png) Scorch Shot
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+80% reload speed
+100% afterburn length
+300% afterburn damage
Does not mini-crit burning players
No random critical hits
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![Third Degree](/w/images/thumb/9/91/Item_icon_Third_Degree.png/100px-Item_icon_Third_Degree.png) Third Degree
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Giant Rapid Fire Demoman
Health: 10,000
Movespeed: 109 HU/s
Need some pills? This one's got plenty of 'em. It dispenses tons of hard-hitting explosives, although it's unlikely every one will hit its target. Despite being one of the slowest giants, it's capable of performing an explosive jump in PLR maps.
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![Grenade Launcher](/w/images/thumb/e/e6/Item_icon_Grenade_Launcher.png/100px-Item_icon_Grenade_Launcher.png) Grenade Launcher
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+75% firing speed
+75% reload speed
+1 clip size
No random critical hits
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![Bottle](/w/images/thumb/b/b2/Item_icon_Bottle.png/100px-Item_icon_Bottle.png) Bottle
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Giant Demoknight
Health: 10,000
Movespeed: 140 HU/s
Hits hard, hits fast, but has no ranged weaponry. Try not to get too close, as this giant is king of close quarter combat, and every kill will make him more powerful. It has no real means of dealing with Sentry Guns however, which means it must rely on teammate support to clear Engineer nests.
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![Chargin' Targe](/w/images/thumb/7/7a/Item_icon_Chargin%27_Targe.png/100px-Item_icon_Chargin%27_Targe.png) Chargin' Targe
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+25% charge recharge rate
+100% charge impact damage
Full turning control while charging
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![Eyelander](/w/images/thumb/9/94/Item_icon_Eyelander.png/100px-Item_icon_Eyelander.png) Eyelander
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On Kill: 3 seconds of 100% critical chance
+200 health restored on kill
+140% damage bonus
+50% melee attack range
+20% melee attack speed
+0.5s increase in charge length
No head collection
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Sir Nukesalot
Health: 10,000
Movespeed: 118 HU/s
Makes Michael Bay look like an explosive amateur. This one certainly lives up to its name, as it's capable of clearing large areas with a single shot. The large explosions leave a cloud of smoke, which can help teammates advance without being seen. However, it has very little means of direct combat, which makes Pyros, Scouts, and other close range attackers much more threatening.
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![Loose Cannon](/w/images/thumb/7/70/Item_icon_Loose_Cannon.png/100px-Item_icon_Loose_Cannon.png) Loose Cannon
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Always deals critical hits
+600% damage bonus
+100% explosion radius
No fuse
-75% clip size
-47% projectile speed
-80% reload speed
-100% slower firing speed
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![Bottle](/w/images/thumb/b/b2/Item_icon_Bottle.png/100px-Item_icon_Bottle.png) Bottle
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No random critical hits
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Giant Heavy
Health: 10,000
Movespeed: 115 HU/s (revved down) 71.5 HU/s (revved up)
When it's time to bring in the big guns, this giant's got you covered. It's the slowest giant when attacking, but pumps out massive damage in a constant hail of bullets. Like normal Heavies, it's more vulnerable to Snipers and Spies due to the slow speed and the "focus down individual targets" style of attacking.
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![Minigun](/w/images/thumb/a/a7/Item_icon_Minigun.png/100px-Item_icon_Minigun.png) Minigun
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+60% damage bonus
+30% faster move speed while deployed
No random critical hits
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![Fists](/w/images/thumb/1/19/Item_icon_Fists.png/100px-Item_icon_Fists.png) Fists
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