Tough Break Update
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Эта статья содержит информацию о выпущенном контенте. Информация о техническом обновлении содержится в статье «Обновление от 17 декабря 2015».
Tough Break Update — это крупное обновление, добавившее 4 новых коллекций оружия, 4 созданные сообществом новые карты и 3 новые насмешки. Также была представлена Tough Break Campaign — это событие, идущее во время новогодних праздников, которое даёт игроку 26 игровых контрактов, за которые можно получить обычное и особенное оружие, а также кейс с аксессуарами. Для участии в событии игрокам требуется Tough Break Campaign Pass.
Содержание
Нововведения
Карты
Название | Изображение | Режим игры | Имя файла |
---|---|---|---|
Highpass | Царь горы |
koth_highpass
| |
Landfall | Захват флага |
ctf_landfall
| |
Snowycoast | Сопровождение |
pl_snowycoast
| |
Vanguard | Захват контрольных точек |
cp_vanguard
|
Аксессуары
Насмешки
Подрывник |
[[Badpipes/ru|Template:Dictionary/items/badpipes]] | |
Инженер |
Необузданный бычок | |
Все классы |
Маннробика |
Инструменты
Основная статья: Инструменты
Изменения классов
Класс | Изменения |
---|---|
Поджигатель |
Добавлено: Теперь тушение союзника восстанавливает 20 единиц здоровья поджигателю. |
Изменено: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | |
Изменено: The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range | |
Подрывник |
Изменено: Shield bash now deals damage at all ranges, scaled by distance |
Изменено: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | |
Добавлено: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) | |
Изменено: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | |
Инженер |
Добавлено: After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again |
Изменено: Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine | |
Медик |
Добавлено: Medics now have slightly higher health regeneration when healing a hurt patient |
Изменено: During setup time, ÜberCharge build rate is now increased by 3x | |
Шпион |
Добавлено: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively |
Изменения оружия
Class | Weapon | Changes |
---|---|---|
Разведчик |
Дамский пистолет Красавчика |
Changed: Increased health recovered on hit from +3 to +5 |
Зломолоко |
Added: Extinguishing an ally will now reduce the cool down by 20% | |
Обёрточный убийца |
Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | |
Changed: Ball recharge rate increased by 25% | ||
Changed: Damage penalty reduced from -70% to -65% | ||
Солдат |
Базука бродяги |
Changed: Decreased blast radius by 20% |
Завоеватель |
Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
Парашютист |
Removed: Removed hidden property of up draft when on fire | |
Землекоп |
Added: Added 20% Attack Speed penalty | |
Авиаудар |
Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | |
Поджигатель |
Чистильщик |
Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. |
Removed: Removed damage penalty | ||
Changed: Increased Airblast cost by 25% | ||
Changed: Increased afterburn penalty to from 25% to 66% | ||
Флогистонатор |
Removed: Removed 10% damage penalty. | |
Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
Огнетопор |
Added: Properties changed | |
100% Chance to crit against burning targets | ||
33% Damage penalty | ||
20% Slower attack speed | ||
75% Slower switch-to speed | ||
Подрывник |
Роскошное прикрытие |
Removed: Removed the ability to deal charge impact damage at any range (now native to all shields) |
Added: Now increases recharge rate by 50% | ||
Changed: Increased blast resistance from 15% to 20% | ||
Верный штурвал |
Changed: Now grants mini-crit instead of full-crit on charge bash | |
Changed: Reduced resistances to 15% | ||
Штурмовой щит |
Changed: Reduced blast resistance from 40% to 30% | |
Removed: Removed fire immunity | ||
Клеймор |
Removed: Removed charge duration bonus | |
Added: Now restores 25 health on kill | ||
Removed: Removed health penalty | ||
Added: Now increases damage taken while active by 15% | ||
Персидский заклинатель |
Removed: Removed ammo pickups granting health instead of ammo | |
Added: Added penalties of reduced primary and secondary ammo | ||
Added: Ammo pickups now replenish charge | ||
Added: Now gains charge meter on hit | ||
Быстромёт |
Changed: Fizzle time increased from 2 seconds to 4 seconds | |
Аллапульское бревно |
Changed: Base melee damage increased from 35 to 55 | |
Added: Added 20% fire rate penalty | ||
Added: Added 100% switch-to time penalty | ||
Пушка без лафета |
Changed: Reduced projectile speed (now a visible attribute) | |
Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance. | ||
Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
Пулемётчик |
Стальные кулаки |
Removed: Removed deploy time penalty |
Added: Added penalty of increased holster time by 100% | ||
Горящие рукавицы ускорения |
Changed: Increased holster time penalty | |
Воинский дух |
Changed: Now heals 50 health on kill | |
Changed: Damage received and dealt increased by 30% | ||
Removed: Removed health penalty | ||
Уведомление о выселении |
Added: Now provides 15% move speed bonus | |
Added: Now increases damage taken by 20% | ||
Инженер |
Острозуб |
Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. |
Спасатель |
Changed: Healing per bolt reduced from 75 to 60 | |
Медик |
Ампутатор |
Changed: Taunt can now be activated by alt-fire |
Added: Healing done with the taunt now grants small amounts of ÜberCharge | ||
Вакцинатор |
Removed: Removed 10% health regeneration on proper resist | |
Added: Added slight ÜberCharge build on proper resist | ||
Changed: Increased ÜberCharge rate from +50% to +67% | ||
Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. | ||
Арбалет крестоносца |
Added: Healing a player with an arrow now grants a small amount of ÜberCharge | |
Быстроправ |
Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | |
Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | ||
Снайпер |
Карабин Чистильщика |
Changed: Reduced firing rate penalty from 35% to 20% |
Added: Added 'CRIKEY' meter which is filled by dealing damage | ||
Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
Набор для кемпинга |
Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
Банкате |
Added: Extinguishing an ally now reduces the cooldown by 20% | |
Шпион |
Звон смерти |
Changed: Initial damage reduction when feigning death increased to 75% from 50% |
Сосулька |
Changed: Fire immunity shield no longer appears when fire immunity is triggered | |
Солдат Поджигатель Пулемётчик Инженер |
Паническая атака |
Changed: No longer auto-fires when fully loaded. Shots can be held and released at will. |
Солдат Поджигатель |
Офицер запаса |
Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% |
Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
Солдат Подрывник |
Полудзатоити |
Changed: Now considered a sword (increased holster and deploy time and increased range) |
Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made. | ||
Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
Added: No random crits |
Галерея
Ссылки
- Сообщение в блоге о выходе обновления (английский)
- Страница обновления «Tough Break Update» (английский)
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