제작
이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다. |
“ | Now this is a nice weapon.
클릭하시면 들을 수 있습니다
— The Sniper on self-crafted weapons
|
” |
제작이란 게임 내 시스템으로서 유저들이 무기, 모자, 제작 아이템같은 특정한 아이템을 만들 수 있게하고, 아이템 드랍 시스템으로 인해 얻은 원하지 않거나 중복되는 아이템들을 갈 수 있게한다. 이러한 아이템들을 만드려면, 유저는 먼저 나와있거나 앞으로 실험을 통해 발견되는 청사진에 맞게 만들어야 한다. 발견되지 않았으나 유효한 청사진을 찾은 경우, 유저는 그에 맞는 아이템과 청사진 모두 얻을 것이다. 만약 해당하는 청사진이 없는 재료들로 제작을 시도했을 경우, 그러한 청사진이 없다고 나오고 아무런 아이템도 만들어지지 않을 것이다.
목차
청사진
금속
청사진 | 재료 | 결과물 |
---|---|---|
Smelt Primary Weapons † | 같은 주무기 2개 E.g. + |
1 |
Smelt Secondary Weapons † | 같은 보조무기 2개 E.g. + |
1 |
Smelt Melee Weapons † | 같은 근접무기 2개 E.g. + |
1 |
Smelt Class Weapons | 같은 클래스가 사용하는 아무 무기 2개 E.g. + (Spy weapons) |
1 |
Smelt Tokens | 토큰 3개 E.g. + + |
1 |
Combine Scrap Metal | 3 | 1 |
Combine Reclaimed Metal | 3 | 1 |
Smelt Refined Metal | 1 | 3 |
Smelt Reclaimed Metal | 1 | 3 |
- † ''Smelt Class Weapons의 청사진은 원래 한 클래스의 주무기, 보조무기, 근접무기 한 개씩이 었으나, 데모맨, 스파이와 스나이퍼를 위해 한 클래스가 사용하는 아무 무기 3개(이제는 2개)가 가능하도록 바뀌었다. This has made the blueprints marked with a dagger superfluous.
토큰
청사진 | 재료 | 결과물 |
---|---|---|
Fabricate Class Token | 한 클래스의 무기 3개 E.g. + + (Heavy weapons) |
클래스 토큰 1개 E.g. 1 |
Fabricate Slot Token | 한 슬롯에 해당하는 무기 3개 E.g. + + |
슬롯 토큰 1개 E.g. 1 |
Rebuild Class Token | 아무 클래스 토큰 1개와 다른 클래스의 무기 1개 E.g. + |
클래스 토큰 1개 E.g. 1 |
Rebuild Slot Token | 아무 슬롯 토큰 1개와 다른 슬롯의 무기 E.g. + |
슬롯 토큰 1개 E.g. 1 |
- Note: 3개의 똑같은 무기를 제작에 사용할 경우, 클래스 토큰을 만들 것인지 슬롯 토큰을 만들 것인지 선택할 수 있다.
만약 페인트레인이나 프라잉팬을 클래스 토큰과 갈거나 3개의 페인트레인/프라잉팬을 갈아 클래스 토큰을 만들 경우, 솔저 토큰으로 만들어질 것이다.
모자
청사진 | 재료 | 결과물 |
---|---|---|
모자 제작 | 3 | 1 랜덤 모자 |
클래스 모자 제작 | 4 + 1 | 1 클래스 모자 |
모자 재제작 | 2 모자 (NOTE: Not all headgear is craftable!) | 1 랜덤 모자 |
봉크 헬멧 제작† | 1 + 2 | 1 |
우유 배달부 제작 | 4 + 1 or or | 1 |
근위보병의 사냥모자 제작 | 4 + 1 or | 1 |
종업원 제작 | 4 + 1 or | 1 |
오래된 덧니 제작 | 4 + 1 or or | 1 |
친근한 이슬람 모자 제작 | 4 + 1 or | 1 |
할로윈 모자 제작 | 4 + 1 | 1
OR |
색스턴 헤일의 마스크 제작 | 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 | 1 |
- Note: As of March 19th, 2010, both Hats and Miscellaneous items are considered headgear.
- † The Batter's Helmet's level, vintage status and unusual status are not retained when crafted into a Bonk Helm. The level will be randomized.
무기
클래스 | 청사진 | 재료 | 결과물 |
---|---|---|---|
All | 클래스 무기 제작 | 1 클래스 토큰 + 1 슬롯 토큰 + 1 폐기 금속 E.g. 메딕 토큰 + 보조 무기 토큰 + 폐기 금속' |
1 클래스 특정 무기 |
Scout |
유격수 제작 | 1 + 1 | 1 |
크릿-어-콜라 제작 | 1 + 1 | 1 | |
미치광이 우유 제작 | 1 + 1 | 1 | |
놀랠 노자 제작 | 1 + 1 | 1 | |
Soldier |
블랙 박스 제작 | 1 + 1 | 1 |
부대 지원 제작 | 1 + 1 | 1 | |
건보츠 제작 | 1 + 1 | 1 | |
페인 트레인 제작 | 1 + 1 | 1 | |
Pyro |
그리스 지우개 제작 | 1 + 1 | 1 |
파워잭 제작 | 1 + 1 | 1 | |
홈레커 제작 | 1 + 1 | 1 | |
Demoman |
스코틀랜드인의 스컬커터 제작 | 1 + 1 | 1 |
페인 트레인 제작 | 1 + 1 | 1 | |
Unusual Horseless Headless Horsemann's Headtaker 제작 | 2 + 1 + 1 | 1 | |
Heavy |
달로코스 바 제작 | 1 + 1 | 1 |
긴급 질주 글러브 제작 | 1 + 1 | 1 | |
Engineer |
남부의 환영 방식 제작 | 1 + 1 | 1 |
Medic |
비타쏘우 제작 | 1 + 1 | 1 |
Sniper |
시드니 슬리퍼 제작 | 1 + 1 | 1 |
다윈의 회로판 제작 | 1 + 1 | 1 | |
부족민의 칼 제작 | 1 + 1 | 1 | |
부시와카 제작 | 1 + 1 | 1 | |
Spy |
이방인 제작 | 1 + 1 | 1 |
천국의 구원 제작 | 1 + 1 | 1 |
Cost summary table
Item | Total crafting cost | Smelt value |
---|---|---|
Scrap Metal | 2 weapons | 2 weapons |
Class or Slot Token | 3 weapons | 3 weapons |
Reclaimed Metal | 6 weapons = 3 Scrap Metal or 3 Tokens = 9 Weapons | 6 weapons |
Class-specific Weapon | 8 weapons = 1 Scrap Metal + 1 Class Token + 1 Slot Token | 8 weapons |
Refined Metal | 18 weapons = 9 Scrap Metal = 3 Reclaimed Metal | 18 weapons |
Random Headgear | 2 headgear or 54 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal |
54 weapons |
Class-specific Headgear | 75 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token of desired class) | 75 weapons |
Set Headgear | 73 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 1 weapon from the desired polycount set | 73 weapons |
Crafting weapon classifications
Contrasting the weapon slots in-game, the crafting system classifies some weapons in different slots. An example of this is the Spy's Revolver, which is not a primary weapon contrary to it being in the first slot in-game. Below is a list of all the usable weapons and what slots the crafting system uses. Note that the table does not include the stock weapons for the classes, such as the Scattergun, as these are not usable in crafting.
Class | Primary weapons |
Secondary weapons |
Melee weapons |
PDAs |
Tokens |
---|---|---|---|---|---|
스카웃 |
• | • • | • | ||
솔저 |
• • | • • | • | ||
파이로 |
• | • • | |||
데모맨 |
• • | • • • | |||
헤비 |
• | • | • | ||
엔지니어 |
• | ||||
메딕 |
• | ||||
스나이퍼 |
• | • • | • | ||
스파이 |
• | • • |
황금 렌치
- From July 5 to July 9, 2010, players crafting any items in-game had the chance of finding 1 of 100 of an extremely rare item, the Golden Wrench. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench.
- Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly smelting and re-crafting their Metal until they got one. These blueprints were disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.
관련 도전과제
봉투턴 헤일 색스턴 헤일 가면을 조합하십시오. |
Notes
- The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's Hat, the Ghastly Gibus/Ghastlier Gibus, the Mildly Disturbing Halloween Mask, the Cheater's Lament, Max's Severed Head, the Alien Swarm Parasite, the Earbuds, Ellis' Cap, the four service medals (Mercenary, Soldier of Fortune, Grizzled Veteran, and Primeval Warrior), the Gentle Manne's Service Medal, the four dueling badges (Bronze Dueling Badge, Silver Dueling Badge, Gold Dueling Badge, Platinum Dueling Badge), the Mann Co. Cap, the Lumbricus Lid, the Wiki Cap, and the promotional items from Poker Night at the Inventory (The License to Maim, the Dealer's Visor, and the Dangeresque, Too?.).
- Grenade, Building, and Head Slot Tokens are listed in the items_game.txt file, but none of these currently have blueprints, which means that players cannot craft them. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window, but the blueprint and all instances of the item were removed when the Mann-Conomy update was launched (For example, this backpack before and after the update).
- Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the Fabricate Slot Token can be discovered when attempting to do so. Therefore, the Camera Beards are not consumed and the blueprints will be added to the recipe list.
- Before an old update, the Camera Beard had a drop rate similar to other weapons, so it was not unusual for players to find many in the course of a week. Despite the Camera Beard being considered as a 'hat' (more specifically in the Miscellaneous category), you were unable to craft two together to get another hat but you were able to craft them together to create another Miscellaneous piece of headgear. After the Camera Beard drop-rate was patched in a subsequent update, it became possible to craft two of them together to make a hat.
- Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "PLAYERNAME has found: METALTYPE" alert.
- When crafting, if metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann Co. Store.
- Tools cannot be crafted under any circumstances, including Paint Cans, Name Tags, Description Tags, Crate Keys, and Dueling Mini-Games.
- Stock items that appear in the standard backpack as a result of using a Name Tag or Description Tag on them cannot be crafted (e.g. Two named Scatterguns cannot be crafted into scrap metal).
- Robin Walker confirmed that all items seen in the store (with the exception of Crate Keys and the two varieties of gifts) can randomly drop in-game. [1] (This is no longer true as of the Scream Fortress event; the Spine-Chilling Skull and Voodoo Juju are both listed in the store as being unobtainable via random drop. They can, however, be crafted with items available via random drop.)
- All weapons or hats purchased in the Mann Co. Store are uncraftable and untradable; though as of the October 6, 2010 Patch all items marked as "Store Promotion" were made craftable but not tradable. Anything crafted with a Store Promotion item will be itself untradable.
- Items gained via achievements before the Mann-Conomy update were temporarily uncraftable and untradable, but this was changed shortly after so that they could be crafted although they are still untradable.
- If an untradable item is used in the crafting of a hat, weapon or item, then the resulting item will also be untradable.
- Untradable metal, and items made with untradable metal, have reverted to tradable, when the next patch was released due to a glitch. This behavior was observed during the Scream Fortress event with Voodoo Jujus and Spine-Chilling Skulls crafted using untradable Haunted Metal Scrap. Halloween Hats crafted prior to the November 10, 2010 Patch became tradable after the update, but hats crafted after that have reportedly remained untradable, suggesting Valve has fixed the glitch.