Secondary
![Shotgun](/w/images/thumb/5/5f/Item_icon_Shotgun.png/100px-Item_icon_Shotgun.png) Stock Shotgun
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6
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32
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Base: 60
Crit: 180
[6 damage × 10 pellets]
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![Sandvich](/w/images/thumb/5/5e/Item_icon_Sandvich.png/100px-Item_icon_Sandvich.png) Unlock Sandvich
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N/A
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1
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∞
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N/A
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With primary fire or taunt key, restores 300 health over about 4 seconds.
With secondary fire, throws it for another player to restore 50% health.
When thrown and then picked up, restores recharge bar.
If injured, after use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.
If your health is full, collecting any health pickup will completely fill the recharge bar.
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![Robo-Sandvich](/w/images/thumb/c/cb/Item_icon_Robo-Sandvich.png/100px-Item_icon_Robo-Sandvich.png) Promotional Robo-Sandvich
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![Dalokohs Bar](/w/images/thumb/3/35/Item_icon_Dalokohs_Bar.png/100px-Item_icon_Dalokohs_Bar.png) Craft Dalokohs Bar
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N/A
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1
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∞
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N/A
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With primary fire or taunt key, restores 100 health over about 4 seconds
With secondary fire, throws it for another player to restore 20.5% health.
When thrown and then picked up, restores recharge bar.
Raises maximum health by 50 points for 30 seconds.
If injured, after use it must recharge (over about 10 seconds) to be used again.
If your health is full, collecting any health pickup will completely fill the recharge bar.
If used when player is at full health, grants 50 points of overheal.
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![Fishcake](/w/images/thumb/9/94/Item_icon_Fishcake.png/100px-Item_icon_Fishcake.png) Promotional Fishcake
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![Buffalo Steak Sandvich](/w/images/thumb/6/62/Item_icon_Buffalo_Steak_Sandvich.png/100px-Item_icon_Buffalo_Steak_Sandvich.png) Craft Buffalo Steak Sandvich
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N/A
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1
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∞
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N/A
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While under effect:
All damage dealt is Mini-Crits.
Grants 35% faster movement.
Player can only use melee weapons.
Damage taken is increased by 25%.
Effects last for 15 seconds.
With secondary fire, throws it for another player to restore 50% health.
When thrown and then picked up, restores recharge bar.
After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.
If your health is full, collecting any health pickup will completely fill the recharge bar.
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![Family Business](/w/images/thumb/c/cd/Item_icon_Family_Business.png/100px-Item_icon_Family_Business.png) Craft Family Business
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8
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32
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Base: 51
Crit: 153
[5.1 damage × 10 pellets]
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+33% clip size.
+15% increased attack speed.
-15% damage done.
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![Panic Attack](/w/images/thumb/b/be/Item_icon_Panic_Attack.png/100px-Item_icon_Panic_Attack.png) Craft Panic Attack
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6
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32
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Base: 63
Crit: 189
[4.2 damage × 15 pellets]
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+50% bullets per shot.
+50% faster weapon deploy time.
Fires a fixed shot pattern.
-20% damage penalty.
Successive shots become less accurate.
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![Second Banana](/w/images/thumb/7/77/Item_icon_Second_Banana.png/100px-Item_icon_Second_Banana.png) Contract Second Banana
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N/A
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1
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∞
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N/A
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With primary fire or taunt key, restores 200 health over about 4 seconds
With secondary fire, throws it for another player to restore 20.5% health.
When thrown and then picked up, restores recharge bar.
If injured, after use it must recharge (over about 10 seconds) to be used again.
If your health is full, collecting any health pickup will completely fill the recharge bar.
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This template is meant to be used in localized versions of the Heavy article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
![Globeicon.png](/w/images/thumb/e/e1/Globeicon.png/36px-Globeicon.png) | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table heavy secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, ar, de, ja, ko, ru, zh-hant, zh-hans (add)
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