User:Douchebag

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Revision as of 13:33, 21 October 2018 by Douchebag (talk | contribs) (Weapon Tips)
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Hi, I'm Thicc and I have changed a lot and paid more good contents to my account and I am now chill and "cool". Also I'm the creator of the Overpowered Cheat that contains lots of commands that is activated in 1 key to activate (because of Notepad++), also here's my steam account, http://steamcommunity.com/id/imjustgoodatdodging. Note; this account has some salt and NSFW stuff that I can now offend people or ignore them especially F2Ps, and yeah I have really changed a lot... You're also wondering how I started Steam, it's because I made a new life to my new Steam account, but if you wanna find my old account here it is, http://steamcommunity.com/profiles/76561198078999183, I know my ID is not yet setup because I was only around 5-9 yrs. old on that day, and now I'm already 12, from an update, I was thinking about TF2's 2016 Halloween update that I said to myself, "Should I re-download it?", and I answered to myself, "Nah, I think not", so I was checking on my old account that, if I had a chance to re-login to it but suddenly forgot the password and that's how this happened. I've been making my own mods for TF2, so I don't play TF2 that much because of the mods I've been working on and there's so many rejects, broken, not compatible but there was only 1 successful mod that worked, the most simple thing to create a sound overhaul I just created.

Gallery

A.B.M/Tips

  • My overpowered cheat has a list of full addconds and here is the download of it unfortunately, it got removed because I don't know? outdated? I don't quite remember why it was removed
  • How to play as Scout (in my style); Ambush your enemies or let 1 enemy focus on you and think fast before he/she kills you.
  • How to play as Soldier (in my style); Air shot your enemies and/or use your Shotgun to be more agile.
  • How to play as Pyro (in my style); Burn and shotgun/Flare Gun/melee combo your enemies.
  • How to play as Demoman (in my style); Scientifically be smart on where enemies will go either from any sides and kaboom.
  • How to play as Heavy (in my style); Jump and spin your minigun to be agile, running out of minigun bullets, Family Business is recommended to be your shotgun.
  • How to play as Engineer (in my style); Quickly build your sentry first, then build your dispenser, then frequently build a teleporter.
  • How to play as Medic (in my style); Playing as Medic in my style is a combat-style, using this set, Crusader's Crossbow, Kritzkreig, Ubersaw or Solemn Vow, will help kill out some enemies who are attacking your patient
  • How to play as Sniper (in my style); Playing as Sniper in my style is a ambush-hunt-style, using this set, Sniper Rifle, SMG or Cleaner's Carbine, any melee or Bushwaka, will help kill out some enemies who are really annoying and you want to end their lives with mini-crits
  • How to play as Spy (in my style); Just hide and run using your [insert invisible watch name here], [insert knife name here], and Ambassador. Be careful not to uncloak near enemies otherwise enemies will hear you out.
  • If you want to add me on Steam, then you will be the one to search my name. If you can't find it and just search Edd because it's my real name.
  • I'm not an almost online person on Steam.
  • I've been working on scripts for mods cheats
  • I'm mostly an honest (honest in some social places/medias and such but not cannot be trusted in real-life counterpart) person.
  • I spend my time on Steam Wallet shit to buy cosmetics from the community market.
  • I sometimes don't give a shit on some people who are doing something salty or sour-y.
  • I don't trust friendlies because they might be disguised as Spy and/or they might kill you off thinking their friendly.
  • I usually type/write any notes found from my kind of sources.

Favorite Quotes

  • "For Christ sake"
  • "ded"
  • "darn"
  • "For fuck sake"
  • "omygod"
  • "( ͡° ͜ʖ ͡°)"
  • "ಠ_ಠ"

Weapon Tips

Scout

  • Scattergun: This is the weapon that you will have to use it for ambush.
  • Force-A-Nature: This double barrel will help you knockback some enemies who are near you.
  • Shortstop: This pepper gun will allow you to shove enemies like a Force-A-Nature lite, but don't be to close to a Soldier or Demoman otherwise you are straight of to flying to the air with good force from explosion and be careful being damaged in a point-blank explosion hit.
  • Soda Popper: This fixed and combined module double barrel will allow you to escape by having multiple (5) jumps from enemy groups especially a group with a Medic, Heavy, Soldier, Pyro and Demoman.
    • Requires 350 damage to fill up HYPE meter (4 blank shots, 16 close-range pistol shots, or 10 bat swings).
  • Baby Face's Blaster: This lever-action style Browning-Auto 5 will allow you to escape by having the BOOST meter to 100% but bad if spotted by an enemy because from damaging/air jumping will cause to deduct BOOST meter.
    • Requires how big/moderately/low does a weapon damage to fill up BOOST meter.
  • Back Scatter: This improved style of a lever-action shotgun with a custom clip will help you kill enemies from the back especially class pockets.
  • Winger: This hammerless pistol will allow you to escape by a higher jump height mechanic set in to the pistol or yourself, it only has 5 bullets in so be sure to shoot wisely with the new bullets.
  • Pretty Boy's Pocket Pistol: This Colt 1908 Vest Pocket Pistol will allow you to heal yourself by 3 HP after hits by hits.
    • If health is just exact 1, 40 hits will be required to acquire back to 125 HP.
  • Bonk! Atomic Punch: This energy drink will allow you to be invulnerable in 8 seconds however absorbing (dodging) any damages will slow you down.
    • However you still need to wait 24 seconds to recharge.
  • Crit-A-Cola: This energy and hyper drink will allow you to make your hits into mini-crit hits however you will get a MFD whenever you attack even not damaging.
  • Mad Milk: This milk will allow you to heal yourself and your own teammates by throwing this on your enemies.
    • Mutated Milk: This milk with a tumor-ed bread in it can allow you to heal yourself and your own teammates by throwing this on your enemy.
  • Flying Guillotine: This meat cleaver will let you throw it to an enemy, however you get a faster recharge rate if the hit is far enough.
    • Unlike the sodas and milks it recharges to 6 seconds which the cleaver's bleeding process is the same as recharging.
    • When a map is high enough to throw the cleaver into the air, the force will stop and cannot damage any enemies.
  • Bat: This metal bat is not very strong at swings that are not crits.
    • Batsaber: This light saber's saber that's oddly shaped like a bat is not as strong but still can disintegrate enemies after kills.
  • Holy Mackerel: A fish placed in a newspaper to whack someone will stop a Dead Ringer Spy and display on how many times have you whacked the enemy and displays the "FISH KILL!" after killing an enemy.
    • Unarmed Combat: An arm that belongs to Spy can stop someone with a Dead Ringer Spy. Unlike Holy Mackerel, "ARM KILL" is the replacement of the "FISH KILL" display after kill.
  • Sandman: This wooden baseball bat with a baseball will allow you to slow down enemies for 8 seconds, the ball can be picked up once battered-up.
    • The ball will recharge in just about 10 seconds.
    • Unlike the Flying Guillotine, the ball cannot stop the force from the throw until an enemy is hit.
    • It has a taunt called "Home Run" to instantly kill an enemy by pointing to the sky and swinging the bat hardly, however its taunt duration is slow it was up to 5 seconds.
  • Wrap Assassin: This gift wrapper and a bauble can bleed an enemy for enough seconds and takes 7 seconds to recharge.
    • Unlike the Sandman, the bauble can be shattered.
    • Like the Sandman, the bauble's force cannot be stopped until it has hit an enemy.
  • Atomizer: This metal Bonk! bat allows you to have 1 more air jump, however the draw and swing animation takes longer.
  • Candy Cane: This candy cane allows you to let enemies drop 1 small health kit, however explosive-related classes can kill you quickly if this weapon is active.
  • Boston Basher and Three-Rune Blade: These wooden spiky bat and sword can bleed enemies for 5 seconds, however if you miss a swing you will bleed yourself for 5 seconds.
  • Sun-on-a-Stick: This burnt wooden staff with a glowing hot ball allows you to have 100% crits when an enemy is burning.
  • Fan O'War: This gunbai gives an enemy a MFD on hit, use your primary and/or secondary to finish him off, MFD cannot be stacked to one and another.

Soldier

  • Rocket Launcher: This improved RPG-7 is a very basic rocket launcher to explode anyone.
  • Original: This bulky, barely looking rocket launcher is different to the stock rocket launcher, it shoots straight the screen.
  • Direct Hit: This scoped-attached fast distance rocket launcher is a faster launching rocket that can damage enemies good and has a 100% crit when an enemy is on airborne, however aiming at the radius of an enemy will disable damage.
  • Black Box: This M202 FLASH allows you to heal yourself for 20 HP blast by blast, however you only have 3 rockets loaded.
  • Rocket Jumper: This customized or silenced rocket launcher doesn't damage any enemy but good for rocket jumping.
  • Liberty Launcher: This Liberty-related rocket launcher is a fused version of the Direct Hit and Rocket Jumper except it doesn't have the different mechanics, has 1 more rocket loaded in the rocket launcher and has lower rocket-blast-to-self damage
  • Cow Mangler: This is Dr. Grodbort's laser cannon, this can disintegrate enemies and or burn enemies by a full charge, however it has a less damage.
  • Beggar's Bazooka: This junk-looking rocket launcher that still works is a rocket launcher that shoots awfully, inaccurate, constantly 3 rockets, however overloading to 4 rockets might cause a casualty
  • Air Strike: This rocket launcher that has a nuke-like head allows you to shoot more than 3 or 5 more rockets (max is 7), while in airborne the rockets can be shot rapidly (B.A.S.E. Jumper is recommended).
  • Righteous Bison: This is Dr. Grodbot's railgun, this can disintegrate enemies by shooting an infinite-rounds inside the railgun.
  • Buff Banner: This pack with a backpack, horn and a banner will support (gain mini-crits) teammates to kill enemies.
    • 600 damage is required to fill up RAGE meter, so in a total of 6 point-blank explosion damages or 9 shovel bashes
  • Battalion's Backup: This pack with a some kind of radio with a map on it, bugle and banner will defend (lesser damage) teammates. Equipping this will add 20 HP.
  • Concheror: This pack with a wooden backpack, seashell and a banner will support (gain speed and health-in-hit) teammates to kill enemies.
  • Gunboats: These pair will reduce damage whenever you try to rocket jump.
  • Mantreads: These boots will reduce damage when your rocket jumping and has better air control and can stomp enemies.
  • Shovel: This foldable shovel is good for bashing off close range enemies.
  • Market Gardener: This military-based off foldable shovel is a shovel made for killing off people in the airborne.
  • Equalizer: This bloodied pickaxe is a suicidal pickaxe that allows to get higher damage when the health is low.
  • Escape Plan: This mining pickaxe is a suicidal pickaxe that allows to get higher speed when the health is low.
  • Disciplinary Action: This riding crop is a ordering crop that gives you some time to get more speed.

Pyro

  • Flame Thrower: This pressure-releasing from a propane tank and a continually pilot lit on makes a fire that may be a long range. It may release a big pressure and can deflect any projectiles except the small ones.
    • Rainblower: This dreamly looking flame thrower shoots out rainbow of happiness and still has the same perks as the stock and has a taunt to make a burning ring after a big happy laugh
  • Nostromo Napalmer: Much the same as from the stock Flame Thrower but is a Invasion-related Flame Thrower.
    • It increases more damage when the set is complete.
  • Backburner: An improved Flame Thrower with a dragon head on its end, has more damage when hit on the back. Its compression blast cost is 50 instead of 20.
  • Degreaser: A flamethrower with a car muffle on its end, has less burning damage and compression blast cost turned to 25 instead of 20.
  • Phlogistinator: This is Dr. Grodbort's space flame thrower, it will still burn and disintegrate the enemy, however it doesn't have the compression blast mechanic.
    • Requires 300 damage to activate buffs and crits.
      • In Mann vs. Machine, it requires 1200 robot damages or 3000 damage to tank damages.
  • Dragon's Fury: This large-headed flame thrower that shoots out semi-automatically can give crits if an enemy is burning, and has a compression blast cooldown.
  • Flare Gun: A regular flare gun used for rescuing people, now used for burning enemies. Gives crits to burning enemies.
  • Detonator: A customized version of the Flare Gun, from the name "Detonator" the flare can be detonated at the desired time the Pyro wants to detonate it. Unlike the original Flare Gun it doesn't give crits though it has lesser damage, crits changed to mini-crits and flare can be used as jumping tool.
  • Scorch Shot: A flare gun he used in the crisis or chaos he made to a town full of BLUs and burned the buildings and happily killed all of them. This flare gun can knockback enemies off, has lesser damage, has a second chance to burn after hit, has own taunt kill which is aiming straight and instantly killing the enemy.
  • Manmelter: A somewhat flare gun but one of Dr. Grodbort's Moonpack weapons. This retro-futuristic laser pistol has a faster projectile speed, has crits but disabled until you suck up someone's fire.
  • Gas Passer: A throwable and refillable gas can that can make enemies burn while passing through gas, once they pass they can get burned when teammates hit them. They can be refilled faster by damage.
  • Thermal Thruster: A jetpack that has 2 charges to have a limited time at the air. The player can land on enemies to either push them away or stomp them after landing and land on teammates to extinguish flames.
  • Fire Axe: A regular fire axe used for emergencies, now used for murdering enemies.
  • Axtinguisher: A used axe with blood on its end and barbed wires holding on to it making it more sharpened, has the ability to extinguish enemies from burning, makes them get slashed too (gets a critical hit and speed on a burning enemies).
    • Postal Pummeler: A mail box that bashes enemies and extinguishes enemies from burning, gets critical hit and speed on a burning enemy.
  • Back Scratcher: A gardening rake that slashes off enemies with a big damage. Gains more health on medkits, slows healing from Medi Gun.
  • Sharpened Volcano Fragment: An axe with fire edges, allows to burn enemies from a slash but less damage.
  • Third Degree: A retro-futuristic axe with a hot rod as the edges, allows to penetrate damage to enemies that have pockets. Taunting will do a loud bass.
  • Lollichop: A lollipop disguised as the original Fire Axe.
  • Homewrecker: A sledgehammer used for destroying things, has lower damage on enemies but higher damage on buildings and can destroy Sappers from friendly buildings.
    • Maul: A sledgehammer that barely looks familiar and has the same abilities with the original Homewrecker.
  • Powerjack: An antique automobile jack with a car battery strapped on it, it allows you to have 15% more speed and equipping this will have vulnerability to self.
  • Neon Annihilator: A sign from Hong Kong removed, has more damage to wet players and lesser damage. This sign is like a fused version of the Homewrecker and Third Degree, it has the ability to break Sappers from friendly buildings and has an electric bass featured.
  • Hot Hand: A glove made for slapping, gives Pyro some speed after slap but has lesser damage.

Demoman

  • Grenade Launcher: A six-tubed grenade launcher that shoots out team-specified M79 grenade/shell.
  • Loch-n-Load: A double-barreled grenade launcher that shoots fast and only straight (like the Direct Hit).
  • Loose Cannon: A grenade launcher that shoots out timed cannon balls, can make a Double-Donks from charging atleast 0.10 seconds and can knockback enemies.
  • Iron Bomber: A four-barreled grenade launcher that shoots out with a round-shaped grenades, explodes faster, solid surface, and small radius to damage.
  • Ali Baba's Wee Booties: A pair of spiky-tipped boots that increases speed (if using shields), charge rotating, melee kills recharge charge meter and max is increased to 25.
  • Stickybomb Launcher: A launcher with a large drum filled with stickies that shoots out stickies to set up traps (max is 8).
  • Scottish Resistance: A modified stickybomb launcher that still shoots out stickies but they can now be controlled remotely, has faster fire range, can destroy enemy's stickies, has a longer time being completely controlled, more stickies carried and has 6 more stickies (makes max to 14).
  • Sticky Jumper: Much more similar to the Rocket Jumper, it doesn't do any damage/harm, the bombs are decreased to 6 (makes max to 2).
  • Quickiebomb Launcher: A stickybomb launcher but it acts swiftly, has shorter time to be controlled, can destroy enemy's stickies, increases damage based on charge, faster charging time, lesser damage, has only 4 stickies inside.
  • Chargin' Targe: A shield with a bloodied tip made for charging onto enemies, has more resistance to fire (50%) than explosions (30%).
  • Splendid Screen: An old and rusty shield that its face is very tough and hard, has both lesser resistance to fire and explosions, higher charge impact, more recharge rate.
  • Tide Turner: An old wooden steering wheel from a ship made for rotating the ship, now made for charging, has both more lesser resistance to fire and explosions, can now control charge rotate, every melee kills makes recharge rate faster and damaging will reduce recharge rate.
  • Bottle: Demoman's very favorite drink, Scrumpy. Can be used for drinking or bashing someones face. Every critical hit will break the glass.
  • Ullapool Caber: A caber that will explode when bashing it on any kind of surface.
  • Eyelander: A great sword gave to Demoman by Miss Pauling to kill Soldier, has less health (150 HP), increases health every sword kills.
  • Claidheamh Mòr: A long great bloodied sword that increases charge durations.
  • Persian Persuader: A long scimitar that increases recharge rate but lesser primary and secondary ammo (boots and shields are recommended). Acquiring ammo will recharge the CHARGE meter.
  • Scotsman's Skullcutter: A long axe that is used for decapitations or executions from the past, now used in the present time. It increases damage and slows Demoman down due to heaviness.

Heavy