Thriller Terror
|
Basic Information
|
Name
|
Thriller Terror
|
File Name
|
mvm_condemned_b2c_int_thriller_terror
|
Map
|
Condemned
|
Mission type
|
Invasion
|
Waves
|
5
|
Difficulty
|
Intermediate
|
Starting money
|
700
|
Total Dropped Credits
|
3100
|
Maximum Possible Credits
|
4200
|
Respawn Duration
|
5 - 15
|
Fixed Respawn Times
|
No
|
Creator(s)
|
HeRp-A-dErP-a-NErp.eXe
|
Thriller Terror is an intermediate invasion mission made by HeRp-A-dErP-a-NErp.eXe. It is available on the custom Condemned map. This is a custom mission, meaning that this mission is not made by Valve, but from the MvM custom content creation community.
Waves
Sub-wave |
Class |
Count |
Delay(s) |
Credits
|
Wave 1 (600 Credits)
|
1A
|
Weakened Fast Zombie |
Expert |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
3 |
6 |
12
|
— |
10
|
50
|
|
Expert |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
2 |
4 |
8
|
3 |
10
|
50
|
Heavy Zombie |
Hard |
Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate3_flank" Spawns at spawnbot_front_left
|
1 |
3 |
6
|
5 |
10
|
50
|
1B-1
|
|
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
4 |
8 |
12
|
3 |
10
|
50
|
1B-2
|
Weakened Fast Zombie |
Expert |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
5 |
5 |
10
|
— |
10
|
50
|
Heavy Zombie |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
3 |
3 |
6
|
— |
10
|
50
|
1C
|
Zombie Scout |
Normal |
Takes path "nav_avoid_pit" Spawns at spawnbot_front Spawns at spawnbot_front_left
|
5 |
10 |
20
|
— |
10
|
75
|
Large Fast Zombie |
Normal |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
1 |
— |
1
|
10 |
10
|
175
|
Support
|
Zombie Heavy |
Hard |
Begins after 1A is all dead Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate2_flank" Spawns at spawnbot_front
|
2 |
4 |
∞(10)
|
30 |
14
|
50
|
Zombie Buster |
Expert |
Does not dodge attacks Ignores Enemies Spawns at spawnbot_mission_sentrybuster_front Spawns at spawnbot_mission_sentrybuster_back
|
1 |
— |
∞
|
30 |
—
|
—
|
Sneaky Zombie |
Expert |
Spawns at spawnbot_mission_spy_front Spawns at spawnbot_mission_spy_back
|
3 |
3 |
∞
|
60 |
60
|
—
|
Wave 2 (600 Credits)
|
2A
|
|
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_back
|
2 |
4 |
12
|
— |
10
|
50
|
|
Expert |
Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate4_flank" Spawns at spawnbot_back_right
|
2 |
6 |
8
|
1 |
10
|
50
|
Zombie Scout |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_back_left
|
4 |
8 |
16
|
14 |
10
|
50
|
2B-1
|
|
Normal |
Takes path "nav_avoid_pit" Spawns at spawnbot_back_left
|
1 |
8 |
24
|
— |
8
|
50
|
2B-2
|
Spitter Zombie |
Normal |
Takes path "nav_avoid_pit" Spawns at spawnbot_back
|
1 |
4 |
6
|
— |
10
|
50
|
Baseball Zombie |
Hard |
Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" Spawns at spawnbot_back
|
2 |
4 |
8
|
— |
10
|
50
|
2C
|
Mutated Flame Zombie |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_back Spawns at spawnbot_back_left Spawns at spawnbot_back_right
|
5 |
5 |
20
|
— |
10
|
50
|
Zombie Scout |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_back
|
3 |
12 |
24
|
— |
7.5
|
50
|
|
Expert |
Takes path "nav_avoid_pit" Spawns at spawnbot_back
|
1 |
1 |
2
|
10 |
10
|
200
|
Support
|
|
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_back Spawns at spawnbot_back_left Spawns at spawnbot_back_right
|
1 |
5 |
∞
|
30 |
10
|
—
|
Zombie Buster |
Expert |
Does not dodge attacks Ignores Enemies Spawns at spawnbot_mission_sentrybuster_front Spawns at spawnbot_mission_sentrybuster_back
|
1 |
— |
∞
|
30 |
—
|
—
|
Sneaky Zombie |
Expert |
Spawns at spawnbot_mission_spy_front Spawns at spawnbot_mission_spy_back
|
3 |
3 |
∞
|
60 |
60
|
—
|
Wave 3 (600 Credits)
|
3A-1
|
Heavy Zombie |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
2 |
4 |
8
|
— |
10
|
50
|
Healthy Zombie |
Expert |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
Large Spitter Zombie |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
1 |
— |
1
|
30 |
—
|
100
|
3A-2
|
1/2 |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_back
|
1 |
5 |
26
|
5 |
4
|
50
|
1/2 |
Hard |
Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" Spawns at spawnbot_back
|
3B-1
|
Heavy Police Zombie |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
3 |
3 |
6
|
— |
10
|
50
|
Boxing Heavy Zombie |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_front_right
|
4 |
8 |
20
|
— |
5
|
50
|
3B-2
|
Puke Bomb Zombie |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_back_left
|
1 |
2 |
4
|
— |
10
|
50
|
3C
|
|
Expert |
Takes path "nav_avoid_pit" Spawns at spawnbot_front Spawns at spawnbot_front_left Spawns at spawnbot_front_right
|
1 |
6 |
12
|
— |
1
|
50
|
Large Spitter Zombie |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
3 |
— |
3
|
16 |
10
|
100
|
Puke Bomb Zombie |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
3D
|
Large Heavy Zombie |
Expert |
Takes path "nav_avoid_pit" Spawns at spawnbot_back
|
1 |
— |
1
|
— |
10
|
100
|
Support
|
|
Hard |
Begins after 3C is all dead Takes path "nav_avoid_pit" Spawns at spawnbot_back Spawns at spawnbot_back_left
|
1 |
5 |
∞
|
— |
10
|
—
|
Zombie Buster |
Expert |
Does not dodge attacks Ignores Enemies Spawns at spawnbot_mission_sentrybuster_front Spawns at spawnbot_mission_sentrybuster_back
|
1 |
— |
∞
|
30 |
—
|
—
|
Sneaky Zombie |
Expert |
Spawns at spawnbot_mission_spy_front Spawns at spawnbot_mission_spy_back
|
3 |
3 |
∞
|
60 |
60
|
—
|
Wave 4 (600 Credits)
|
4A
|
Spitter Zombie |
Normal |
Takes path "nav_avoid_pit"
spawnbot_front
|
5 |
5 |
15
|
— |
10
|
50
|
|
Normal |
Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate2_flank" Spawns at spawnbot_front_right
|
3 |
3 |
6
|
1 |
10
|
50
|
Fast Heavy Zombie |
Hard |
Takes path "nav_avoid_pit"
spawnbot_front
|
2 |
4 |
10
|
— |
8
|
50
|
4B
|
Large Fast Zombie |
Normal |
Takes path "nav_avoid_pit"
spawnbot_front
|
1 |
1 |
1
|
— |
—
|
50
|
Large Fast Zombie |
Normal |
Takes path "nav_avoid_pit"
spawnbot_back
|
1 |
1 |
1
|
— |
—
|
50
|
4C
|
Knight Zombie |
Hard |
Takes path "nav_avoid_pit"
spawnbot_front
spawnbot_front_back
|
1 |
5 |
15
|
— |
1
|
50
|
Fast Zombie |
Hard |
Takes path "nav_avoid_pit"
spawnbot_front
spawnbot_front_back
|
2 |
8 |
18
|
— |
4
|
50
|
|
Hard |
Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate4_flank"
spawnbot_back
|
3 |
9 |
12
|
— |
10
|
50
|
|
Hard |
Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank"
spawnbot_back
|
4D-1
|
Large Puke Bomb Zombie |
Normal |
Takes path "nav_avoid_pit"
spawnbot_front
|
1 |
— |
1
|
24 |
10
|
100
|
4D-2
|
Zombie |
Expert |
Takes path "nav_avoid_pit"
spawnbot_back
spawnbot_back_left
spawnbot_back_right spawnbot_front
spawnbot_front_left
spawnbot_front_right
|
6 |
6 |
24
|
— |
10
|
50
|
Mutated Blast Zombie |
Expert |
Takes path "nav_avoid_pit"
spawnbot_front
|
1 |
6 |
6
|
— |
8.5
|
50
|
Support
|
Weakened Fast Zombie |
Expert |
Begins after 4B is all dead Takes path "nav_avoid_pit" Spawns at spawnbot_front Spawns at spawnbot_front_left Spawns at spawnbot_front_right
|
1 |
e |
∞
|
— |
10
|
—
|
Zombie Buster |
Expert |
Does not dodge attacks Ignores Enemies Spawns at spawnbot_mission_sentrybuster_front Spawns at spawnbot_mission_sentrybuster_back
|
1 |
— |
∞
|
30 |
—
|
—
|
Sneaky Zombie |
Expert |
Spawns at spawnbot_mission_spy_front Spawns at spawnbot_mission_spy_back
|
3 |
3 |
∞
|
60 |
60
|
—
|
Wave 5 (700 Credits)
|
5A
|
|
Expert |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
3 |
— |
3
|
— |
10
|
100
|
Archer Zombie |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
Archer Zombie |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_front
|
Weakened Fast Zombie |
Expert |
Spawns at spawnbot_front_left
|
3 |
9 |
12
|
— |
4
|
50
|
5B
|
Mutated Heavy Zombie |
Hard |
Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" Spawns at spawnbot_back_left
|
2 |
6 |
16
|
— |
6
|
50
|
Mutated Flame Zombie |
Hard |
Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate2_flank" Spawns at spawnbot_front_left
|
5 |
5 |
20
|
— |
10
|
50
|
Large Fast Zombie |
Normal |
Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate6_flank" Spawns at spawnbot_back_right
|
1 |
— |
1
|
10 |
10
|
50
|
5C
|
Large Spitter Zombie |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_back
|
1 |
3 |
3
|
— |
14
|
100
|
5D
|
Zombie Scout |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_front Spawns at spawnbot_front_left Spawns at spawnbot_front_right
|
1 |
10 |
20
|
— |
0.5
|
50
|
Heavy Police Zombie |
Hard |
Takes path "nav_avoid_pit" Spawns at spawnbot_front_left
|
3 |
6 |
6
|
— |
10
|
50
|
Big Heavy Zombie |
Hard |
Gatebot Takes path "nav_avoid_pit" Takes path "nav_prefer_gate5_flank" Spawns at spawnbot_back
|
2 |
4 |
6
|
— |
12
|
50
|
Healthy Zombie |
Expert |
Takes path "nav_avoid_pit" Spawns at spawnbot_back
|
5E
|
Demonic Heavy Zombie 15,000 HP |
Expert |
Takes path "nav_avoid_pit" Spawns at spawnbot_back
|
1 |
— |
1
|
5 |
—
|
50
|
Thriller Terror's Custom bot list
//T_TFBot_ZombieScout, T_TFBot_ZombieSoldier, T_TFBot_ZombiePyro, T_TFBot_ZombieHeavy, T_TFBot_ZombieMedic, T_TFBot_ZombieSpy
All these zombies tanky version of normal robots. They all have more health, have the ability to reduce bullet, fire and blast damage and cause the players to bleed by successfully hit their melee, but they move slower than normal robots.
Scout
//T_TFBot_ZombieScout_Sandman
This zombie can slow players by using Sandman while having more health and damage reduction.
//"Zombie Scout"
A zombie scout that could run faster than other zombies to cause bleed to players.
Soldier
//T_TFBot_ZombieSoldier_Mutant
This type of zombie do less damage than normal blast zombie, but they would run in high speed to inflict bleed damage to players.
//T_TFBot_ZombieSoldier_Spitter
A Soldier zombie that can use their Rocket Launcher that has attributes same as Rapid Fire Soldier to kill players.
A caution is needed to deal with this zombie.
Demoman
//T_TFBot_ZombieDemoman
A Demoman zombie that use Ullapool Caber to kill the livings. Becuase of their Caber have a high damage bonus, a extreme caution is needed when dealing with this zombie since it could one shot most of the classes.
//T_TFBot_ZombieDemoman_PukeBomb
Demoman zombie that could use their Grenade Launcher to threat the players. Because this zombie is unlike Spitter Zombie, his grenade launcher have the ability to inflict bleed damage to players while having slighty more powerful than regular grenade launcher.
//T_TFBot_ZombieDemoman_Knight
A Demoman zombie that were a knight before became the dead. With the training he had during alive, he could reduce even more damage from the living.
Combine with the ability to become stronger every kill, he is a dangerous knight.
Heavy
//T_TFBot_ZombieHeavy_Fast, T_TFBot_ZombieHeavy_Mutant
A Heavy zombie that could run very fast to inflict bleed to players.
//T_TFBot_ZombieHeavy_Police
A Heavy zombie that wield a Shotgun to pose little threat to players.
//"Big Heavy Zombie"
This Heavy zombie is a bulky version of regular heavy zombie that have even more damage reduction, more health and longer bleed time.
//"Boxing Heavy Zombie"
A Heavy zombie that wield a Killing Gloves of Boxing. Although it doesnt have any damage reduction, he could gain crit after getting a kill.
Sniper
//T_TFBot_ZombieSniper_Huntsman
This Sniper zombie have a Huntsman that could deal a range damage to players.
//Zombie
A Sniper zombie with more health that wield a melee weapon that could inflict bleed.
Giant Scout
//T_TFBot_Giant_ZombieScout
This Giant Scout is similar with Weakened Fast Zombie, but with more health, and longer bleeding duration.
Giant Solier
//T_TFBot_Giant_ZombieSoldier_Spitter
This Giant is a zombie version of Giant Rapid Fire Soldier, but this version have survivability becuase of the damage reduction.
Giant Heavy
//T_TFBot_Giant_ZombieHeavy
A Giant Heavy zombie that have the ability to deal A LOT OF damage to players when close.
Giant Pyro
//T_TFBot_Giant_ZombiePyro
A Giant Pyro that wielding a Sharpened Volcano Fragment. Its melee hit combine the afterburn and bleed damage, making it a surprisingly strong zombie.
Giant Demoman
//T_TFBot_Giant_ZombieDemoman_PukeBomb
Unlike Puke Bomb Zombie, he cant inflict players with bleed, but he have the power of deal even more damage.
//"Explosive Skull"
This Zombie act like the Sentry Buster and have no difference.
Boss
//"Demonic Heavy Zombie"
A weaker but bulkier version of Large Heavy Zombie. In exchange of less damage it could deal, he receive more health to make a bigger threat to survivors.