Sniper weapons (competitive)/es
Índice
Arma Primaria
Las armas primarias del Sniper son su fuente principal de daño, y constituyen su única forma de daño a largo alcance. Todos los Rifles de Francotirador se pueden cargar para aumentar el daño, y todas excepto el Adormecedor de Sídney pueden dar disparos a la cabeza para garantizar golpes críticos. El Cazador es la única arma que no muestra un punto mientras usas la mira. El Rifle de Francotirador, el Adormecedor de Sídney, el Asesino a Sueldo y la Ganga del Bazar pueden disparar sin usar la mira, causando un disparo preciso pero con poco daño.
Rifle de Francotirador
El Rifle de Francotirador proporciona la fuente de daño más simple. Puede matar a cualquier enemigo con un disparo a la cabeza a carga completa y puede causar un daño significativo con un disparo al cuerpo. El AWPa Cabezas tiene las mismas características que el Rifle de Francotirador.
Arma | Daño | Golpes Críticos | Tiempo de función | Especial |
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Rifle de Francotirador |
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Debajo se muestra la disponibilidad del Rifle de Francotirador en el modo competitivo 6v6.
Arma | Lista de armas permitidas en 6v6 |
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Rifle de Francotirador |
Permitido |
Huntsman
The Huntsman is designed for medium range combat. It is affected by gravity, but fires faster than the stock Sniper Rifle. It has a limit on the time it can maintain full charge, and has less ammunition than the stock Sniper Rifle. The Fortified Compound has the same stats as the Huntsman.
Weapon | Damage | Critical Damage | Function Times | Special |
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Huntsman |
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Below is a table displaying the availability of the Huntsman in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Huntsman |
Allowed |
Sydney Sleeper
The Sydney Sleeper provides a stronger support basis for the team. It sacrifices the ability to deal headshots at the benefit of applying Jarate to the target on scoped hits. It also has a 25% faster charge rate than the stock Sniper Rifle.
Weapon | Damage | Critical Damage | Function Times | Special |
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Sydney Sleeper |
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Below is a table displaying the availability of the Sydney Sleeper in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Sydney Sleeper |
Banned |
Bazaar Bargain
The Bazaar Bargain has an initially slowed charge time, which increases with each headshot kill. It counts "heads obtained", up to a maximum of 7.
Weapon | Damage | Critical Damage | Function Times | Special |
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Bazaar Bargain |
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Below is a table displaying the availability of the Bazaar Bargain in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Bazaar Bargain |
Allowed |
Machina
The Machina adds damage and piercing on full charge, but reveals the Sniper's location and prevents no-scopes. The Shooting Star has the same stats as the Machina.
Weapon | Damage | Critical Damage | Function Times | Special |
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Machina |
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Below is a table displaying the availability of the Machina in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Machina |
Banned |
Hitman's Heatmaker
The Hitman's Heatmaker provides a combo system on kills and assists which grants a speedier charge time and no need to reload while active. This comes at the cost of a 20% damage penalty on bodyshots.
Weapon | Damage | Critical Damage | Function Times | Special |
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Hitman's Heatmaker |
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Below is a table displaying the availability of the Hitman's Heatmaker in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Hitman's Heatmaker |
Allowed |
Primary Weapon Usage
The Sydney Sleeper and the Huntsman are uncommon choices, due to an overall reduced damage output, but can be useful to assist the team. The stock Sniper Rifle deals consistent long-range damage, and can kill most classes with a quick headshot. The Bazaar Bargain is good for a Sniper who can hit headshots consistently, thus ramping up the charge rate. The Machina is useful for dealing increased damage, or for getting multiple kills with a single shot. The Hitman's Heatmaker is good for extremely accurate Snipers, since consistent headshots can eliminate unscoping completely (at the cost of revealing your location). Snipers, due to their situational use, tend to go for the stock Sniper Rifle for quick and consistent damage without having to reveal their position.