建筑

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我建造了它.
工程师

建筑是由工程师使用建造工具所放置的机械设备,它们包括步哨枪, 补给器传送器.

工程师正站在他的补给器旁边

概述

要放置一个建筑,工程师首先需要持有足够的金属,然后使用建造工具选择建筑的类型与放置位置,通常情况下建筑只能够被放置在地形平坦且空间充足的地面.

建筑被放置后,它们会缓慢地自动展开并随后激活,这一过程可以通过工程师使用扳手(包括其他同类武器,其中传送扳手仅有一半的速度加成,而尖齿扳手拥有额外30%速度加成)来加快.

默认情况下使用扳手持续敲击建筑大概能将展开速度提升一倍.普通步哨枪的展开速度是补给器传送器的两倍,而迷你步哨枪是普通步哨枪的四倍.


建筑与玩家们一样拥有生命值并在生命值到零时被摧毁.建筑的最大生命值会在其展开时逐步提升,因此展开阶段的建筑是更容易被摧毁的.玩家们可以将准星对准建筑来查看它的生命值,且它们在低生命值时会有烟雾,爆炸,火焰等特效.

建筑对暴击(包括迷你暴击)产生的额外伤害免疫,同时所受伤害也不受距离等因素减免,因此用任何武器从任何位置攻击建筑都能造成常规数值的伤害.同时个别武器的攻击效果也无法作用于建筑(除了寡妇制造者的金属恢复效果).


建筑激活后可通过工程师使用扳手敲击来修复、升级或者装填弹药(对于步哨枪).这一过程需要且会消耗金属,且一次敲击只能执行其中一项操作,优先级从高到低依次为修复、装填、升级.

升级一个建筑通常情况下需要200金属(迷你步哨枪无法升级,使用传送扳手时的传送器仅需要100金属),每个建筑最多升到三级.

建筑每升级一次,其最大生命值便会提升20%,且其应用功能也会得到加强.升级的具体功能包括:步哨枪的火力与防御性能,补给器的补给速率,传送器的冷却速率(详见其主条目).


建筑被敌方间谍放置电子工兵时会瘫痪并逐步流失生命值直到被摧毁(官僚式录音机例外),瘫痪期间的建筑无法修复、装填、移动或由工程师主动摧毁.当这种情况发生时作为建筑者的工程师会收到警报并发出相关语音通知队友.

官僚式录音机是一种特殊的电子工兵,它在瘫痪建筑期间不会对建筑造成伤害,而会逆转其升级/展开进程并最终使其变成一个可视作弹药箱的工具包来“摧毁”它.


工程师可以使用扳手敲击被瘫痪的建筑来移除电子工兵,通常情况下需要敲击两次(尖齿扳手需要三次).友方火焰兵也可以使用拆迁者/破坏锤敲击一次或使用霓虹杀手敲击两次来协助工程师移除电子工兵.

电子工兵被移除后,已损失的生命值或升级进度不会自动恢复,而需要工程师重新修复/升级.


建筑在没有被电子工兵瘫痪时可以被工程师在任何时间、任何地点使用拆除工具来主动摧毁.无论是以何种形式被摧毁,建筑都会在被摧毁时爆炸(无伤害)并产生碎片,这些碎片可以被当做弹药拾取来补充玩家的弹药或工程师的金属.


建筑在通常情况下免疫团队伤害,但工程师自己会受到来自步哨枪的伤害与击退效果,由此也产生了使用遥控手柄控制步哨枪攻击自己来进行位移的步哨枪跳跃技巧.


建筑在水下也能够被建设与工作,但传送器入口无法检测到完全被淹没的玩家,而步哨枪则无法看透水面(无法从水下看到水上,反之亦然).


曼恩 VS. 机器模式的准备阶段中,建筑放置无需金属且立刻升级到三级,同时补给器的储备立刻填满.

且工程师可在升级站进一步强化建筑的属性,或购买水壶来瞬间升级所有的建筑到三级,即使它们仍在展开中.

建造参数

建筑类型 金属消耗量 生命值 被摧毁后的残留金属量
建造 升级 等级 1 等级 2 等级 3
步哨枪 基础 130 200 150 (450) 180 (212) (540) 216 (270) (648) 15 x 4 (60)
战斗型迷你步哨枪 100 不适用 100 (300) 不适用 0 x 4 (0)
补给器 100 200 150 180 216 10 x 5 (50)
传送装置 50 200 150 180 216 6.25 x 4 (25) 入口
6.25 x 4 (25) 出口


建筑类型 建造时间 (秒)
初次建造 初次建造+多数武器加速
WrenchGunslingerSouthern Hospitality
初次建造+尖齿扳手加速
Jag
初次建造+传送扳手加速
Eureka Effect
重新放置 重新放置+多数武器加速
WrenchGunslingerSouthern Hospitality
重新放置+尖齿扳手加速
Jag
重新放置+传送扳手加速
Eureka Effect
升级
步哨枪 基础 10.5 4.2 3.75 6.0 3.5 2.333 2.1875 2.8 1.6
战斗型迷你步哨枪 4.2 2.625 2.442 3.231 2.333 1.75 1.667 2.0 不适用
补给器 21.0 8.4 7.5 12.0 5.25 3.818 3.621 4.421 1.6
传送装置 21.0 8.4 7.5 12.0 5.25 3.818 3.621 4.421 1.6

建筑建造时间 = 基础建造时间 / (1 + 所有加成之和)

  • 基础建造时间(步哨枪): 10.5
  • 基础建造时间(补给器和传送装置): 步哨枪建造速度 x 2 = 21.0
  • 重新放置时间(步哨枪): 2.0
  • 重新放置时间(补给器和传送装置): 3.0
  • 迷你步哨枪加速: 1.5
  • 基础扳手加速: 1.5
  • 尖齿扳手加速: 1.5 + 0.3 = 1.8
  • 传送扳手加速: 1.5 / 2 = 0.75
  • 第一次和第二次敲击标准步哨枪能加速 1.5 秒,而所有其他的只能加速 1 秒。对于补给器来说,第一次敲击能加速 2 秒,所有其他的敲击只能加速 1 秒。

由于加速效果于工程师敲击的瞬间进行,而这一效果受限于工程师的敲击冷却而无法连续保持,因此实际使用时的加速效果会低于上述预估值。每个友方工程师的每次敲击都会触发加速效果。


HUD

工程师的建筑HUD预览
主条目: Heads-up display

这个界面默认显示在工程师玩家的画面左上方,它简要显示了工程师各类建筑的运行状况以及是否有敌方间谍放置电子工兵.

图标 描述
Building icon Kills.png 步哨枪: 步哨枪的杀敌数与助攻数
Building icon Ammo.png 步哨枪: 步哨枪的剩余子弹量
补给器: 补给器的金属储备量
Building icon Metal.png 所有建筑: 建筑的升级进度 (仅在等级1与等级2时显示)
Building icon Rockets.png 步哨枪: 步哨枪的剩余炮弹量(仅在等级3时显示)
Building icon Teleports.png 传送器: 传送器的冷却进度,或在冷却完成时显示累计传送量

移动

移动建筑的提示图标
一位正在移动建筑的工程师

建筑无法主动移动,但可以通过被建造它的工程师打包的方式来移动.工程师只需靠近一个已经展开且未被瘫痪的建筑并按鼠标右键来进行这一操作,并在选择好新的放置地点后按鼠标左键放置它们,
就如同最初建设它们时一样.建筑被移动后,其各项数值都会保存并在再次展开后正常工作,因此移动建筑可以同时节约时间与金属而不必完全重建一个新的建筑,有时也可以抢救即将被敌方火力摧毁的建筑.


工程师的打包会立刻完成并将移动的建筑作为一个工具包扛到肩上,在移动过程中工程师无法进行开火、切换武器等行动且移动速度会被降低10%(无论移动中的建筑的类型与等级),
但可以正常使用传送器(除非传送器的一部分在你的肩上)与参与占领/推车等活动.

如果工程师在移动建筑的过程中阵亡,他肩上的工具包也会掉落到地上成为一个弹药箱而被“摧毁”.
击杀工程师的玩家同时会获得摧毁建筑的分数,且会有一个工具包图案的特殊击杀图标来通告击杀者摧毁了该建筑.


Redeploying a building is similar to a normal construction, except that the building will construct itself at twice the normal rate (plus an additional 50% speed for Dispensers and Teleporters), and the Engineer can speed up the process even further. Higher level buildings will have to cycle through all their upgrade animations before becoming operative, and cannot be packed up again until ready. Damaged buildings retain their health at the moment they were packed; they cannot be repaired during redeployment unless they take damage during it, and even then they can only be repaired up to what health they had before being packed (until they are fully redeployed). Attempting to repair it before its fully redeployed will result in the metal supply being drained at the same rate it would if it was healing the building. On the other hand, when a redeploying building takes damage during the constructing stage, the building will automatically heal itself at a fixed rate that stops after the construction stage ends. In Mann vs. Machine, hauling does not slow the Engineer down and buildings redeploy themselves instantly.

The three phases of building redeployment (packing, hauling, and redeploying) are accompanied by specific responses.

The Rescue Ranger has the ability to haul buildings from any distance (provided a direct line of sight) at the cost of 100 metal; it also forces the Engineer to take mini-crits while hauling buildings, whether via the long-range pickup or not.

摧毁

A building can be destroyed by its owner using the Demolish Tool or by an enemy attacking it with any weapon, or using the Sapper. A building can also be destroyed if an Engineer is carrying a building and a player kills the Engineer. A destruction is worth one point to the destroyer and is recorded on the player's scoreboard. A destruction cannot be assisted unless the building has been sapped (in which case the Spy who sapped it will get the assist) or the building has been destroyed while hauling (in which case the assister will be the same as the one of the Engineer's death).

Destruction points are not awarded to Engineers who destroy their own buildings. Furthermore, destructions do not count during the Setup Phase in terms of the scoreboard, though any other events (such as revenge crits) will trigger as usual. Should an Engineer decide to use the loadout screen to change his melee weapon to or from the Gunslinger, his Sentry Gun will be demolished the moment the new melee weapon becomes available (either by the Engineer respawning or touching a Resupply locker). All of an Engineer's buildings are demolished when a player switches from an Engineer to another class, from one team to another, or leaves the server.

When a building is destroyed by an enemy, the Engineer responds with one of three responses, alerting his nearby teammates.

相关成就

Achieved.png General

步哨枪手
步哨枪手
一个步哨枪累积 10 次歼敌。


时空裂痕行者
时空裂痕行者
走出传送装置后的 5 秒内杀死一名敌人。


Controlpoint.png Foundry

领土主张
领土主张
在走出传送装置后的 12 秒内占领一个控制点


Leaderboard class scout.png 侦察兵

靠近点
靠近点
摧毁 3 个传送装置入口。


如果你敢造的话
如果你敢造的话
摧毁 3 座正在建造的敌方建筑
放下枪
放下枪
使用手枪摧毁一个警戒中的步哨枪


Leaderboard class soldier.png 士兵

工程师永垂不朽
工程师永垂不朽
杀死一名正在修复处于敌人火力之下的步哨枪工程师


神奇之枪
神奇之枪
工程师的步哨枪的射程外,摧毁 5 挺步哨枪


Leaderboard class pyro.png 火焰兵

纵火犯
纵火犯
摧毁 50 个工程师建筑


防火墙
防火墙
点燃 5 个在友方建筑上放置了电子工兵间谍


Leaderboard class demoman.png 爆破手

误打误撞
误打误撞
使用榴弹发射器直接命中摧毁 1 座不在视野内的工程师建筑


闪击间谍
闪击间谍
杀死 20 名在前 5 秒内瘫痪了友方建筑间谍


尼斯湖炸弹怪人
尼斯湖炸弹怪人
在敌方玩家使用传送装置后的 5 秒内使用黏性炸弹将其杀死。
让毁灭来的更猛烈些吧!
让毁灭来的更猛烈些吧!
摧毁 50 座建筑


拆除大队
拆除大队
医生发动的单次 ÜberCharge 中摧毁 5 座敌方工程师建筑


毁灭打击
毁灭打击
单次引爆黏性炸弹,炸飞 1 名工程师并摧毁他的步哨枪补给器


Leaderboard class heavy.png 机枪手

工厂工人
工厂工人
补给器提供补给的同时杀死 20 个敌人。


五秒计划
五秒计划
在走出传送装置后的 5 秒内杀死一个敌人。


Leaderboard class engineer.png 工程师

协助犯罪
协助犯罪
补给器持续为一个机枪手提供治疗,直到他杀死 5 名敌人。


为绅士灭火
为绅士灭火
使用补给器帮助 20 名队友灭


修理工
修理工
修复队友的建筑物,累计修复 50000 点伤害。


不文明的家伙
不文明的家伙
步哨枪干掉对方时,让他看到你和步哨的合照


火速回救!
火速回救!
敌方间谍在你的建筑上放置了电子工兵,你当时正离这个建筑几米远,赶回去清除掉电子工兵。


第三只手
第三只手
使用你的步哨枪协助另一名工程师并获得 10 次助攻


边境审判
边境审判
你的步哨枪在 10 秒内干掉杀死你的敌人。


德州游侠
德州游侠
扛着你的建筑行走 1 千米。


德克萨斯州的屠宰场
德克萨斯州的屠宰场
使用步哨枪击杀 5000 名敌人。


蓄谋已久
蓄谋已久
背着一个三级步哨,在放下它的一瞬间杀死敌人。


保护专利
保护专利
使用遥控手柄操纵步哨枪来破坏对方工程师的步哨枪。


一群电子工兵
一群电子工兵
帮助队友摧毁 25 个电子工兵


好帮手
好帮手
当友方工程师正在使用遥控手柄操作步哨时,帮助修复他的步哨枪,或者帮助他的步哨枪补充弹药50次。


沉默的伙计
沉默的伙计
帮助队友升级他的建筑 50 次。
打破规则
打破规则
使用遥控手柄操作步哨枪杀死 10 名狙击手


永垂不朽
永垂不朽
帮助一个建筑承受超过 2000 点伤害,并且建筑没有被摧毁。


消灭害虫
消灭害虫
摧毁掉你建筑旁的 50 个黏性炸弹


治疗型牛仔
治疗型牛仔
使用补给器为玩家补充 100000 点生命值。


建筑加固
建筑加固
使用遥控手柄帮助你的步哨枪加装护盾,并且在吸收 500 点伤害后仍然没有被毁。


领土争夺
领土争夺
帮你的队友盖建筑


超出范围
超出范围
使用遥控手柄操纵步哨枪击杀 10 名超出射程的敌人。


死亡金属
死亡金属
从被摧毁的建筑碎片中累积获得 10000 点金属


搜索引擎
搜索引擎
操纵遥控手柄杀死 3 个隐形的间谍


治疗与修复
治疗与修复
医生治疗你时,修复受到攻击的步哨枪


无人地带
无人地带
使用步哨枪干掉 25 名正在占领控制点的敌人。


好战分子
好战分子
累计让 100 名队友使用你的传送装置


节假日
节假日
用你的补给器同时治疗 3 个队友。


Leaderboard class medic.png 医生

医疗突破
医疗突破
单次释放 ÜberCharge 辅助一个爆破手摧毁 5 座敌方工程师建筑


共渡难关
共渡难关
治疗处于敌人火力之下的工程师,辅助他修复步哨枪


Leaderboard class sniper.png 狙击手

摧毁岗哨
摧毁岗哨
摧毁 3 挺工程师步哨枪


Leaderboard class spy.png 间谍

破坏王
破坏王
使用电子工兵摧毁 1000 个工程师建筑


破坏者
破坏者
瘫痪一个敌方建筑,然后在 5 秒内背刺建造该建筑的工程师


联合行动
联合行动
在队友入侵敌人一支步哨枪后的 3 秒内,入侵敌人的另一支步哨枪。
破坏工事
破坏工事
杀死正在建造步哨枪工程师


烂枪侠
烂枪侠
背刺一个工程师,然后在 10 秒内瘫痪 3 座他的建筑


Mvm navicon.png Mann vs. Machievements

未删除
未删除
在你原先的步哨枪被摧毁后的 3 秒内,使用水壶的“建筑瞬间升级加成”来建造一挺新步哨。
偷运出界
偷运出界
步哨毁灭者将要引爆时带着你的步哨逃走。

Update history

2007年9月20日补丁
  • Fixed Sentry muzzleflashes not drawing unless sentry was near the map origin.

2007年9月26日补丁

  • Fixed bug with placement of Teleporters that could result in players being unable to move.

2007年10月5日补丁

2007年10月9日补丁

  • Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact.

2007年10月25日补丁

  • Engineer buildings now explode when the Engineer dies during sudden death.
  • Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
  • Fixed some edge cases where grenades could go through player or buildings
  • The Engineer's "build X" commands will now behave properly when bound directly to keys.

2007年11月7日补丁

  • Fixed a bug in scoring Engineer building destruction.
  • Engineers no longer earn points for using their own Teleporters.
  • Fixed exploit that allowed players to teleport with the intelligence.

2007年11月21日补丁

  • Fixed building bone merge cache from dormant entities. Fixes weapons in SourceTV attached to wrong bones

2007年12月20日补丁

  • Sapped buildings now take slightly less damage from the Spy who sapped them.
  • Fixed the teleporter's player shaped particles not drawing.

2008年2月14日补丁

  • Added server log entry for buildings destroyed by their owner.
  • Fixed Sentry Gun shadows being clipped.

2008年2月28日补丁

  • [未记载] Changed Engineer buildings to detonate when a player disconnects instead of blinking out.
  • [未记载] Fixed Engineer being able to detonate buildings that are being sapped.
  • [未记载] Fixed potential client crash for players being healed by a Medic or Dispenser.

2008年4月29日补丁 (Gold Rush Update)

  • Teleporter effect no longer shows up on invisible or disguised Spies.
  • Fixed "times used" entry in Teleporters maxing out at 32.
  • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable.

2008年12月11日补丁

  • Teleporters can now be upgraded to level three. It will recharge faster the higher level it is.
  • The Engineer's Dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded.

2008年12月15日补丁

  • Added teleporter sounds for level 2 and 3 Teleporters.

2009年1月28日补丁

  • Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit.

2009年2月24日补丁 (Scout Update)

  • Added the sounds for upgraded Teleporters.

2009年5月21日补丁 (Sniper vs. Spy Update)

  • Spies can now use enemy Teleporters.

2009年5月29日补丁

  • Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled.

2009年6月23日补丁

  • Fixed Teleporters not being buildable in some places where they should be (such as within the pit at the end of Badwater Basin).

2009年8月13日补丁 (Classless Update)

  • Fixed Sentry Guns firing at a fully cloaked Spy if they're still the closest target.
  • Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.

2009年8月31日补丁

  • Fixed being able to burn buildings that are in the water while standing outside the water.
  • Fixed teleporting Spies getting stuck in enemy players standing on the exit.
  • Fixed server log not listing telefrag kills as weapon "telefrag".

2010年4月28日补丁

  • Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.

2010年4月29日补丁 (119th Update)

  • Fixed Teleporters not reverting to level 1 when their other side is destroyed.
  • Fixed Teleporter exit using the wrong particle effect.

2010年4月30日补丁

  • Fixed the Engineer being able to build more than 1 of each type of building.

2010年7月8日补丁 (Engineer Update)

  • Engineers can now pickup & move their buildings.
  • Fixed a server crash related to carrying buildings.
  • 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.

2010年7月9日补丁

  • Fixed an exploit that allowed Engineers to build level 2/3 mini Sentry Guns.
  • Fixed a bug that allowed sapped buildings to be picked up by the Engineer.
  • Fixed a bug where Wrangled level 3 Sentry Guns would still fire rockets when they were out of ammo.
  • Fixed a bug where players would go into reference poses when switching classes while carrying a building.
  • Engineers can no longer pick up buildings while stunned or in loser state.
  • Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
  • Fixed a server crash in the player death code, related to building carrying.

2010年7月13日补丁

  • Fixed a server crash related to carrying buildings at round start.
  • Fixed players picking up buildings before a round has started.
  • Fixed an exploit where Engineers could create level 3 Mini-Sentry Guns.

2010年7月19日补丁

  • Fixed a problem with not being able to pick-up buildings in Arena mode.
  • Fixed an exploit that allowed team kills with Wrangled Sentry Guns.
  • Fixed a bug where Teleporters could be given more than their normal amount of health.

2010年10月8日补丁

  • Fixed a Sentry Gun exploit that let Engineers build multiple Sentry Guns.
  • Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler.

2010年10月19日补丁

  • Fixed another Sentry Gun exploit that let Engineers build multiple Sentry Guns.
  • Fixed Engineers being able to build level 3 Mini-Sentry Guns using the Wrangler for real this time.

2010年12月2日补丁

  • Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console.

2011年1月10日补丁

  • Added the mini-sentry kill icon.

2011年2月22日补丁

  • [未记载] Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATi graphics card users and some others.

2011年3月10日补丁

  • Fixed the Best Little Slaughterhouse in Texas achievement not counting Wrangler and Mini-Sentry kills.

2012年4月17日补丁

  • Fixed being able to place buildings in nobuild zones.

2012年5月10日补丁

  • Fixed a bug that allowed buildings to be built in nobuild/respawn volumes.

2012年10月17日补丁

  • Fixed floating arrows on carried objects.

2012年12月12日补丁

  • Fixed missing HUD sounds for Engineer building status panel.

2013年2月22日补丁

  • Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder.

2013年4月3日补丁

  • Fixed buildings destroyed by the Red-Tape Recorder not always displaying a death notice.

2015年1月7日补丁

2015年1月15日补丁 #1

  • Fixed being able to pick-up buildings while reloading the Panic Attack.

2015年7月2日补丁 (Gun Mettle Update)

  • Teleporters and Dispensers redeploy +50% faster (2.5x without Wrench boost, 5.5x with Wrench boost).
  • Building pick up speed penalty reduced from 25% to 10%.
  • Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).
  • Level 2 and Level 3 Sentry Guns have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%.

2015年7月23日补丁

  • Fixed a case where buildings would not go active if they were sapped while being built.

2016年7月7日补丁 (Meet Your Match Update)

  • Level 1 Teleporters now cost 50 metal (previously 125).

2016年7月28日补丁

  • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry.

2016年8月16日补丁

  • Fixed a display issue with combat text damage numbers against Engineer buildings sometimes being incorrect (such as with weapons that do reduced damage against buildings).

2016年9月14日补丁

  • Fixed an exploit related to placing buildings outside of the playable space.

2016年9月15日补丁

  • Fixed regression that prevented valid building placements.

2018年3月28日补丁 #1

  • Fixed a case where Engineer buildings could be placed such that players would become stuck when exiting a teleporter (a.k.a. "teleporter trap").

March 28, 2018 Patch #2

  • Fixed the Engineer not being able to build after rotating the placement hologram.

细枝末节

  • Repair Node was a building that was considered as an addition to the Engineer Update, but was scrapped during development.
  • Originally, the Engineer was not able to pick up his buildings, or upgrade his Dispensers and Teleporters to level 3. These iconic game mechanics were added in the Engineer Update

错误

  • A redeployed level 2 or level 3 Sentry Gun will attempt to target enemy players during the brief instant between reaching a level and starting the animation to upgrade to the next level. If the Sentry is directly facing an enemy, it may even be able to fire before the upgrade animation.
  • If an Engineer changes classes, his buildings simply vanish; this is inconsistent with the behavior of the Engineer changing his melee loadout, changing teams, or leaving the game, where his buildings are destroyed.
  • If a building is packed up while it takes damage, then redeployed, the building HUD may report it as damaged even after it is fully repaired.
  • When redeploying a level 2 or level 3 building that is damaged, hitting the building with the Wrench while it is in the upgrading animation stages of redeployment will use the metal supply but does not repair the building.
  • Buildings are not affected by gravity or physics; if the floor underneath a building is removed, the building will remain floating in the air, and moving platforms will pass through them.
  • Heavily damaged buildings may still show signs of being damaged (such as sparks and flames) that remain present even when the building is fully repaired. Hauling the building may remove them.
  • When a building is first upgraded to level 3, it spawns with 1 extra point of health, for a total of 217. When it is picked up and replaced, or rebuilt, it keeps this extra point of health. However, if it takes damage and is then repaired, it repairs to its base health, 216.
  • When connecting to a server, it may for a brief amount of time show the disposable sentry in the Build HUD from Mann Vs Machine.
  • If a Spy saps a building while it is upgrading to the next level, it will not actually disable the building. However, the Sapper will still damage the building and it can't be destroyed - the only way to remove the Sapper is to haul the building.
  • Losing connection while hauling a building may cause the building being unable to deploy.

画廊

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