Premuda

From Team Fortress Wiki
Revision as of 08:53, 12 December 2010 by NihonTiger (talk | contribs) (Created page with '{{stub}} {{Map infobox |game-type=Capture the Flag |file-name=ctf_premuda |developer=Eerieone |map-image=ctf premuda.jpg |download-link=[http://forums.tf2maps.net/showthread.php?…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Premuda
Ctf premuda.jpg
Basic Information
Developer(s): {{{map-developer}}}

Premuda is an Attack/Defend Capture the Flag map created as an entry for the TF2Maps.net A/D CTF and Payload Race Contest, in which it won third place. The map features a two-stage layout in which BLU must deliver their intelligence to each Control Point, which RED must defend. The intelligence initially spawns outside of BLU spawn, where it can be picked up, but will later spawn on the first Control Point of each stage once that point has been captured.

Set on the island of Premuda in the Adriatic Sea, BLU tries to pinpoint RED´s main satelite dish to launch an aerial attack and destroy it. The map is also noted for its unique custom Intelligence model, which is made to resemble a portable military radio with a small satellite receiving dish.

Changelog

Changelog:

B1b [11-06-09]

+ got rid of 3 more 4-power displacements causing random client-crashes


B1a [10-31-09]

+ fixed crash due to too strong displacements

+ corrected a massive number of clipping issues


B1 [10-29-09]

+ improved 3D-Skybox

+ changed Skybox for edited Gravelpit-Skybox

+ implemented valve´s intel-substitude

- no clipping of transmitter into view

- less bugging out of the intel

+ small changes on lightsetting

+ further work on displacements

+ optimization

+ added homing bomb with sound to the explosion

+ .....

Screenshots

Additional links