Badlands (Capture the Flag)
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“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
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Badlands (Capture the Flag) | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
Badlands (Capture the flag) was the version of Badlands which was being developed before both the release of Team Fortress 2 and Badlands from 2006 [1]. It eventually became the Badlands that is currently in the game.
In 2016 former Valve employee Stéphane Gaudette would go on to publicly release screenshots he had taken of the map during his time at Valve.[2] Besides the screenshots taken by Gaudette, there remained some textures relating to the map included in the game files and some of the models inside a build of Source Filmmaker. These models are misplaced, so they spawn at their original positions on the map. With this method, the geometry of the map can be roughly recreated.[3]