Anti-Engineer strategy

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Did ze Fräuleins have zeir Mittelschmerz?
The Medic
Engineerhumiliation.png

General

Attributes Anti Engineer Strategy
Scout emblem RED.png Role
  • Engineers are high priority targets. A team without a Sentry Gun or Dispenser is at a disadvantage.
Leaderboard class medic.png Health
Leaderboard class scout.png Speed
Leaderboard class soldier.png Power

Weapon Specific

A list of useful tidbits about the Engineer's tools, and how to counter them.

Primary Weapons

Weapon Anti Engineer Strategy
Item icon Shotgun.pngShotgun
  • Shotguns has a very wide spread the farther you are, so aggravating an Engineer could cause him to try to chase you down. Use this to your advantage and kill him when he is disconnected from his buildings
Item icon Frontier Justice.pngFrontier Justice
  • An Engineer that dies before his Sentry Gun will not receive his Revenge Crits.

Secondary Weapons

Weapon Anti Engineer Strategy
Item icon Pistol.pngItem icon Lugermorph.png

Pistol / Lugermorph

Item icon Wrangler.png

Wrangler

  • The Wrangler shield provides the Sentry Gun with 60% damage reduction. Killing the Engineer will remove the shield.
  • Engineers using the Wrangler suffer from tunnel-vision. This makes them vulnerable to attacks from the side and rear.

Melee Weapons

Weapon Anti Engineer Strategy
Item icon Wrench.pngItem icon Golden Wrench.png

Wrench / Golden Wrench

Item icon Gunslinger.png

Gunslinger

  • The Gunslinger must chain hits rapidly for the three-punch combo to take effect. Try to avoid getting hit too often to negate the combo.
Item icon Southern Hospitality.png

Southern Hospitality

  • Engineers are more susceptible to burn damage when using the Southern Hospitality.
Item icon Jag.png

Jag

  • The Jag has reduced melee damage, but is still capable of critical damage.

Buildings

Set Anti Engineer Strategy
Sentry Guns

Sentry Guns

  • Sentry Guns are the highest priority when deciding which building to destroy.
  • An Engineer behind his Sentry Gun is protected from splash damage at the front, but can easily be damaged by splash damage to the side.
  • Sentry Guns can be damaged from around corners without having a chance to (fully) lock on to the attacker.
  • Engineers that switch to their Shotgun or Pistol to dispose of Stickies placed at the base of their buildings leave them vulnerable to damage.
  • Sentry Guns are slow to turn. If approached from a blind spot, the enemy can run around the gun while meleeing it without taking damage.
Dispenser

Dispenser

  • Dispensers are vulnerable to being destroyed, as Engineers are often preoccupied with repairing their Sentry Guns. This slows building maintenance.
  • Dispensers are the second highest priority when facing a defensive team.
Teleporters

Teleporter

  • Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them.
  • Teleporters are the second highest priority when facing an offensive team.

See also