User:RotatcepS/table

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Revision as of 21:40, 25 April 2021 by RotatcepS (talk | contribs) (add some more templates)
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keep tables consistent with a hierarchy of transclusion rows. The only challenge is deciding which format wins and how to handle when we want more detail vs. less detail. Ideally it would be like backpack item template.

Weapons including Melee

Weapon Kill Icon Ammo Attack interval Damage
Loaded Carried Point blank Medium range Long range Mini-crits Critical

Stock Weapons including Melee

Weapon Kill Icon Ammo Attack interval Damage
Loaded Carried Point blank Medium range Long range Critical

Class Weapons including Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities

Suggested

Weapon Kill Icon Ammo Attack interval Damage Accuracy
Loaded Carried Point blank Medium range (Base) Long range Likely DPS
Pistol
Stock (Scout)
Pistol
Killicon pistol.png 12 36 0.15 seconds 22
mini-crit: 30
critical: 45
15
mini-crit: 20
critical: 45
8
mini-crit: 20
critical: 45
 
100
61% (recoil spread) secondary aka
Pistol (scout)



Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 0.8 seconds 56-112
mini-crit: 76-151
critical: 135-270
45-90
mini-crit: 61-122
critical: 135-270
24-48
mini-crit: 61-122
critical: 135-270
 
112.5 + splash
18% (projectile)
116% (projectile splash)
full splash radius


primary aka
Rocket Launcher


Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 0.625 seconds 9-90
mini-crit: 12-121
critical: 18-180
6-60
mini-crit: 8-81
critical: 18-180
3-32
mini-crit: 8-81
critical: 18-180
 
96
36% (shot spread) secondary aka
Shotgun


Shovel
Stock
Shovel
Killicon shovel.png N/A 0.8 seconds 65
mini-crit: 88
critical: 195
 
81.25
melee melee aka
Shovel


Flame_Thrower
Stock
Flame Thrower
Killicon flame thrower.png 200
N/A 0.075 seconds (new particle)
6
buildings: 12
mini-crit: 9
critical: 19
(old particle)
3
buildings: 6.5
mini-crit: 4
critical: 10
 
43.33 + penetration
penetrating rising flames reach 64% range
2-3 flame particles
0.9 second full exposure full exposure: 13
mini-crit: 17
critical: 38
full exposure: 7
mini-crit: 9
critical: 20
 
86.67 + penetration
(Airblast) 0.75 seconds airblast: 0 (lost footing and push force equivalent of ~300 damage) forward cone, ground-reflected
(Afterburn) 0.5 seconds
4-10 seconds duration
afterburn: 24-80 (4/tick)
mini-crit: 40-100 (5/tick)
8 per burning victim can be extinguished primary aka
Flame Thrower
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 16 0.6 seconds 50-100
mini-crit: 68-135
critical: 150-300
 
166.67 + splash
19% (projectile)
128% (projectile splash)
full splash radius
(Roller)
2.3 second fuse
roller: 30-60
mini-crit: 41-81
critical: 90-180
 
(splash max) 100 + splash
primary aka
Grenade Launcher
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 0.6 seconds
0.7 second arm time
4 second max speed charge
69-137
mini-crit: 93-186
critical: 180-360
60-120
mini-crit: 81-162
critical: 180-360
30-60
mini-crit: 81-162
critical: 180-360
 
(splash max) 200 + splash
ignoring arm time
15% (projectile)
98% (projectile splash)

max speed 38% (projectile)
254% (projectile splash)

(flak) 85%+ splash radius in air splash accurate at 84% range
100% splash radius affixed

(Trap)
5 second arm time
trap: 60-120
mini-crit: 81-162
critical: 180-360
secondary aka
Stickybomb Launcher
Minigun
Stock
Minigun
Killicon minigun.png 200
N/A 0.1 seconds
0.87 seconds wind up
13-54
mini-crit: 18-73
critical: 27-108
9-36
mini-crit: 12-49
critical: 27-108
5-19
mini-crit: 12-49
critical: 27-108
 
360
30% (shot spread)

-15% damage to a level 2 Sentry Gun
-20% damage to a level 3 Sentry Gun

primary aka
Minigun


test:

Weapon Ammunition Attack Interval Accuracy Distance Point blank Medium range Long range Point blank Mini-crits Mini-crits Critical
Scattergun 6 +32 carried 0.625

1.6 shots / second

30:1 (7.7° cone)

10 pellets / shot

105 (104 in tests)

10.5 / pellet

60

6 / pellet

32

3.168 / pellet

142

14.2 / pellet

81

8.1 / pellet

180

18 / pellet

Pistol (scout) 12 +36 carried 0.15

6.67 shots / second

50:1 (4.6° cone) recoil

1.25 second recovery

22 15 8 30 20 45
Rocket Launcher 4 +20 carried 0.8

1.25 shots / second

16° lead, straight

3.7x straight
1100Hu/s straight
146Hu (100%) splash radius

112

56 @ splash edge

90

45 @ splash edge

48

24 @ splash edge

151

76 @ splash edge

122

61 @ splash edge

270

135 @ splash edge


row2 Example Example Example Example
row2 row2 Example Example Example
row2 row2 row2 Example Example