User:Msmeal18/Ideas
This is a place where everyone can share their ideas on how to improve the game of TF2 by sharing ideas about maps, cosmetics, weapons, taunts, action items, game modes, etc. You have the ability to add and edit your own stuff here but you can’t remove other people’s entries, if you notice something of yours is missing then report it. Only I can edit other people’s entries.
Contents
Red-X the Soldier's Ideas
This is a free-use page, right?
Weapon Balance Ideas
Scout
Soldier
Soldier Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Added "50% larger clip size" attribute | ||||
Added "20% more damage per shot" attribute | ||||
Removed "20% smaller explosion radius" attribute | ||||
Increased rocket jump resistance attribute from 15% to 40% | ||||
Added "Damage taken charges up the Rage meter at 75% of the rate of dealing damage" attribute | ||||
Added "Damage taken charges up the Rage meter at 50% of the rate of dealing damage" attribute | ||||
Added "Damage taken charges up the Rage meter at 40% of the rate of dealing damage" attribute | ||||
Added "User takes 50% less falling damage" attribute | ||||
The hidden attribute "34% smaller clip size" is now visible | ||||
Added "Damage resistance increases as user becomes injured" attribute | ||||
Added "50% higher rocket jumping" attribute |
Pyro
Pyro Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Increased health gained from extinguishing a burning teammate from 20 to 25 | ||||
Added "While under effects of crit boost, user and all nearby allies gain 10% damage resistance" attribute | ||||
Fixed a bug where a "Pressure" meter would briefly appear when equipping another primary weapon after equipping the Dragon's Fury and touching a resupply cabinet | ||||
Flares can now stick to walls and ceilings, but not floors, and be detonated later for 25% reduced damage. Up to 3 flares can be planted this way. | ||||
Increased radius of alt-fire vacuum by 50% | ||||
Flare jumping knockback is vastly increased | ||||
Replaced boost charges with a "Fuel" meter, allowing the user to keep gliding and floating after performing the secondary jump so long as Fuel is available | ||||
Fixed a bug where Soldiers and Demomen using the Rocket Jumper or Sticky Jumper would self-ignite while blast jumping while doused in gasoline | ||||
This weapon can now be used to repair friendly buildings by expending primary ammo | ||||
This weapon can now be used to repair friendly buildings by expending primary ammo | ||||
Added "+25 maximum health on user" attribute | ||||
Added "50% faster melee swing speed" attribute |
Demoman
Demoman Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Increased maximum primary ammo from 16 to 20 | ||||
Increased maximum primary ammo from 16 to 20 | ||||
Increased maximum health bonus from 25 to 50 | ||||
Increased maximum health bonus from 25 to 50 | ||||
Increased maximum primary ammo from 16 to 20 | ||||
Increased maximum primary ammo from 16 to 20 | ||||
Increased maximum secondary ammo from 24 to 30 | ||||
Increased explosive damage resistance from 30% to 50% | ||||
Increased maximum secondary ammo from 36 to 48 | ||||
Increased explosive damage resistance from 20% to 40% | ||||
Increased maximum secondary ammo from 72 to 90 | ||||
Increased maximum secondary ammo from 24 to 30 | ||||
The evil spirits within this weapon now talk more frequently | ||||
The evil spirits within this weapon now talk more frequently | ||||
The evil spirits within this weapon now talk more frequently | ||||
Fixed a bug where aunting with any action taunts that use props while using the Ullapool Caber would cause the user to taunt with the Ullapool Caber instead | ||||
Replaced "15% damage vulnerability on user" attribute with "-15 maximum health on user" attribute | ||||
Ammo packs collected now give the user the same amount of ammo as would be given while using the stock Grenade Launcher |
Heavy
Heavy Weapons | ||||
---|---|---|---|---|
Weapon | Edited Attributes | |||
Removed all damage and accuracy ramp-up B.S | ||||
Added Limited attribute | ||||
Removed all damage and accuracy ramp-up B.S | ||||
Removed all damage and accuracy ramp-up B.S | ||||
Removed all damage and accuracy ramp-up B.S | ||||
Removed all damage and accuracy ramp-up B.S | ||||
Added "Throwing a Sandvich to a teammate recharges 50% of the Food meter" attribute | ||||
Added the Limited attribute | ||||
Added "Throwing a Dalokohs Bar to a teammate fully recharges the Food meter" attribute | ||||
Added "Throwing a Fishcake to a teammate fully recharges the Food meter" attribute | ||||
Added "Throwing a Buffalo Steak Sandvich to a teammate recharges 50% of the Food meter" attribute | ||||
Added "Throwing a Second Banana to a teammate fully recharges the Food meter" attribute | ||||
While using any melee weapon, the user now moves 15% faster |
New Weapon Ideas
Scout
Scout Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
Primary |
TBD | |
TBD |
Pyro
Pyro Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
TBD | ||
Primary |
"Everyone said I shouldn't use wood to build my flamethrower, but I did it anyway! Who's laughing now?!" | |
120px Secondary |
TBD | |
120px Secondary |
TBD | |
120px Secondary |
Occupies both Secondary and Melee weapon slots | |
TBD | ||
TBD | ||
120px Melee |
TBD | |
120px Melee |
N/A |
TBD |
120px Melee |
TBD | |
120px Melee |
Occupies both Secondary and Melee weapon slots |
Heavy
Heavy Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
TBD | ||
120px Primary |
TBD | |
Primary |
TBD | |
Primary |
TBD | |
120px Primary |
TBD | |
Primary |
TBD | |
Primary |
TBD | |
Primary |
TBD | |
120px Primary |
TBD | |
Primary |
N/A (based on Tomislav concept art) |
TBD |
120px Secondary |
TBD | |
Secondary |
N/A |
Adds a "Defibrillator" meter to the HUD, charging up on doing damage (meter is filled at 600 damage). If user is killed when meter is filled, after 3 seconds the user will be automatically revived in a electrical shock that stuns all nearby enemies. Upon being revived, user gains invulnerability and mini-crits for 5 seconds. |
120px Melee |
TBD |
Sniper
Sniper Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
TBD |
Spy
Spy Weapons | ||
---|---|---|
Weapon | Workshop Link | Stats |
Primary |
TBD |