Template:Bionic Bits stats change
Weapon/Class | New Stats/Stats Change |
---|---|
Flying Guillotine |
Added: +999% increase in recharge rate |
Sandman |
New stats When weapon is active: +90% faster baseball recharge rate +100% jump height Immune to fall damage -400 maximum health (1200 HP total) No crouching +50% bigger head size Author Note: Giant Jumping Sandman Scout's weapon |
Holy Mackerel |
New stats When weapon is active: +30% faster move speed on wearer -400 maximum health (1200 HP total) No double jump No crouching Author Note: Super Scout's weapon |
Wrap Assassin |
Added: +999% increase in recharge rate |
Black Box |
New stats +25% blast radius Restore 60 HP on hit +100% faster firing speed +10% faster reload speed -66% damage penalty +2 degree rocket spread No random critical hits Author Note: Black Box Soldier's weapon |
Thermal Thruster |
Added: +99% faster recharge rate Added: Able to re-launch while already in-flight |
Hot Hand |
Added: +150% damage bonus |
Ali Baba's Wee Booties |
Added: +1 jump in mid-air |
Iron Bomber |
New stats Hold Fire to load up to three grenades Release Fire to unleash the barrage |
Scottish Resistance |
New stats Hold Fire to load up to three stickybombs Release Fire to unleash the barrage |
Festive Eyelander |
Added: On Kill: Turns victim into ice |
All Heavy Primaries |
Added: Can switch to other weapon while deployed |
Shotgun |
New stats +900% bullets per shot -50% damage penalty 150% slower firing speed -66% max secondary ammo on wearer No random crits Author Note: Giant Shotgun Heavy's weapon |
Fists |
Added: +150% damage bonus |
Gunslinger |
Added: +150% damage bonus |
Your Eternal Reward |
Added: +50% damage vulnerability on wearer |
Invis Watch |
Added: +50 max health on wearer |
Cloak and Dagger |
Added: +50 max health on wearer |
Scout |
Play as Giant Scout Robot 1600 HP +100% damage bonus -50% reduction in push force taken from damage -50% reduction in airblast vulnerability Deals 3x falling damage when landing Cannot use Upgrade Station -50% health from packs Can pass through enemies |
Soldier |
+50% more accurate Immune to fall damage On building hit: Disable them for 0.5 seconds |
Pyro |
+50% more accurate Immune to fall damage +100% refire rate after airblast |
Demoman |
Grenade does not tumble Immune to fall damage +200% charge impact damage +200% charge duration Melee attack hits multiple enemies |
Heavy |
On Kill: Turns victim into ash +50% faster spin up time Deals 3x falling damage when landing |
Engineer |
All PDAs use the Pip-Boy interface +150 max health +50% more accurate Immune to fall damage Infinite sentry gun ammo +75% sentry rocket firing speed Teleporter grants speed boost 100 metal regenerated every 5 seconds |
Medic |
Immune to fall damage Regenerate 40 HP per second Medi gun can heal friendly buildings -100% max overheal Overheal Expert is prohibited (purchasing it will have no benefit) |
Sniper |
+100% accuracy on all weapons +4 arrows per shot Immune to fall damage All players connected via Medigun beams are hit Buying Projectile Penetration on the Huntsman or the Fortified Compound will break the weapon and render it unusable |
Spy |
+50% more accurate Immune to fall damage +200% cloak regeneration rate Instant cloaking and decloaking |
All Classes |
Damage removes sappers +300% increased air control +50% faster weapon switch 25% ammo regenerated every 5 seconds Players can taunt in mid-air |