
主武器
Backburner
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Decreased airblast cost from +150% to +100%
Removed "100% critical hits from behind"
Added "+100% direct & afterburn damage bonus from behind"
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+100% direct & afterburn damage bonus from behind
+100% airblast cost
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主武器
Degreaser
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Removed "+25% airblast cost"
Added "+25% faster primary recovery after airblasting"
Added "Reflected projectiles ignites enemies for 10 seconds"
Added "Reflected projectiles do normal damage instead of mini-crit"
Added "-10% direct damage penalty"
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This weapon deploys 60% faster and holsters 30% faster
+25% faster primary recovery after airblasting
Reflected projectiles ignites enemies for 10 seconds
Reflected projectiles do normal damage instead of mini-crit
-66% afterburn damage penalty
-10% direct damage penalty
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主武器
Phlogistinator
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Added "+25 max health on wearer"
Added "+50% pushforce taken from damage"
Added "+25% pushforce taken from airblast"
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+25 max health on wearer
Build MMMMPH by dealing fire damage
Activate when full to gain crit for several seconds
No airblast
+50% pushforce taken from damage
+25% pushforce taken from airblast
While MMMMPH taunting: Gain invulnerable and full knockback resistance
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主武器
Dragon's Fury
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Increased hidden Primary ammo penalty from -80% to -85%
Increased hidden airblast cost bonus from -75% to -85%
Added "Extinguishing teammates restores additional +10 health"
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Extinguishing teammates restores additional +10 health
Deals 300% damage to burning players
+50% repressurization rate on hit
-85% airblast cost
-50% repressurization rate on ALT-FIRE
-85% max Primary ammo on wearer
Primary fire: Launches a single-shot projectile that briefly ignites enemies for 2 seconds
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副武器
Detonator
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Decreased damage penalty from 25% to 15%
Decreased self-damage penalty from 50% to 25%
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100% mini-crits vs burning players
+10% faster firing speed
User can flare jump
+25% damage to self
-15% damage penalty
Alt-fire: Detonate flare
This weapon will reload automatically when not active
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副武器
Manmelter
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Removed "+50% projectile speed"
Changed "saved critical hits" to "Mark-For-Death shots" with the duration based on if the target is burning
There is no max duration
Added "Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro"
Cleaning teammates grants special Mark-for-Death shots
Added "Projectile cannot be deflected and can extinguish teammates"
Added "Reload or Special attack: Use stored shots to gain speed boosts"
This will remove 2 by default for a 5 second boost and when removing 1 will grant a 2 second boost
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Does not require ammo
Projectile cannot be deflected and can extinguish teammates
+10% faster firing speed
Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro. Cleaning teammates grants special Mark-For-Death shots.
Press Reload or Special attack to use stored shots to gain speed boosts
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副武器
Scorch Shot
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Removed "100% mini-crits vs burning players"
Removed "-35% damage penalty"
Removed ability to flare jump and self damage from flare
Added "-15% projectile speed"
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+10% faster firing speed
Flare knocks back target on hit and explodes when it hits the ground. Applies increased knockback on burning players.
-15% projectile speed
This weapon will reload automatically when not active
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副武器
Thermal Thruster
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Removed "Push enemies back when you land with the force and radius based on your velocity"
Removed "Deals 3x the fall damage to an enemy you land on"
Removed hidden "User takes 75% less falling damage after using a charge"
Removed hidden "+50% increase in push force taken from damage on wearer"
Decreased recharge time per charge from 15 seconds to 10 seconds
Decreased delay before launching from 0.65 seconds to 0.5 seconds
Decreased delay before re-launching from 1.2 seconds to 1.0 seconds
Decreased locked holster speed from 0.8 seconds to 0.75 seconds
Added "Wearer never takes falling damage"
Added "Extinguish nearby teammates when you launch to restore 30 health to the Pyro"
Added "Ignite nearby enemies for 10 seconds when you launch"
Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"
Added "The user can re-launch while airborne"
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Wearer never takes falling damage
Extinguish nearby teammates when you launch to restore 30 health to the Pyro
Ignite nearby enemies for 10 seconds when you launch
Wearer cannot carry the Intelligence briefcase or PASS Time JACK
0.75 second locked holster penalty
This weapon fires a quick blast that launches the user based where you are aiming. Additionally, the user can re-launch while airborne.
This weapon has 2 charges and requires 10 seconds each to recharge
Allowed in Medieval mode
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副武器
Gas Passer
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Added +100% Recharge rate
Decreased damage to fill from 750 to 300
Added "Extinguishing teammates or yourself restores 40 health to the Pyro"
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Gas meter builds with any damage done and/or over time
Extinguishes flames on wielder and teammates, additionally partially nullifies Cloak on enemy Spies
Extinguishing teammates or yourself restores 40 health to the Pyro
Spawning and resupply do not affect the Gas meter
Gas meter starts empty
Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)
Allowed in Medieval mode
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近战武器
Fire Axe + Reskins
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Added "+50% max Primary ammo on wearer
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+50% max Primary ammo on wearer
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近战武器
Axtinguisher
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Removed "Killing blows on burning players grants a speed boost"
Removed "This weapon holsters 35% slower"
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100% Mini-Crits vs burning players
Damage increases based on remaining duration of afterburn
On hit burning enemy: Extinguishes them
-33% damage penalty
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近战武器
Homewrecker
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Increased bonus damage vs buildings from +100% to +150%
Added "While active: Gain immunity to push force taken from damage"
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While active: Gain immunity to push force taken from damage
Damage removes Sappers
+150% damage vs buildings
-25% damage vs players
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近战武器
Powerjack
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Removed "+25 health restored on kill"
Added "-20% ammo from pickups, Dispensers, and/or Payload carts on wearer"
Added "Killing blows on burning players grants a speed boost"
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Killing blows on burning players grants a speed boost
+15% faster move speed while active
20% damage vulnerability while active
-20% ammo from pickups, Dispensers, and/or Payload carts on wearer
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近战武器
Back Scratcher
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Removed "+25% damage bonus"
Removed "+50% health from packs on wearer"
Removed "-75% health from healers on wearer"
Added "On kill with any weapon: +20 health restored. Assist-kills grant +10 health."
Added "+100% health restored from kills/assist-kills with this weapon"
Added "-25 max health on wearer"
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On kill with any weapon: +20 health restored. Assist-kills grant +10 health.
Restore double health from kills/assist-kills with this weapon
-25 max health on wearer
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近战武器
Sharpened Volcano Fragment
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Removed "On hit: Target is engulfed in flames"
Increased direct damage penalty from -20% to -30%
Added "On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect"
Eternal flames cannot be extinguished
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On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect
-30% direct damage penalty
Afterburn caused by this weapon will not be overridden by any other flame source
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近战武器
Neon Annihilator
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Removed "Damage removes Sappers"
Removed "-20% damage penalty vs players"
Added "-33% damage penalty"
Added that gas-covered & bleeding enemies will count as "wet" targets
Added "Grants user the ability to breath underwater while active"
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Grants user the ability to breath underwater while active
100% critical hit vs wet players
-33% damage penalty
Players that are "wet" include: Mad Milk, Jarate, Bleeding, gas-covered, and water
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近战武器
Hot Hand
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Increased direct damage penalty from -15% to -43%
Added "Combo slap system" with 4 layers of effects
-Added "Switching targets or not hitting an enemy after 1.5 seconds resets the system
Everything is removed if system resets
Added "This weapon has bonus melee range, but slower deploy and holster time"
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Slap system:
- 1st slap: Gain a speed boost
- 2nd slap: Target is engulfed in flames with +150% afterburn damage bonus
- 3rd slap: Attack will crit
- 4th slap: Applies knockback to the target
+150% afterburn damage bonus
Switching targets resets the system and/or after 1.5 seconds if you don't damage an enemy
-43% direct damage penalty
Broadcasts every successful hit on an enemy player over the death-notice area
Weapon uses unique attacking system that attacks twice as fast, but each attack does half damage
This weapon has bonus melee range, but slower deploy and holster time
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