User:Guest/Sandbox
Contents
针对Scout的改动
官方武器改动 | ||
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武器 | 改动的属性 | 当前属性总览 |
主武器 |
增加属性“手持该武器时:通过任意治疗或武器所获得的治疗效果 +20%” |
手持该武器时:通过任意治疗源或武器效果所获得的治疗效果 +20%
武器伤害 +100% |
主武器 |
Removed "25% faster reload time"
|
On hit any weapon: Builds Hype |
Decreased boost lost on hit from 4% to 1%
Removed "Boost decreased on air jumps" |
On hit any weapon: Builds Boost that increases your move speed on wearer | |
主武器 |
Removed "Mini-crits targets when fired at their back from close range"
Added "Shots penetrate all enemies" |
On kill: Decreased weapon attack noise |
副武器 |
Decreased the self Marked-for-Death duration from 5 seconds to 3 seconds |
While under the effects, all damage dealt is Mini-Crits for 8 seconds |
Increased extinguishing teammate cooldown bonus from 20% to 25% |
Players heal 35% of the damage done to an enemy covered with milk | |
副武器 |
Added "Wearer never takes falling damage while active" |
When weapon is active:
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Removed "When weapon is active" |
35% of damage done is returned as health | |
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Added "+20% faster firing speed"
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+20% faster firing speed |
近战武器 |
Decreased max health penalty from -15 to -10 |
Alt-fire: Launches a ball that slows a target down by 30% |
近战武器 |
Removed "On kill: A small health pack is dropped"
Added "On enemy hit: Gift yourself with health and ammo"
Added "50% slower firing speed" |
+75% melee range |
近战武器 |
Added "This weapon has bonus melee range, but slower deploy and holster time" |
On hit: Bleed for 5 seconds |
近战武器 |
Increased direct damage penalty from -25% to -35%
Added "On hit: Transfers 'Spontaneous Combustion' afterburn to the target" |
On hit: Transfers "Spontaneous Combustion" afterburn to the target |
近战武器 |
Removed "Crits whenever it would normally mini-crit" |
On hit: Target (up to 2) is marked for 10 seconds causing all damage taken to be mini-crits |
近战武器 |
Removed "Grants Triple Jump while deployed"
-Added "On kill with any weapon: +2 jumps stored. Assist-kills grant +1 jump."
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On hit with this weapon: Slams airborne targets into the ground |
针对Soldier的改动
Banner changes | |
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改动的属性 | |
Added "When you active your banner, your Primary's clip is automatically fully reloaded"
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官方武器改动 | ||
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武器 | 改动的属性 | 当前属性总览 |
主武器 |
Removed "+25% damage bonus" |
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs |
主武器 |
Changed the "On hit: Gain HP per attack" system to count direct hits and splash damage separately |
On splash hit: Recover 0.25 HP per 1.12 damage dealt with a max of 25 health per attack. On direct hit: Recover 0.25 HP per 0.56 damage dealt. |
主武器 |
Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
On kill with any weapon: All equipped weapons are automatically fully reloaded |
主武器 |
Decreased damage penalty from -25% to -20% |
Increased push force against enemy players and the user |
主武器 |
Removed "+3 degrees random projectile deviation" |
Hold FIRE to load up to 3 rockets |
主武器 |
Changed the "-15% blast damage from explosive jumps" to "decreases all blast damage taken from this weapon" |
-15% blast damage to self from this weapon |
副武器 |
Added "Grants player and nearby teammates 10 seconds of full knockback resistance while under the effects" |
On wearer: +15% faster firing speed for all weapons |
Increased max health on wearer from +20 to +30
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+30 max health on wearer | |
副武器 |
Increased banner cost from 480 to 600 |
Up to +8 health regenerated per second on wearer |
副武器 |
Stomping damage can now benefit from life-steal effects |
-75% reduction in push force taken from damage, airblasts, and knockback effects |
副武器 |
Removed hidden clip size penalty
Added hidden "25% slower reload time"
Added "Reload time decreases as health decreases (up to 66%)" |
Does not require ammo |
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Added "Weapon knockback increases as the user becomes injured" |
Weapon knockback increases as the user becomes injured |
近战武器 |
Removed "-90% less healing from Medic sources"
Added "On wearer: -20% base healing given and/or gained from every healing source or weapon effect" |
Damage increases as the user becomes injured |
近战武器 |
Flipped the speed boost duration for the user and ally |
+75% melee range |
近战武器 |
Increased max move speed bonus to +66% from +60% |
When weapon is active:
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针对Pyro的改动
人物改动 | |
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改动的属性 | 当前属性总览 |
Added "(Ability) Pyrotechnics"
Added "+10% faster firing speed" to all Flare Guns |
(Ability) Pyrotechnics |
官方武器改动 | ||
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武器 | 改动的属性 | 当前属性总览 |
主武器 |
Decreased airblast cost from +150% to +100% |
+100% direct & afterburn damage bonus from behind |
主武器 |
Removed "+25% airblast cost" |
This weapon deploys 60% faster and holsters 30% faster |
主武器 |
Added "+25 max health on wearer" |
+25 max health on wearer |
主武器 |
Increased hidden Primary ammo penalty from -80% to -85% |
Extinguishing teammates restores additional +10 health |
副武器 |
Decreased damage penalty from 25% to 15% |
100% mini-crits vs burning players |
副武器 |
Removed "+50% projectile speed"
Added "Alt-fire: Removes all debuffs from teammates and restores 20 health to the Pyro"
Added "Projectile cannot be deflected and can extinguish teammates"
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Does not require ammo |
副武器 |
Removed "100% mini-crits vs burning players" |
+10% faster firing speed |
副武器 |
Removed "Push enemies back when you land with the force and radius based on your velocity" |
Wearer never takes falling damage |
副武器 |
Added +100% Recharge rate |
Gas meter builds with any damage done and/or over time |
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Added "+50% max Primary ammo on wearer |
+50% max Primary ammo on wearer |
近战武器 |
Removed "Killing blows on burning players grants a speed boost" |
100% Mini-Crits vs burning players |
近战武器 |
Increased bonus damage vs buildings from +100% to +150% |
While active: Gain immunity to push force taken from damage |
近战武器 |
Removed "+25 health restored on kill" |
Killing blows on burning players grants a speed boost |
近战武器 |
Removed "+25% damage bonus" |
On kill with any weapon: +20 health restored. Assist-kills grant +10 health. |
Removed "On hit: Target is engulfed in flames"
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On hit: Target is engulfed in eternal flames (even enemy Pyros!) for 10 seconds and can't be removed unless from a resupply, being hit by the Axtinguisher, or the Manmelter's effect | |
近战武器 |
Removed "Damage removes Sappers" |
Grants user the ability to breath underwater while active |
近战武器 |
Increased direct damage penalty from -15% to -43%
Added "This weapon has bonus melee range, but slower deploy and holster time" |
Slap system:
+150% afterburn damage bonus |
针对Demoman的改动
人物改动 | |
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改动的属性 | 当前属性总览 |
Added "(Ability) Spawns a Dynamite Pack on Death"
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(Ability) Spawns a Dynamite Pack on Death |
Grenade Launcher changes |
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Added "Grenades do not randomly spin when fired" |
Stickybomb Launcher changes |
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Reworked damage rampup and damage dealt
Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius." |
Shield changes |
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Immune to debuffs while charging, rather than cleansing at the start of the charge
Increased base impact max damage from 50 to 60 |
官方武器改动 | ||
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武器 | 改动的属性 | 当前属性总览 |
主武器 |
Removed "+20% damage vs buildings" |
Grenades have no fuse timers and will explode whenever it hits a surface and/or enemy |
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Removed the "shield required" for the "+10% faster move speed on wearer" bonus |
+10% move speed on wearer |
主武器 |
Removed "+20% projectile speed" |
Cannonballs have a fuse time of 1 second; Fuses can be primed to explode earlier by holding down the fire key. |
主武器 |
Added "Grenades detonate other nearby grenades that are yours" |
Grenades have very little bounce/roll and do not randomly spin when fired |
Decreased firing speed bonus from +25% to +15%
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Detonates stickybombs near the crosshair and directly under your feet | |
副武器 |
Added "On kill with any weapon: All equipped weapons are automatically fully reloaded" |
On kill with any weapon: All equipped weapons are automatically fully reloaded |
Increased charge rate bonus from +70% to instant |
Able to destroy enemy stickybombs | |
副武器 |
Added "+20% bullet damage resistance on wearer" |
+50% fire damage resistance on wearer |
副武器 |
Removed "+70% increase in charge impact damage" |
+25% fire damage resistance on wearer |
副武器 |
Removed "+15% fire damage resistance on wearer" |
Gain a 1 second speed boost anytime you take damage |
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Added "-40% blast damage taken from explosive jumps while active" |
-40% blast damage taken from explosive jumps while active |
近战武器 |
Removed "Every head taken raises shield impact damage" |
On kill (up to the 4th): Increases move speed (+5%) and max health (+15) on wearer |
Removed "+20% damage bonus" |
On kill: Decreases all damage taken by 20% for the next 8 seconds. Assist-kills grant 10%. | |
近战武器 |
Increased charge time bonus from +0.5 seconds to +0.75 seconds |
When weapon is active:
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近战武器 |
Increased firing speed penalty from -20% to -25%
Added "This weapon can be restored by picking up ammo packs, except from dropped packs by killed players. This also regens within 30 seconds."
Removed "This weapon deploys 100% slower" |
Causes a special explosion when you hit an enemy or surface |
近战武器 |
Removed "-80% max Secondary ammo on wearer" |
Melee hits refill 20% of your charge meter |
针对Heavy的改动
人物改动 | |
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改动的属性 | 当前属性总览 |
Increased base move speed from 230 Hu to 240 Hu |
Minigun changes |
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Increased move speed while deployed from -53% to -50% |
Lunchbox weapons changes |
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Added "Healing teammates (or disguised enemy Spies) reduces cooldown by 33%"
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官方武器改动 | ||
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武器 | 改动的属性 | 当前属性总览 |
主武器 |
Removed "20% damage resistance when below 50% health and spun up" |
When fully spun up: The user and nearby teammates gain damage resistance |
主武器 |
Removed "20% damage resistance when below 50% health and spun up" |
Bullets penetrate all enemies |
主武器 |
Increased firing speed penalty from -20% to -25% |
+20% faster spin up time |
副武器 |
Removed "Adds +50 max health for 30 seconds" |
On consumption: For the next 20 seconds, 10% of all damage dealt is returned as health and 10 health per second healing for the duration |
Removed "+25% damage taken & mini-crits dealt" while under the effects
Added "There is no effect duration and you can switch off of Melee at any time while under the effects" |
On consumption: User gains a +25% move speed and full reduction in push force taken from damage | |
副武器 |
Removed "+15% faster firing speed" |
+33% clip size |
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Added "+25% max Primary ammo on wearer" |
+25% max Primary ammo on wearer |
Added "On assist-kill: Gain 5 seconds of Mini-Crits for all of your weapons" |
On kill: Gain 5 seconds of crits for all of your weapons. Assist-kills grant 5 seconds of Mini-Crits. | |
Removed "This weapon holsters 50% slower" |
+30% faster move speed while active | |
近战武器 |
Removed "+30% damage bonus" |
+20% faster firing speed |
近战武器 |
Removed "-40% damage from ranged sources while active" |
When weapon is active:
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近战武器 |
Removed "Maximum health is drained while item is active" |
When weapon is active:
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近战武器 |
Added "When weapon is active: User is able to pick up their own lunchbox for 60 health" |
When weapon is active: User is able to pick up their own lunchbox for 60 health |
针对Engineer的改动
官方武器改动 | ||
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武器 | 改动的属性 | 当前属性总览 |
主武器 |
Increased bonus damage to your Sentry Gun's target from 10% to 20% |
On hit: Damage dealt is returned as ammo |
主武器 |
Removed "On Hit: Victim loses up to 10% Medi Gun charge" |
Does not require ammo |
副武器 |
Decreased shield resistance from 66% to 33% for Sentry Guns
Changed how the game rounds off the number of bullets and rockets that are refilled per hit while being Wrangled
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The Sentry Gun or Mini-Sentry gains a laser pointer to assist in aiming |
副武器 |
Added “+40% primary firerate” |
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal |
近战武器 |
Increased the punch combo timer from 1s to 1.5 seconds |
Third successful punch in a row always crits |
近战武器 |
Removed "20% fire damage vulnerability on wearer" |
+150% Dispenser range |
近战武器 |
Increased construction hit bonus from +30% to +100%
Removed "+15% faster firing speed"
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Construction hit speed boost increased by 100% |
近战武器 |
Removed "-50% metal cost when constructing or upgrading Teleporters" |
Press RELOAD to choose to teleport to spawn or your exit teleporter |
针对Medic的改动
主武器改动 | |
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武器 | 改动的属性 |
Added "This weapon will reload automatically when not active" |
Secondary changes | |
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改动的属性 | 当前属性总览 |
Added "While UberCharged, regardless of Über type, the Medic and patient are not able to capture a point, push the cart, nor carry the intelligence" |
Match the speed of any faster heal target |
官方武器改动 | ||
---|---|---|
武器 | 改动的属性 | 当前属性总览 |
主武器 |
Added "On hit: 1% UberCharge added" |
On hit: 1% UberCharge added |
主武器 |
The "+3 health on hit" can now overheal the user |
On hit: +3 health restored that can overheal the user |
Increased Primary ammo penalty from -75% to -80% |
Fires a special bolt that heal teammates based on distance traveled. Additionally, grants UberCharge based on health given to teammates. | |
主武器 |
Removed "When weapon is active: Move speed increases based on UberCharge percentage to a maximum of +20%" |
While healing: Move speed increases for yourself and Patient based on UberCharge percentage to a maximum of +10% |
副武器 |
Increased healing during the taunt from 11 HP to 30 HP |
While healing: Your Patient receives any positive buff that is currently affecting you |
副武器 |
Added "+200% increased air control while explosive jumping" |
While healing: User mirrors blast jumps and shield charges. |
副武器 |
Removed “+67% Übercharge rate” |
Press RELOAD to cycle through resist types |
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Added "33% faster global weapon switch on wearer" |
33% faster global weapon switch on wearer |
近战武器 |
Decreased UberCharge added on hit from 25% to 20% |
On Hit: 20% UberCharge added |
近战武器 |
Removed "Collect the organs of people you hit" |
+20% health from packs on wearer |
近战武器 |
Removed "Up to +3 health regenerated per second while active"
Added "Disables self health regeneration while active" |
When weapon is active:
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近战武器 |
Increased slower firing speed from 10% to 20% |
Allows you to see enemy health |
针对Sniper的改动
人物改动 | |
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改动的属性 | 当前属性总览 |
Added "(Ability) Precision Elimination"
Added "(Ability) Melee wall climb"
Increased accuracy by 40% and ammo by 33% for all Secondary SMGs |
(Ability) Precision Elimination |
Rifle changes | |
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改动的属性 | New damage numbers |
the hidden cap that limits charging time
Decreased base charging time from 3.3 seconds to 3s
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Damage against players |
官方武器改动 | ||
---|---|---|
武器 | 改动的属性 | 当前属性总览 |
主武器 |
Decreased move speed penalty while aiming from -46.67% to -33% |
The longer you aim, the more damage and faster the arrow travels |
主武器 |
Removed "Nature's Call: Scoped headshots reduce the remaining cooldown of Jarate by 1 second"
Added "This weapon holsters 30% faster |
+25% charge rate |
主武器 |
Removed "On full charge: +15% damage per shot"
Added "A shot that has overkill damage being applied will not count towards the next shot" |
On kill: 20% of all of the overkill damage will be added to your next shot |
Removed "+25% faster charge while in Focus" stat |
On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears | |
主武器 |
Removed "No headshots when not fully charged" |
Charge and fire shots independent of zoom |
副武器 |
Added "Allowed in Medieval mode" |
Coated enemies take mini-crits from all sources |
副武器 |
Added "+6.666% faster move speed on wearer" |
+6.666% faster move speed on wearer |
Added "50% reduction in push force taken from damage and airblasts" |
50% reduction in push force taken from damage and airblasts | |
副武器 |
Removed "No flinching when aiming and fully charged" |
15% of any Primary damage done is returned as health |
Removed "Dealing damage with this weapon fills a charge meter. Alt-fire when charged to gain mini-crits for all weapons for 8 seconds." |
On kill with any weapon: Gain 34% CRIKEY meter. Assist-kills grant 17% meter. | |
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Added "Better wall climbing when compared to other Melee weapons":
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Better wall climbing when compared to other Melee weapons |
近战武器 |
Added "On hit: Gain a 1 second speed boost"
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On hit: Bleed for 6 seconds |
近战武器 |
Removed "When weapon is active"
Added "This weapon deploys 75% slower" |
Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon |
近战武器 |
Removed "+25% increase in damage when health <50% of max" |
+50% melee range |
针对Spy的改动
人物改动 | |
---|---|
改动的属性 | 当前属性总览 |
Added "(Ability) Uncloak & Dagger"
Added "(Ability) Spy Camera"
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Able to see enemy health (and enemy UberCharge percentage) |
官方武器改动 | ||
---|---|---|
武器 | 改动的属性 | 当前属性总览 |
副武器 |
Increased fire rate penalty from -20% to -100% |
Crits on headshot |
副武器 |
Removed "+20% damage bonus while disguised"
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Gives two stealth shots for each building destroyed with your Sapper attached or backstab kill |
副武器 |
Changed to guaranteed Mini-Crits instead of Crits |
Gives one guaranteed Mini-Crit hit for each building destroyed with your Sapper attached or backstab kill |
近战武器 |
Removed "Any killed players will not be shown in the kill-feed for other enemies to see"
|
Upon a successful backstab against a human target, user rapidly disguises as your victim and their body disappears after being stabbed |
近战武器 |
Added "On backstab kill: Removes all negative debuffs on user" |
On backstab kill: Absorbs the health from your victim and removes all negative debuffs on user |
近战武器 |
Removed "+30% cloak on kill" |
On kill with any weapon: Gain a 4 second speed boost. Assist-kills grant 2 seconds. |
近战武器 |
Decreased recharge from 15 seconds to 10 seconds |
On hit by fire while active: Reduces initial fire damage by 90%, fireproof for 1 second, then afterburn immunity for 5 seconds |
Secondary PDA |
Fixed the "While cloaked: 50% faster debuff timers"
Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers |
While cloaked: Gain 20% damage resistance from all sources and 50% faster debuff timers |
Secondary PDA |
Fixed the "While cloaked: 50% faster debuff timers"
Added "Marked-for-Death" and the "Gas Passer effect" to the faster debuff timers |
Cloak Type: Motion Sensitive |
Secondary PDA |
Removed "Feign Death stealth has no bump shimmer for 3 seconds when used"
Added "While cloaked: User absorbs 75% of any damage taken"
Added "Absorbed damage shortens cloak duration" (1% for every 8 damage absorbed)
Added "No cloak meter from ammo sources when invisible and for 5 seconds after decloaking" |
Cloak Type: Feign Death |
Building |
Added "Allowed in Medieval mode" |
Disables and slowly destroys enemy buildings |
Building |
Added "Allowed in Medieval mode"
Added "+100% Sapper health bonus" |
Sapped buildings are disabled for an additional 2.5 seconds after Sapper has been removed |