Patches (Beta)
List of Team Fortress 2 Beta patches. Text of updates taken from TF2 Beta Update History on Steam Users' Forums.
Contents
February 11, 2011
Gameplay
- Restored player health to normal values
- Replaced the no-crit attribute with -25% damage on the following:
- The Eyelander
- The Gunslinger
- The Southern Hospitality
- The Powerjack (also added +20% melee vulnerability)
- The Horseless Headless Horseman's Headtaker
- The Ullapool Caber
- The Claidheamohmor
Medic:
- Vitasaw
- Added the ability to see enemy health
- New Medigun - The Quick-Fix:
- Heal rate increased 50%
- Uber charge rate increased 50%
- Not able to overheal
- Match the speed of any faster heal target
- Uber effect: Megaheal
- Heal rate increased 3x on heal target
- Heal target and medic immune to stun and damage forces
Heavy:
- Dalokoh’s
- Removed cooldown
- Fists of Steel
- Increase deploy times 20%
- Ranged damage reduced 40% (down from 60%)
Demo:
- Loch-n-Load
- +10% damage
Soldier:
- Equalizer
- Tuned high-end damage range so it's no longer possible to one-shot certain classes
- Suppress the medic call effect while active
Scout:
- Madmilk
- Heal 60% of damage done (down from 75%)
Pyro:
- Backburner
- Removed the restriction on airblast
- Ammo cost increased 150% (4 blasts at full ammo)
- Damage bonus reduced to 10% (from 15%)
- New Flaregun - The Detonator:
- Alt-fire detonates flare in flight
- Does a small explosion that catches players on fire
- 20% explosion damage vulnerability
- Alt-fire detonates flare in flight
Sniper:
- Sydney Sleeper:
- +25% increased charge rate
General
- CombatText:
- Added an option to display healing done over heal targets (hud_combattext_healing)
- Display a value whenever the player does something that earns them a bonus point
- Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
- Medic overheal effect is now more noticeable
- Synced with changes from the official releases
January 13, 2011
Gameplay
- Player health increased 25% (over normal – not the previous 100% increase)
- Damage against buildings no longer reduced
General
- Synced with changes from the official releases
January 6, 2011
“ | An Important Note:
With this update we'll be trying our first big gameplay experiment. As we mentioned at the beta’s launch, one of our goals for it is to try some gameplay experiments, and gather real-world data. We’d like to do this because we want learn more about our current design, and challenge some of the assumptions we’ve made over the years about what makes combat in TF2 fun. In this update we’re going to double player health. In particular, we hope this will teach us a bit about our weapon balancing, and the way it changes as combat takes longer to resolve. It's important to stress that this is an experiment, and as such, there's a good chance that these changes may not make it to live. |
” |
Gameplay
- Player health increased 100%
- Damage against buildings (sentries, etc) reduced 50%
General
- Synced with changes from the official releases
Natascha
- Removed variants
- Removed heal target immune to Natascha
Maps
- cp_well
- Fixed a bunch of model and playerclip issues
- Made the 2nd point defender spawn door one-way
- Note: there's a known-issue with the skybox on the Mac
December 8, 2010
General
- Synced with changes from the official releases on Dec 7.
- Disabled crafting
Natascha
- Reduced Stun effect by 20%
- Variant 1:
- -35% damage (was -40)
- Variant 2:
- -25% damage
- -20% health (was -25)
Maps
- cp_5gorge
- Changes to the mid arena:
- Raised cap and connected it to the surrounding space via two bridges
- Added cover on the each side of the main door entrance
- Fully connected the upper catwalk ring
- Fixed missing clips on BLU's upper observation room
- Reduced the amount of health and ammo in the pit
- Clipped the ceiling so the dome edge doesn't snag players
- Reduced defender spawn when on a final cap
- cp_granary
- Tweaks to the new platforms by the ramproom:
- Extended the length of the platforms
- Made the light models above the platforms symmetrical for RED/BLU
- Made the height of the BLU woodpile near the new platform the same height as RED (for scouts)
- More playerclips to ease snagging on trim geometry
December 3, 2010
General
Maps
- cp_5gorge
- Fixed broken environment maps.
See also
- Patches – game updates to standard Team Fortress 2