Talk:Projectiles

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Revision as of 01:01, 15 February 2024 by Hiffan (talk | contribs) (Potential corrections and things to look into: new section)
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Potential corrections and things to look into

Hello, I have some ideas on things to potentially change on this page.

"The damage of the projectiles that are fired from the Demoman's weapons (after five seconds, in the case of stickybombs), the Flare Gun, the Detonator, the Manmelter and the Huntsman are not affected by distance; however, the Crusader's Crossbow has an inverted damage falloff (which means damage and healing increase by distance)." I think a few things should be changed for clarity.

I believe the damage of the projectiles from the Flying Guillotine, The Sandman, The Wrap Assassin, and The Scorch Shot are also unaffected by distance. The Fortified Compound is also unaffected but since it's a reskin of The Huntsman I don't know if that's something that should be clarified. The Crusader's Crossbow is also unaffected by damage falloff, and it does not have an inverted damage falloff. Instead, its base damage scales with distance. Meanwhile, The Loose Cannon's damage is affected by distance.

All of this is evidenced by each weapon's damage information on their respective pages.

It might be worth adding another column to the projectiles table at the bottom of the page that indicates if the projectile's damage is affected by distance. For example, the Grenade Launcher and Flare Gun would be marked Yes, the Rocket Launcher and Pomson 6000 marked No, and Mad Milk and Jarate marked n/a. Footnotes can be added for specific details (like The Crusader's Crossbow's base damage quirk).


On another note, I think the flames from the Pyro's flamethrowers' are considered projectiles, but they're so different compared to all other projectiles in the game that I believe they deserve their own page. Maybe some key information could be added to the Flames section and the redirect to Fire should be expanded on? Some info on the flames can be found in this Reddit thread.


Honestly I think information on how distance affects damage (both hitscan and projectile) might merit its own page too. I know the distance modifier is mentioned on the page for Damage, but since more detail could be added on the modifier, plus the damage page talks about more than just the modifier, that section could be linked to a larger page talking about it.

What do you guys think? Hiffan (talk) 01:01, 15 February 2024 (UTC)