Heavy weapons (competitive)
The community competitive scene changes frequently. Some or all info may be outdated.
Primary Weapons
All of the Heavy's Miniguns suffer from damage falloff at long range. For each unit of ammo consumed, four shots are fired.
Minigun
The stock Minigun deals immense close range damage, but comparatively little at long range. The Iron Curtain has the same stats as the Minigun.
Weapon | Damage | Critical Damage | Function Times | Special |
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Minigun |
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Below is a table displaying the availability of the Minigun in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Minigun |
Allowed |
Natascha
The Natascha has a 30% increased spin-up time, deals 25% deals reduced damage, and slows down targets being hit.
Below 50% health, it provides the Heavy with 20% damage resistance while spun up.
Weapon | Damage | Critical Damage | Function Times | Special |
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Natascha |
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Below is a table displaying the availability of the Natascha in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Natascha |
Banned |
The Brass Beast
The Brass Beast deals increased damage at a cost of mobility. It has an increased spin-up time, and a decreased move speed while spun up.
Below 50% health, it provides the Heavy with 20% damage resistance while spun up.
Weapon | Damage | Critical Damage | Function Times | Special |
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Brass Beast |
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Below is a table displaying the availability of the Brass Beast in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Brass Beast |
Allowed |
Tomislav
The Tomislav has a 20% decreased spin-up time, 20% increased accuracy, and makes no noise while spun-up.
It fires slower than the stock Minigun, but deals the same damage per bullet.
Weapon | Damage | Critical Damage | Function Times | Special |
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Tomislav |
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Below is a table displaying the availability of the Tomislav in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Tomislav |
Allowed |
Huo Long Heater
The Huo-Long Heater surrounds the Heavy in a ring of fire while deployed. It does 10% less damage to non-burning players, and 25% more damage to burning players. The fire deals normal flamethrower damage and afterburn. It consumes an extra 4 ammo per second while spun up.
Weapon | Damage | Critical Damage | Function Times | Special |
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Huo Long Heater |
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Below is a table displaying the availability of the Huo-Long Heater in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Huo-Long Heater |
Allowed |
Primary Weapon Usage
The stock Minigun deals consistent damage at short and medium range. The Brass Beast is best used on defense when the Heavy can sit still and not move as much. The Natascha deals best with flanking Scouts, thanks to its slow down ability. The Tomislav allows the Heavy to react more quickly, deal more damage at medium range, and allows for easier ambushing. The Huo-Long Heater can be useful if your team is running a Pyro, or if the opposing team has a Spy.
However, as the stock Minigun is the only available Minigun in most leagues, it is the most commonly used.
Secondary Weapons
The Heavy may either select a Shotgun as his secondary, for increased damage, or a lunchbox item to deal with more specialized situations. Note that Lunchbox items are banned in many competitive leagues.
Shotgun
The stock Shotgun deals consistent short to medium range damage and requires no spin-up time, making it ideal to fend off an enemy if the Heavy isn't spun-up.
Weapon | Damage | Critical Damage | Function Times | Special |
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Shotgun |
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Below is a table displaying the availability of the Shotgun in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Shotgun |
Allowed |
The Family Business
The Family Business is a Shotgun with an increased magazine, but reduced damage.
Weapon | Damage | Critical Damage | Function Times | Special |
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Family Business |
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Below is a table displaying the availability of the Family Business in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Family Business |
Allowed |
The Panic Attack
Compared to the default Shotgun, the Panic Attack fires 30% faster, reloads 50% faster and deploys 50% faster. In addition, as the user's health decreases, the weapon's firing rate and spread both increase, firing faster shots at lower accuracy when at low health.
Weapon | Damage | Critical Damage | Function Times | Special |
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Panic Attack |
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Below is a table displaying the availability of the Panic Attack in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Panic Attack |
Allowed |
The Sandvich
The Sandvich is a Heavy secondary which allows the Heavy to provide healing both to the team and for himself. Upon primary fire, the Heavy consumes the Sandvich, allowing him to heal for 300 health. The Heavy is rendered immobile during consumption, leaving him very vulnerable.
On alt-fire, the Sandvich is thrown, allowing teammates (or opposing players!) to be healed for half their health on pick-up. If the Heavy is killed with the Sandvich active, opposing players can pick it up to heal themselves.
The Robo Sandvich and the Festive Sandvich have the same stats as the normal Sandvich.
Weapon | Damage | Critical Damage | Function Times | Special |
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Sandvich |
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N/A |
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Below is a table displaying the availability of the Sandvich in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Sandvich |
Allowed |
The Dalokohs Bar
The Dalokohs Bar is another lunchbox item, which provides slow but steady healing for the Heavy. It can be eaten many times in a row, and provides the heavy with 100 points of health, and increases his maximum health by 50 for 30 seconds. It drops on death akin to the Sandvich.
The Fishcake has the same stats as the Dalokohs Bar.
Weapon | Damage | Critical Damage | Function Times | Special |
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Dalokohs Bar |
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N/A |
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Below is a table displaying the availability of the Dalokohs Bar in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Dalokohs Bar |
Allowed |
Buffalo Steak Sandvich
When eaten, the Buffalo Steak Sandvich increases the Heavy's speed and grants Mini-crits, but limits the Heavy to melee only. The Heavy will take 25% more damage from all sources while the effect is active. It can be thrown, and drops on death akin to the Sandvich.
Weapon | Damage | Critical Damage | Function Times | Special |
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Buffalo Steak Sandvich |
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N/A |
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Below is a table displaying the availability of the Buffalo Steak Sandvich in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Buffalo Steak Sandvich |
Banned |
The Second Banana
The Second Banana is a lunchbox item for the Heavy. It functions similiarly to the Sandwich: using primary fire will make the Heavy consume it, healing up to 200 health. It charges faster than the sandwich, taking 11 seconds instead of 30. Additionally, it functions as a small health kit when dropped. When the Heavy is at full health, the Second Banana can be eaten repeatedly without recharging.
Weapon | Damage | Critical Damage | Function Times | Special |
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Second Banana |
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N/A |
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Below is a table displaying the availability of the Second Banana in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Second Banana |
Allowed |
Secondary Weapon Usage
The stock Shotgun deals strong damage and is a quick substitute for the Minigun at close range. The Family Business fills a similar role, with the emphasis being on the increased magazine size, allowing the heavy to provide more spread out damage over time. The Panic Attack can be used in a way similar to the Shotgun, with the caveat of having to reload for each burst of fire.
The lunchbox items all have varying uses, with the Sandvich healing the most health, the Dalokohs Bar being useful for faster healing and buffed health, and the Buffalo Steak Sandvich having use for strong melee damage with increased mobility.
Heavies tend to use the Sandvich for its massive healing capability, but with a confident Medic, the Shotgun or Family Business can be more useful.
Melee Weapons
The Heavy rarely uses his melee weapons, but some of them can have an effect on his gameplay. The Heavy's stock Fists, Apoco-Fists, and Holiday Punch perform the High Noon taunt, which can take out an unsuspecting enemy at range.
Fists
The stock Fists are rarely useful, as they provide no special effects for the Heavy. They can be used if the Heavy is low on ammo, but the stock Shotgun deals more consistent damage.
The Apoco-Fists have the same stats as the stock Fists, except that they gib on a kill with a critical punch. The Holiday Punch has the same stats as the stock Fists, except that critical hits deal no damage, and make the opponent laugh. Any punch within a 180º backstab radius will crit.
Weapon | Damage | Critical Damage | Function Times | Special |
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Fists |
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Below is a table displaying the availability of the Fists in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Fists |
Allowed |
Killing Gloves of Boxing
The Killing Gloves of Boxing, commonly abbreviated K.G.B., grant the Heavy a five second critical buff on kills with the item. This effect is best used with the Shotgun, Family Business, or the K.G.B. themselves, as spin-up time may waste this buff. They have a slower firing rate, but deal identical damage to the stock Fists.
Weapon | Damage | Critical Damage | Function Times | Special |
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Killing Gloves of Boxing |
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Below is a table displaying the availability of the Killing Gloves of Boxing in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Killing Gloves of Boxing |
Allowed |
Gloves of Running Urgently
Commonly abbreviated G.R.U., the Gloves of Running Urgently allow the Heavy to run at a relatively higher speed. The G.R.U. holsters 50% slower, and cause the Heavy's max health to drain while active and slowly regenerating after switching away to another weapon.
Weapon | Damage | Critical Damage | Function Times | Special |
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Gloves of Running Urgently |
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Below is a table displaying the availability of the Gloves of Running Urgently in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Gloves of Running Urgently |
Allowed |
Warrior's Spirit
The Warrior's Spirit deals 30% more damage than the default Fists, and also returns 50 health to the Heavy upon a successful kill. However, while active, they cause the Heavy to take 30% more damage from all sources.
Weapon | Damage | Critical Damage | Function Times | Special |
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Warrior's Spirit |
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Below is a table displaying the availability of the Warrior's Spirit in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Warrior's Spirit |
Allowed |
Fists of Steel
The Fists of Steel gives the Heavy 40% ranged damage reduction while active, but double damage from all melee weapons. It also increases his weapon switch time to other weapons by 100%.
Weapon | Damage | Critical Damage | Function Times | Special |
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Fists of Steel |
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Below is a table displaying the availability of the Fists of Steel in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Fists of Steel |
Banned |
Eviction Notice
While the Eviction Notice is the active weapon, the Heavy moves 15% faster, and takes 20% more damage from all damage sources. The weapon also has a 50% shorter attack interval than the Fists and gives a 3-second speed boost on hit. They deal 60% lower damage than the stock Fists.
Weapon | Damage | Critical Damage | Function Times | Special |
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Eviction Notice |
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Below is a table displaying the availability of the Eviction Notice in the Global 6v6 Whitelist.
Weapon | Global 6v6 Whitelist |
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Eviction Notice |
Allowed |
Melee Weapon Usage
Heavies tend not to use their fists in combat. The G.R.U. are often used when not banned since it can increase the speed of the Heavy greatly. The K.G.B. can pair well with the Tomislav, when available, or the Shotgun. The Warrior's Spirit allows higher melee damage and can provide a health boost on kills. The Eviction Notice can quickly deal chip damage while letting the Heavy move slightly faster. The Fists of Steel can help tank damage, but make the Heavy very weak to any melee attack. The Holiday Punch is more of a gimmick weapon, as it loses the damaging power of critical hits, but gains a stunning effect through the forced taunt on critical hits or attacks from behind; enemies can still be finished off by normal punches, teammates, or other means of damage.
Heavies most often use the Fists of Steel, the Eviction Notice, or the G.R.U., when available. If these items are banned, they will most often use the Fists. The K.G.B. and Holiday Punch have situational uses, as crits or stuns can both be highly beneficial.
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