Item quality

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Hmmm, have a gander at this little beauty.
The Sniper

Items can be found in different qualities, or rarities. The quality of an item alters the colour of its displayed name and often affects its perceived trade value.

The names of item qualities, and the term "quality" itself, are derived from the game files.

Normal items

Backpack Scattergun.png

Scattergun
Level 1 Scattergun

Normal items are also called 'stock' items. These are the standard weapons that all players start with and are not stored in the backpack. Therefore they are the only available weapons if the game cannot connect to Steam. Unique variants of these items can be made by using a Name Tag or Description Tag with a Normal weapon, which are seen by checking the "Show Stock Items" box in the backpack view.

Unique items

Backpack Degreaser.png

The Degreaser
Level 10 Flame Thrower
65% faster weapon switch
-25% burn damage

Unique items are items which can be purchased from the Mann Co. Store, dropped randomly through gameplay, obtained through achievements or crafted. As such, Unique is regarded as the "default" quality for items.

Vintage items

See also: Vintage quality distribution
Backpack Natascha.png

Vintage Natascha
Level 5 Minigun
On Hit: 100% chance to slow target
-25% damage done
30% slower spin up time

Vintage items are items that were obtained before the release of the Mann-Conomy Update. Most existing Unique items were changed to Vintage items in order to increase their appeal in trading. However, they bear no difference other than their blue name and a "Vintage" prefix. Some items were excluded and not changed to Vintage items, such as badges, promotional items, and holiday items; in some cases these items that have been returned to users by Steam support are incorrectly assigned Vintage quality.

Genuine items

Backpack Sun-on-a-Stick.png

Genuine Sun-on-a-Stick
Level 10 RIFT Mace
100% minicrits vs burning players
-15% damage done
Spiky end goes into other man.

Genuine items were introduced alongside the Sun-on-a-Stick and Sharpened Volcano Fragment as a part of the RIFT promotion for those players who pre-ordered before March 1, 2011. The Genuine quality is used to distinguish versions obtained through the promotion from their crafted counterparts.

Unusual items

See also: Unusual quality distribution
Backpack Napper's Respite.png

Unusual Napper's Respite
Level 0 - 100
Effect: Circling Heart
After a long day of burning scouts.

Unusual hats

See also: Hats, Unusual effects

Unusual hats are hats with particle effects attached to them.

Currently, the only methods of obtaining an Unusual hat are by unlocking a Mann Co. Supply Crate with a Mann Co. Supply Crate Key, or by trading for one. Unusual versions of the unique hats contained in Festive Winter Crate could also be obtained by unlocking the crate with a Festive Winter Crate Key during the Australian Christmas event.

Crafting together two Unusual hats will not produce an Unusual hat in return; it will simply produce a Unique hat.

Scream Fortress Update

Main article: Scream Fortress

Two new Unusual items were introduced with this update: the Haunted Metal Scrap and the Horseless Headless Horsemann's Headtaker. Besides having the Unusual quality attached to it, the Horseless Headless Horsemann's Headtaker has no discerning attributes from the Eyelander.

Community items

See also: List of Community weapon owners, List of Wiki Cap owners
Backpack Medi Gun.png

Community Medi Gun
Level 50 Medi Gun
Given to valuable Community Contributors
Effect: Community Sparkle

( Not Tradable or Usable in Crafting )

Community items are special items given by Valve to individuals who have made significant, valuable contributions to the Team Fortress 2 community. Community items have the Community Sparkle particle effect attached and an attribute with a description string set to "Given to valuable Community Contributors". Additionally, those derived from the stock weapons receive an additional boost to their Phong shading exponent, resulting in the weapon having a more glossy appearance.

Self-Made items

See also: List of Self-made item owners
Backpack Dalokohs Bar.png

Self-Made Dalokohs Bar
Level 50 Lunch Box
Adds +50 max health for 30 seconds.
Effect: Community Sparkle
I made this!

( Not Tradable or Usable in Crafting )

Self-Made items are special versions of community-made items that are given to the contributors who created them. Like Community items, they have the "Community Sparkle" particle effect attached and an attribute with a description string set to "I made this!". See the Contribution page for when the items were added in-game.

Valve weapons

Backpack Rocket Launcher.png

Valve Rocket Launcher
Level 100 Rocket Launcher
+1009900% damage done
+109900% clip size
+75% faster firing speed
On Hit: +250 health
On Kill: 10 seconds of 100% critical chance
+50% projectile speed
+100% faster move speed on wearer
Effect: Flying Bits

( Not Tradable or Usable in Crafting )

Valve weapons are alternate versions of regular weapons given to Valve employees. All Valve weapons are Level 100. These weapons also have a special particle effect attachment called Flying Bits. Because of their nature as developer weapons, certain Valve items possess stacked item attributes as seen in the backpack example; however, these attributes are not a requirement of the Valve quality. The Valve weapon shown in the backpack example is Robin Walker's Rocket Launcher. It can be seen here.

Item name colors

Color Quality Name Example
#B2B2B2 Normal Scattergun
#FFD700 Unique The Degreaser
#476291 Vintage Vintage Natascha
#4D7455 Genuine Genuine Sun-On-A-Stick
#8650AC Unusual Unusual Napper's Respite
#70B04A Community Community Medi Gun
Self-made Self-Made Dalokohs Bar
#A50F79 Developer Valve Rocket Launcher

Unused colors

Color Quality Name Example
#8D834B Rarity2 Rarity2
#CF6A32 Rarity3 Rarity3
#00FF00 Customized Customized

Notes

  • A Spy disguised as a person with items that have attached particle effects currently does not reproduce the particle attachment.
  • Particle effects that are attached to an item will not be visible to the player wielding it in first-person view.

See also