User:GrampaSwood/DFT
This project's main goal is to standardise the Damage and Function Times between pages. The following pages feature a weapon's damage and function times:
- Individual weapon page
- Class page
- Community strategy
- Weapons page
These values gathered here will eventually be transferred to a Dictionary entry, but this will simply serve as a basis. If the weapon's attributes, bugs section, and intro do not mention a hidden attribute, the stats will only be based on the those of the Stock variant.
For example, if the Shotgun page says the reload speed for Heavy is 0.87 s for the first reload, but the Family Business mentions it being 1.0 s. Check the Family Business' attributes (through the items_game.txt
), check the Bugs section, and the intro section. If none of these mention a lower reload speed, then the reload speed values for the Shotgun will be taken.
It's highly likely that I will be recording some videos to determine attack intervals, reload speeds, etc. These videos will be recorded at 60 FPS on 2Fort and have a frame counter at the bottom, divide this counter by 60 at the end and you have the accurate amount of seconds it takes. I will be posting these reference videos on each individual page, but they will not be anywhere on mainspace articles.
For the sake of simplicity, I will round the number to the nearest double digits, unless somehow relevant. For example, 4.3875 per tick is unnecessarily precise. The Wiki is for documenting Team Fortress 2, but it's not here for extreme technical precision at the cost of readability.
Recreating it yourself
First off, sv_cheats 1
, hud_damagemeter 1
in console. tf_use_fixed_weaponspreads 1
for the most consistent results.
Medium range
The medium range calculations are based on the following situation:
- Go to 2Fort.
- Spawn a bot using
bot -class Scout -targetdummy -name Scout
. bot_teleport Scout -185 -1450 290 2.022646 179.384399 0.000000
.- Teleport yourself to
setpos -886 -1450 297;setang 1.658607 -0.320244 0.000000