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Granary (Arena) strategy.
General
- Aside from the boxes, there is very little cover on this map. Staying mobile is an imperative.
- By jumping from the catwalk you can get on top of the storage crates. This method can be useful for Spies and Pyros trying to get behind the enemy and catch them in a surprise attack from the rear.
- When fighting around the point, use the containers to gain a height advantage. As a Demoman or Soldier you can Sticky jump or Rocket jump up to them. Even if you cannot explosive jump, (Snipers for instance are useful there) you can still get on the containers by jumping from the balcony ramps.
- The containers are not parallel to one another, so you can avoid fall damage by landing on the edge of one container, then the floor. This is helpful for Spies to avoid taking unneeded damage.
- The Sandman can be very useful here. Try to negate the height advantage of enemies in the central area by rendering them defenceless with a Sandman ball. The Flare Gun can also be used in a similar capacity.
- The containers are very useful for soldiers as they offer the high ground against people on the Control point
- As a Demoman, Make good use of Sticky Bombs by placing them behind doorways for unsuspecting enemies.
- This map is much more Engineer-friendly than a lot of other Arena maps. Making a small base with a Dispenser and Sentry Gun on your side of the map can give your team a point to fall back on in times of struggle, as well as support those who are temporarily retreating from the frontlines.
- As a Spy, Using the Cloak and Dagger is good for staying on the containers until you see an enemy run by; You should then jump off and proceed to Backstab them.
See Also