Director's Vision
“ | Steady, steady!
Click to listen
— The Sniper trying to set a camera up to record something.
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The Director's Vision is an unlockable taunt for all classes. When executed, the player puts their arms out and forms a square with their fingers.
Related Achievements
Replay Achievements
Star of My Own Show Spend some time editing a replay. Reward: Director's Vision |
Demonstration
Gallery
Pyro, "normal pose"
Bugs
- Should a player use the Director's Vision while holding a food item that can be activated through the taunt button, it will be consumed without activating its effect.
- Players can taunt as an Engineer while carrying buildings.
- Taunting as a Medic while having the Amputator equipped will heal all nearby teammates.
- Taunting as a Medic while having the Kritzkrieg equipped will heal yourself.
- Taunting as a Heavy while having the Warrior's Spirit or Fists of Steel equipped will cause his fingers to clip.
- Reloading your Rocket Launcher as a Soldier while using the Director's Vision will cause a rocket to appear and disappear in his left hand once for each rocket he reloads.
Trivia
- The Pyro is the only class that possesses separate animations for the taunt. One somewhat feminine, another more masculine, adding further ambiguity to the Pyro's gender.
- This is a common film gesture that is often stereotypically attributed to directors and photographers. By placing one's index finger against the opposing thumb on both hands, a natural square is created that mimics the widescreen aspect ratio of film. When placing this "square" over a prospective scene or event, one then can imagine or explain how the scene would look to a viewer if filmed or photographed, whilst keeping note of what may get cut off on the sides.
- Some of the classes use a different method of the gesture in which both thumbs oppose each other and the index fingers are parallel.
- It is possible to reenact the outdated "Taunt switch" glitch by selecting a weapon and simultaneously switching it and pressing the action key.
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