User:Violencejr123/Trading guide

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Revision as of 03:23, 17 July 2011 by MassacreJr (talk | contribs) (Just one more and I'm finished with this poopin laptop likes to turn off by it self.)
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Introduction

Hello and welcome to my trading guide. I'm making this page to clarify prices and what you should and should not do. If this guidance doesn't help, use this page. Please note that some of these information might be wrong and/or outdated when new updates come along. It is not recommend that you read this guide, it was just to help name the price of items.

Unique Items
Backpack Degreaser.png

The Degreaser
Level 10 Flame Thrower
65% faster weapon switch
-25% burn damage

Backpack Batter's Helmet.png

Batter's Helmet
Level 0 - 100
You'll be batting a thousand (skulls in) when you don this red piece of plastic!

Here are two examples of a unique item. They can be earned by the Item drop system , Purchase and Crafting. Basically any item you get, will be unique quality. These items are worth less than the vintage quality, which you will learn about in below this page. Unique weapons are worth about another random weapon but, it depends what weapons they are. If it was from the Australian Christmas update, they are worth about 1 scrap. If the weapons were from the Über Update update, they are worth about 2 scraps-1 reclaimed metal. Unique Hats are worth less than the vintage quality. These unique hats can go for about 1 refined to 10 refined depending on the hat (For example, Mining light goes for about 1 refined 2 reclaimed or 1.66 refined, Whilst a Villain's Veil can go for about 10 refined or 4 keys). Mann Co. Supply Crate Keys are about 2.33 refined or 2 refined + 1 reclaimed. Keys can raise in price and they were once 1 refined before.

Vintage Items
Backpack Natascha.png

Vintage Natascha
Level 5 Minigun
On Hit: 100% chance to slow target
-25% damage done
30% slower spin up time

Backpack Hound Dog.png

Vintage Hound Dog
Level 0 - 100
Your opponents will be all shook up when they see these sweet shades and coif.

These items are vintage quality. The only thing that changes is that the text is blue. You could only get it if you got an item(s) before the Mann Conomy Update. They are worth more than unique because they can't be awarded to players only in trading. A unique Hound Dog would go for about 2-3 refined, but a vintage Hound Dog can easily go for about 5-7 refined. This is quality is rare this is the reason for high pricing. Vintage weapons can go for about 1.5 scrap depending on what weapon it is. A vintage crit-a-cola goes for about 0.66-1 refined. The reason for that was because of the fact that back then, crit-a-cola wasn't drop able and didn't had a specific crafting recipe, therefore it being the rarest vintage weapon in the game. Lo-Fi Longwave were vintage quality even though being release in June, but are not tradable.

Genuine Items
Backpack Sun-on-a-Stick.png

Genuine Sun-on-a-Stick
Level 10 RIFT Mace
100% critical hit vs burning players
-25% damage done
Spiky end goes into other man.

Backpack Hero's Tail.png

Genuine Hero's Tail
Level 1 - 100
Possibly the result of pigmentation loss due to horrible experiments. Possibly a mop of some kind.

Genuine Items have a dark green text and are worth more than vintage items depending. A genuine Maul can go for about 1 bills - 1 buds. They are worth so much cause they are more rare than vintage quality in most cases. They can only be awarded for those who pre-order or buy a certain game before a certain date. Like a Genuine Hero's Tail as showed on the right side, can go for as muchs as 8-10 refined, but a Genuine Conjurer's Cowl can go for about 3-5 refined due to it being only a $1 dlc therefore more people buying it making it a common item.

Unusual Items
Backpack Napper's Respite.png

Unusual Napper's Respite
Level 0 - 100
Effect: Circling Heart
After a long day of burning scouts.

Backpack Horseless Headless Horsemann's Headtaker.png

Unusual Horseless Headless Horsemann's Headtaker
1 - 100
No random critical hits
-25 max health on wearer
Cursed by dark spirits similar to those that dwell within the Eyelander.

Unusual quality is a purple color and it depends on how to get them. Unusual hats can only be unbox by crates and have effects. Flies tend to go for about 3-4 buds depending on the hat. Confetti can usually go for about 1.5-3 buds depending on the hat. TF2 logo & Peace logo can go for about 2.5-4 buds depending on the hat. Vivid Plasma & Searing Plasma can go for about 4-7 buds depending on the hat. Ghost can go for about 6-9 buds depending on the hat. Green Energy & Purple Energy can go for about 7-10 buds depending on the hat. Scorching Flames can go for about 8-12 buds depending on the hat. Burning Flames can go for about 9-15 buds depending on the hat. Sunbeams can go for about 8-10 buds depending on the hat. You can as well get an unusual weapon, but you can the only unusual weapon is a [[Horseless Headless Horsemann's Headtaker. Whilst it has a long name, it is the only weapon that can be unusual but doesn't have an effect. A dirty one can go for about 2-3 refined and a clean one can go for about 3-5 refined.