Heavy weapons (competitive)
The community competitive scene changes frequently. Some or all info may be outdated.
Contents
Primary Weapons
Minigun
The Minigun is a very powerful weapon that is capable of doing an immense amount of damage at close range. It can also knock back rocket and sticky jumping Soldiers and Demomen. This is a very useful trait for a gun to have and it is very useful as it helps the Heavy to defend the point. A good example of this is on point C of Gravelpit, by standing on the point the heavy can deny the point to jumping Soldiers and Demomen.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Minigun |
Point-Blank: 13/hit (avg 54) 512u: 9/hit 1024u+: 5/hit |
Critical: 27/hit (P-B avg 108) Point-Blank MiniCrit: 18/hit (avg 73) 512u+ MiniCrit: 12/hit |
Attack: 0.1s Windup: 0.84s Winddown: 1.13s |
Fires 4 bullets for every use of 1 ammo. If unfired in the past 1.25 seconds, 1 bullet has perfect accuracy. |
Natascha
Natascha trades damage for the ability to slow down enemies, this makes it easier to kill Scouts as it removes their primary advantage over Heavies, it can also 'freeze' jumping Soldiers and Demomen in midair as the slowdown slows their fall as well. This minigun is banned in all major leagues though.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Natascha |
Point-Blank: 10/hit (avg 40) 512u: 7/hit 1024u+: 4/hit |
Critical: 20/hit (P-B avg 80) Point-Blank MiniCrit: 14/hit (avg 54) 512u+ MiniCrit: 9/hit |
Attack: 0.1s Windup: 1.16s Winddown: 1.13s |
Banned or restricted in most leagues. Slows on hit. 30% slower spin up time. Fires 4 bullets for every use of 1 ammo. If unfired in the past 1.25 seconds, 1 bullet has perfect accuracy. |
The Brass Beast
The Brass Beast trades mobility for 20% more damage, due to the slower movement speed it means that it is even easier for Snipers to headshot you. The Brass Beast is currently banned in the vast majority of leagues.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Brass Beast |
Point-Blank: 16.2/hit (avg 65) 512u: 10.8/hit 1024u+: 5.4/hit |
Critical: 32.4/hit (P-B avg 129.6) Point-Blank MiniCrit: 22/hit (avg 87.6) 512u+ MiniCrit: 14.6/hit |
Attack: 0.1s Windup: 1.305s Winddown: 1.13s |
Banned or restricted in most leagues. +20% damage done 50% slower spin up time -60% slower move speed while deployed |
Primary Weapon Usage
Seeing as the Minigun is the only weapon that is allowed in all leagues it is the best option. Also, whilst the Natascha might sound good because it makes it easier to aim, if you are going to play as a Heavy you should have decent aim with him.
Secondary Weapons
The Shotgun
The Shotgun is the vanilla secondary weapon for the Heavy, it is a useful weapon to use when you are moving from place to place as it doesn't have a spin up time. The only problem with the Shotgun is that most of the time the Heavy will be using his Minigun and won't really need to use it. It is overshadowed by the other secondary unlocks such as the Sandvich.
Weapon | Damage | Critical Damage | Function Times | Special |
---|---|---|---|---|
Shotgun |
Point-Blank: 90 512 units: 6/hit, avg 6 hits Over 1024 units: 3/hit |
Critical: 18/hit (max 180) Point-Blank Mini-Crit: 121 Over 512 units Mini-Crit 8/hit |
Attack: 0.625s Reload Start: 1.0s Reload More: 0.5s |
Affected by fixed weapon spread (1 extra pellet at center). |