Heavy weapons (competitive)

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This article is for competitive play, based on the standard community competitive format.
The community competitive scene changes frequently. Some or all info may be outdated.


Primary Weapons

Minigun

Minigun IMG.png

The Minigun is a very powerful weapon that is capable of doing an immense amount of damage at close range. It can also knock back rocket and sticky jumping Soldiers and Demomen. This is a very useful trait for a gun to have and it is very useful as it helps the Heavy to defend the point. A good example of this is on point C of Gravelpit, by standing on the point the heavy can deny the point to jumping Soldiers and Demomen.

Weapon Damage Critical Damage Function Times Special
Minigun
Minigun IMG.png
Point-Blank: 13/hit (avg 54)
512u: 9/hit
1024u+: 5/hit
Critical: 27/hit (P-B avg 108)
Point-Blank MiniCrit: 18/hit (avg 73)
512u+ MiniCrit: 12/hit
Attack: 0.1s
Windup: 0.84s
Winddown: 1.13s
Fires 4 bullets for every use of 1 ammo.
If unfired in the past 1.25 seconds, 1 bullet has perfect accuracy.

Natascha

Natascha.png

Natascha trades damage for the ability to slow down enemies, this makes it easier to kill Scouts as it removes their primary advantage over Heavies, it can also 'freeze' jumping Soldiers and Demomen in midair as the slowdown slows their fall as well. This minigun is banned in all major leagues though.

Weapon Damage Critical Damage Function Times Special
Natascha
Natascha.png
Point-Blank: 10/hit (avg 40)
512u: 7/hit
1024u+: 4/hit
Critical: 20/hit (P-B avg 80)
Point-Blank MiniCrit: 14/hit (avg 54)
512u+ MiniCrit: 9/hit
Attack: 0.1s
Windup: 1.16s
Winddown: 1.13s
Banned or restricted in most leagues.
Slows on hit.
30% slower spin up time.
Fires 4 bullets for every use of 1 ammo.
If unfired in the past 1.25 seconds, 1 bullet has perfect accuracy.

The Brass Beast

Brass Beast.png

The Brass Beast trades mobility for 20% more damage, due to the slower movement speed it means that it is even easier for Snipers to headshot you. The Brass Beast is currently banned in the vast majority of leagues.

Weapon Damage Critical Damage Function Times Special
Brass Beast
Brass Beast.png
Point-Blank: 16.2/hit (avg 65)
512u: 10.8/hit
1024u+: 5.4/hit
Critical: 32.4/hit (P-B avg 129.6)
Point-Blank MiniCrit: 22/hit (avg 87.6)
512u+ MiniCrit: 14.6/hit
Attack: 0.1s
Windup: 1.305s
Winddown: 1.13s
Banned or restricted in most leagues.
+20% damage done
50% slower spin up time
-60% slower move speed while deployed

Primary Weapon Usage

Seeing as the Minigun is the only weapon that is allowed in all leagues it is the best option. Also, whilst the Natascha might sound good because it makes it easier to aim, if you are going to play as a Heavy you should have decent aim with him.

Secondary Weapons

The Shotgun

Shotgun IMG.png

The Shotgun is the vanilla secondary weapon for the Heavy, it is a useful weapon to use when you are moving from place to place as it doesn't have a spin up time. The only problem with the Shotgun is that most of the time the Heavy will be using his Minigun and won't really need to use it. It is overshadowed by the other secondary unlocks such as the Sandvich.

Weapon Damage Critical Damage Function Times Special
Shotgun
Shotgun IMG.png
Point-Blank: 90
512 units: 6/hit, avg 6 hits
Over 1024 units: 3/hit
Critical: 18/hit (max 180)
Point-Blank Mini-Crit: 121
Over 512 units Mini-Crit 8/hit
Attack: 0.625s
Reload Start: 1.0s
Reload More: 0.5s
Affected by fixed weapon spread (1 extra pellet at center).