더스트보울

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< Dustbowl
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Dustbowl
TF2 Dustbowl Map.jpg
기본 정보
Variants: 훈련 모드
제작: 알 수 없음
맵 정보
환경: Desert
설정: Daylight, sunny
맵 사진
Loading screen photos.
맵 전경
Dustbowl overview.png
난 불타고 있어.
엔지니어 사막의 열기 위에서

더스트보울공격/수비 점령 지점 맵입니다, 그리고 이것은 같은 이름의 팀 포트리스 클래식 맵의 후속작으로 새로 만든 것입니다. 이것과 또한 그라벨 핏팀 포트리스 2 의 첫번째 공격/수비 점령 지점 맵들이며 게임이 출시될 때 있던 6개의 초기 맵들 중 하나입니다. 더스트보울은 트레이닝 모드의 제작에 쓰인 유일한 맵입니다.

더스트보울에서, 공격자인 블루의 목표는, 이 맵에서 이기기 위하여 모든 스테이지의 시리즈를 이기는 것입니다. 각 스테이지에서 공격자들은 반드시 A와 B 두개의 레드 방어자들이 방어중인 점령 지점을 장악해야 합니다. 지점 A는 공격자들이 B를 장악하기 전에 반드시 장악되야만 합니다. 시간 제한은 모든 지점들이 각각 장악될때마다 증가될것이며, 한번 점령된 지점은 잠기게 되어 방어자들은 그 지점을 탈환할 수 없습니다.

모든 공격/수비 맵과 같이, 레드팀이 방어자가 될 때 블루팀은 공격자가 됩니다. 이집트고지 는 더스트보울과 같은 디자인을 공유합니다.

소개 영상

목표

블루팀은 게임에서 이기기 위해 모든 3개의 스테이지에 있는 각각 두개의 A, B 포인트를 공격하여 반드시 장악해야 합니다. 레드팀은 반드시 블루팀이 그들의 목표를 달성하는것을 막아내야 합니다.

지역

주석: 모든 시점은 블루팀이 부활 지점을 나온 후의 시점입니다.

스테이지 1, 지점 A

스테이지 1 세부 사항.
더스트보울, 첫번째 스테이지, 지점 A
더스트보울, 첫번째 스테이지, 지점 B

점령 지점 A는 왼쪽에 있는 작은 건물 안에 있습니다.

  • 공격자들의 부활지점: 3개의 출구가 -왼쪽, 중앙, 그리고 오른쪽- 있습니다. 방어자들은 부활지점 안으로 공격할 수 있습니다.
  • 협곡: 점령 지점 A의 오른쪽에 있는 뒷문으로 향하는 중앙 부활지점 문으로부터 길게 뻗은 직선의 좁은 길입니다.
  • 중앙 헛간: 대형 회복약과 대형 탄약 상자가 있는 왼쪽 문 근처입니다. 길은 점령 지점 건물의 입구 앞으로 곧장 향해있습니다. 한개의 출입구가 있습니다.
  • 측면 헛간: 중형 회복약과 중형 탄약 상자가 있는 오른편 부활지점 문의 옆입니다. 두개의 출입구가 있습니다.
  • “A” 점령 지점 건물: 대형 회복약과 대형 탄약 상자가 있습니다. 대형 회복약이 있고 점령 지점 B로 통하는 채굴용 터널과 이어져있습니다. 두개의 출입구 외에도 더 높은 창문과 발코니가 있습니다.
  • 출구 왼쪽 터널과 오른쪽 터널, 그리고 (위에있는) 채굴용 터널입니다.

스테이지 1, 지점 B

점령 지점 B는 다시 왼쪽편의 건물 안에 있습니다.

  • 동굴 길들: 두번째 지점으로 가는 3개의 터널 길들이 있습니다.
  1. Second floor from upper Mine Tunnel, leads to one way gate and tyre exit above and to the left of Control point B. Contains medium Health and Ammo Pack.
  2. Ground level from left tunnel behind control point A.
  3. Right tunnel leading to large cave (right cave) with upper an lower level exits. contains a medium Health pack and large Ammo pack.

The bridge leads from the upper exit of the right cave to the one gate.

  • Control point B building: Contains a small Health and Ammo pack.
  • Sniper roof: Located above the defenders' spawn. Is split into two parts connected by the Snipers' bridge, and has a small Health and Ammo pack on one side.
  • Defenders' spawn: The spawn point for the defenders (RED team). It is located underneath the Snipers' roof.

Stage 2, Point A

File:Dustbowl stagetwo.png
Details of stage 2.(Large file)
Dustbowl, second stage, point A
Dustbowl, second stage, point B

The first point is on top of a building on the left (from BLU's perspective).

  • BLU Spawn: This is a small building which opens into the Dugout.
  • Dugout: Two entryways emerge from the spawn, one leading left, and one right. Defenders are free to enter after the setup gates open.
  • Large Shed: On the right hand side are two large Health and Ammo packs. The ladder at the back leads to the roof of the building.
  • Control Point Building: Control point is on top of the second level of the building. The second level has a small hut which contains a large Health and Ammo pack. The first floor has a small, open room facing the BLU spawn with a medium Health and Ammo pack. It has two doorways, and may also be entered through a window and via crates located at the front-left and tires at the rear-left.
  • The Office: At the back of this area. There are two rooms; the one to the right contains a large Ammo and medium Health pack. The second room has a window facing the dugout.
  • Signpost: A large Health pack and a medium Ammo pack are located to the left of The Office.
  • Exits: One on the left and one on the right, both leading to point B.

Stage 2, Point B

The second control point is on a platform next to RED's spawn.

  • The Mining Tunnel: A long narrow tunnel which starts at the back right of the office building.
  • The Double Exits: These two tunnels are located parallel to each other. The left tunnel leads to the double doors, and the right one leads to the double doors or to the gate.
  • The Gate: Far right from the double exits lies a one way gate via another tunnel. There is a large Health pack at the end, near the grate.
  • The Courtyard: The open area right outside the double exits and the exit of the long mining tunnel. It is situated next to the middle building.
  • The Middle Building: A large building in the middle of the Courtyard area. The second floor contains two medium Health and Ammo packs. A ground-level corridor runs through the building which exits on the other side, directly in front of the final control point. There is also a path around the outside, sporting some tall boulders.
  • Control Point B: The control point sits on a platform which is near the defenders' spawn and is accessible by stairs on either side.
  • RED Spawn Building: This is the spawn point for the defending RED team and is behind the control point.

Stage 3, Point A

Details of stage 3.(Large file)
Dustbowl, third stage, point A.
Dustbowl, third stage, point B.

The first control point is on a platform straight across from BLU's exit. RED has a shortcut from one of their spawn rooms to this point. This shortcut is sealed once BLU captures this point.

  • Three Exits: Left, Middle and Right all behind gates that open at the start of the round defenders can then move towards spawn.
  • BLU Spawn: Upon leaving, players can take an immediate right turn and go up a long corridor to the right-hand locked gate, or take either the left or the right stairs. Both will lead to the double gate exits.
  • Loading Dock: A small building containing a large Ammo and small Health pack. The building stands between the gates and the control point and has a wide window which looks toward the double gates.
  • Control point A: Located at the back of the area on a slightly raised platform.
  • The Ledge: A ledge at the end of the defenders' shortcut to control point A. Once the first control point has been taken, the doorway from RED’s spawn is locked.

Stage 3, Point B

The final control point is the base of a launch pad, under a rocket, in the center of RED's base.

  • The Alleys: These are the narrow alleyways that lead from control point A to control point B. They consist of two levels, with the main road having no Health or Ammo packs, and the side rooms on the upper level having some Health and Ammo packs.
  • Downstairs: Side doorway leading down underneath the base and into the valley under control point B area.
  • The Balcony House: Has a bridge over the alley and a small Health and Ammo pack. It faces control point B.
  • The Sniper House: Opposite the Balcony House. Has a medium Health and large Ammo pack on the second level. On the first level, there is a bunker with windows facing down the long alley. There are two doors, one in the alley, the other at the back. These can be accessed from outside by defenders via a tiny ledge.
  • Control point B: This is the final control point for this map and is situated between RED's two spawn exits, underneath a large rocket.
  • RED Spawn: Has exits leading to either side of control point B.
  • Equipment Room: In front of the control point, a long room with an Ammo pack at the front and a medium Health pack in the back. Accessible by stairs.
  • The Valley: Located underneath the final bridge, the Valley has one entrance, and a flight of stairs leading up to the bridge.
Overview of the map.(Large file)

Strategy

See Community Dustbowl strategy

Related Achievements

Achieved.png General

철벽 수비
철벽 수비
Dustbowl에서 점령 지점을 내주지 않고 수비에 성공하십시오.


세계 여행가
세계 여행가
2Fort, Dustbowl, Granary, Gravel Pit, Hydro, Well(CP)에서 각각 한 라운드 전체를 플레이 하십시오.


Update history

October 2, 2007 Patch
  • Fixed players being able to use spectator points in Dustbowl that were not in play.

October 25, 2007 Patch

  • Fixed issues on Dustbowl that could occur when a server emptied in the middle of a round.

December 20, 2007 Patch

  • Now waits until either team wins fully before changing to another map on server timelimit expiring.
  • Teams now score a point per captured control point, rather than per sub round.
  • Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point.
  • Fixed gaps in stage gates that allowed Snipers to kill defenders during setup.
  • Fixed several model and brush perch exploits in stage three.
  • Added stair access to the upper area in stage three after the first cap.
  • Limited line-of-sight at the first control point in stage 3 to remove a griefable Sniper spot.
  • [언급되지 않음] Fixed model exploit in stage one allowing Sentry Gun/Teleporter to be placed behind chain link fence.

December 21, 2007 Patch

  • Fixed the problem with mp_maxrounds not correctly counting the number of rounds for Dustbowl after the scoring change.

February 14, 2008 Patch

  • Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and Sentry Gun fire.
  • Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip.
  • Fixed a gap behind stage 1, cap 1 house.
  • Fixed a high perch on stage 1, cap 1 house roof.
  • Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier).
  • Fixed a few places where rockets/Demoman pipes could pass through non-solid models.
  • Sealed up a gap over stage 1 lower startgate.
  • Clipped off tall windows in stage 3 to prevent Sentry Guns from behind built behind them.

March 20, 2008 Patch

  • Updated Dustbowl with several exploit fixes.

Bugs

  • On the console versions, Snipers and other classes are able to shoot through the grating and pick off enemies (see Differences between platforms).
  • Inside the double gates of BLU spawn at Stage 3 between the two gates, stickies exploded alongside the wall on the outside will kill those standing inside.
  • The projector noise present in the RED final spawnroom plays inconsistently.

Trivia

  • Dustbowl is one of the maps designed after existing Team Fortress Classic maps, the others being 2Fort, Well, and Badlands. The gameplay of the original version was similar to one-sided Capture the Flag, in which one player on the BLU team must take a flag to the RED team's control points, with only one control point per stage.
  • Dustbowl was the map featured in the closing scene of Meet the Heavy, with the same scene featured in Meet the Sandvich. The area featured was the area just outside BLU's spawn on first stage.
  • The Cornwell company logos scattered around the map are a likely reference to Dean Cornwell, an artist who greatly inspired the visual design of Team Fortress 2.[1]
  • The last cap of Dustbowl is featured as a background map in the Xbox 360 version of TF2.

Control Point Timing

All control points have the same capture times.

지점 점령 인원수
모든 점령 지점 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880


See also

Notes and References

  1. Jason Mitchell, Moby Francke, Dhabih Eng, Illustrative Rendering in Team Fortress 2 (2007), retrieved 2010-10-23.