User:Ben590/testingpage

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This is my new testing page!

Now testing my new idea for Community Demoman strategy cleen up!

Roles

  • The Demoman has three roles:

Defense

Tips.
* The classic role for the Demoman is Defense. For example, a Demoman can place Stickybombs on key areas, then switch to the Grenade Launcher to keep enemies at bay. As soon as an enemy walks within the blast radius of the stickies, the Demoman can detonate them for an easy kill.
  • While staying at one choke-point and constantly filling it with sticky-bombs or grenades is effective, it is still essential to survey the capture point constantly for incoming enemies. If you still wish to have the freedom to move around while defending, covering the objective with Stickybombsthis is the way to go.If by chance your Stickybomb Launcher is considered inactive if stickies are placed to defend the objective. The bonus is that the game alerts the player (one way or another) when the objective is under attack or being captured. When this happens, simply detonate the bombs to secure a quick assault on enemy players. This may not work as well with the Scottish Resistance, because the time you take to remember which Stickybombs were on the objective may give a Scout enough time to run away.
  • A Demoman is one of the best classes in counter-attacking an ÜberCharge pair, next to the Pyro. First, place a string of Stickybombs on the ground to create a minefield. Either detonate them just before the pair reaches the bombs to push them backward or just after one of them crosses the bombs to separate the Medic from his ÜberCharge target. Even if the two manage to regroup, they are prone to losing invulnerability. Stickybombs can be placed on walls or the edges of bridges in order to push the pair into corners or off of that said bridges. Plan in advance in making this strategy effective. Another way the Demoman can hold off an ÜberCharge would be placing a trap for the unexpected pair. Afterwards luring them towards the trap by shooting grenades and alerting them to your position. If they have not activated their ÜberCharge they will lose it to your trap. If they activated their charge, then use it to move them away from your area and start again.
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Test Pic One


Offense

Tips
* When your team's progress is denied by a strong, Engineer-led defense, switch to offense to punch through their defenses. Along with the Spy and the Pyro, the Demoman is a team's best hope in clearing enemy Sentry Guns and Heavies.
  • A good teammate for the Demoman is the Scout, who can capture a point or the intelligence after enemy defenses are cleared. The Scout can also help battle enemy Engineers who might attempt to confront the Demoman directly.
  • In addition to being a good offense against Sentry Guns, the Demoman is also effective at assisting Engineers fight off enemy Spies. Place one or two Stickybombs near a building, then wait nearby. When an Engineer says "Spy sapping my [building]," or if an Engineer just destroyed an Electro Sapper, detonate the bombs to kill the Spy in case he is still there and return to reset them. The stickies will not damage a friendly player or building.
  • As a Demoman can only place eight stickies down at once with the Stickybomb Launcher, previously shot stickies will blow up after passing this limit. The "self-detonating" stickies can still damage opponents, and could be a useful tactic for taking out incoming enemies while still attacking other enemies with new stickies. Since the Scottish Resistance allows you to lay down fourteen bombs and detonate them separately, this strategy is almost non-applicable but, take the opportunity to place the stickies in well needed areas such as on the Sentry Gun at the exits and entrances.
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Test Pic Two

Support

Tips
* Being a support Demoman is slightly harder than concentrating on offense or defense alone. To be a support Demoman means staying next to another team member (such as Heavy, Soldier, Engineer, etc) and dedicating yourself to helping them get their jobs done. Roll in with Heavies and finish off enemies that manage to escape his Minigun's fire. Protect Engineers from enemies while he sets up his buildings or is hauling them somewhere else. Tag-team with Soldiers for twice the amount of explosions and half the amount of opposition to your team.
  • Using a "Demoknight" set (generally seen as one of the shield weapons + a sword-based melee weapon) limits you to being a Support class. You can assist with a brawl to a great effect, but you are far less capable on your own in anything other than one-on-one (either normal combat or through an ambush).
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Test Pic Three