* When your team's progress is denied by a strong, Engineer-led defense, switch to offense to punch through their defenses. Along with the Spy and the Pyro, the Demoman is a team's best hope in clearing enemy Sentry Guns and Heavies.
- A good teammate for the Demoman is the Scout, who can capture a point or the intelligence after enemy defenses are cleared. The Scout can also help battle enemy Engineers who might attempt to confront the Demoman directly.
- In addition to being a good offense against Sentry Guns, the Demoman is also effective at assisting Engineers fight off enemy Spies. Place one or two Stickybombs near a building, then wait nearby. When an Engineer says "Spy sapping my [building]," or if an Engineer just destroyed an Electro Sapper, detonate the bombs to kill the Spy in case he is still there and return to reset them. The stickies will not damage a friendly player or building.
- As a Demoman can only place eight stickies down at once with the Stickybomb Launcher, previously shot stickies will blow up after passing this limit. The "self-detonating" stickies can still damage opponents, and could be a useful tactic for taking out incoming enemies while still attacking other enemies with new stickies. Since the Scottish Resistance allows you to lay down fourteen bombs and detonate them separately, this strategy is almost non-applicable but, take the opportunity to place the stickies in well needed areas such as on the Sentry Gun at the exits and entrances.
|
|