Director's Vision

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Revision as of 07:51, 14 October 2011 by SackZement (talk | contribs) (Bugs: update history says this has been fixed)
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Steady, steady!
The Sniper, directing

The Director's Vision is an action item for all classes. It can be obtained by completing the Replay Achievement Star Of My Own Show. When executed, the player puts their arms out and forms a square with their fingers.

Related achievements

Tf2arrcamera.png Replay Achievements

Star of My Own Show
Star of My Own Show
Spend some time editing a replay.

Reward: Director's Vision


Demonstration

Gallery

Update history

May 5, 2011 Patch (Replay Update)

  • The Director's Vision was added to the game.

June 23, 2011 Patch (Über Update)

  • [Undocumented] The Director's Vision's backpack icon was updated.

June 27, 2011 Patch

October 13, 2011 Patch (Manniversary Update & Sale)

  • Item not playing animation for all classes correctly in the loadout screen has been fixed.

Bugs

  • Players can use the Director's Vision as an Engineer while carrying buildings.
  • Using the item as a Medic with the Amputator active will heal all nearby teammates.
  • Using the item as a Heavy with the Killing Gloves of Boxing, Gloves of Running Urgently, Warrior's Spirit, Fists of Steel, or Eviction Notice active will cause his fingers to clip through the weapons.
  • Using the Director's Vision taunt with a consumable item as your active weapon, such as Bonk! Atomic Punch or the Sandvich while your health is less than full, will deplete your consumable bar without the effect.
  • Hats noticeably clip with the player when the taunt is performed.
  • Some players are able to obtain this taunt after only 2-3 minutes of editing a replay, but some others are not able to get it despite several hours of editing. The reason for this is unknown.

Trivia

  • The Pyro has two animations for this taunt: one somewhat feminine, another more masculine.
  • This is a common film gesture that is often stereotypically attributed to directors and photographers. By placing one's index finger against the opposing thumb on both hands, a natural square is created that mimics the widescreen aspect ratio of film. When placing this "square" over a prospective scene or event, one then can imagine or explain how the scene would look to a viewer if filmed or photographed, whilst keeping note of what may get cut off on the sides.
    • Some of the classes use a different method of the gesture in which both thumbs oppose each other and the index fingers are parallel.
  • It is possible to reenact the outdated "taunt weapon switch" glitch by selecting a weapon and simultaneously switching it and pressing the action key.