醫護兵移動迅速且擁有不錯的血量,但缺乏保護自己的能力,需要依靠他治療的夥伴以及隊友來存活。醫護兵治療隊友以及部署ÜberCharge(在八秒鐘內提供無敵、100%爆擊或是大幅提升治療量)的能力讓他們成為在戰場上需要優先除去的目標。由於缺乏強力的武裝,大部分的醫護兵在附近沒有隊友提供保護的情況下傾向於逃跑。雖然醫護兵本身的威脅性並不高,但醫護兵超量治療隊友的能力對於單獨玩家來說仍然是個潛在威脅,且一名技巧熟練的醫護兵也可以在狀況許可的情況下保護自己。不過,不計任何代價殺死醫護兵通常仍是個好主意-即使代價是自己的性命,因為一名醫護兵喪生對於隊伍的影響遠大於你自己陣亡對於隊伍所帶來的影響。
一般對應法
Role
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- The Medic should always be top priority when considering whom to kill. A team without their Medic is at a severe disadvantage.
- Medics isolated from their teams or Medic buddies are much more easily killed.
- Medics should be the preferred target when attacking a Medic combo. The healing partner will be minimally affected by most damage until the Medic is dead.
- The healing connection a Medic has to his partner can be broken using Knockback.
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Health
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- The longer the Medic is out of combat, the faster his health regenerates. Consistent damage can keep his health regeneration rate low.
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Speed
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- The Medic has the second highest base speed of all classes excluding the Scout, so he will be harder to pursue and hit. Pay attention to this, and try to take him down using splash damage.
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Power
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- The Medic is quite weak when trying to defend himself. Most classes should be able to take out an unassisted Medic with little trouble.
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Weapon Specific
A list of useful tidbits about the Medic's tools, and how to counter them.
Primary Weapons
- Needles fired from Syringe Guns are individually weak, but can quickly stack up for huge amounts of damage. Try to avoid as many as possible.
- Needles fired from Syringe Guns are slow to travel and arc significantly. Keeping your distance can make dodging easy.
- Needles are particularly designed for dispatching attackers who are trying to catch the Medic while he's retreating than a direct combat weapon. Ambushing the Medic or using long-range weapons will work better than just rushing at him, thinking he's an easy kill.
注射槍
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- When you are facing Medics with the Syringe Gun, note that he will regain much more health when being left alone. Attacking these kind of Medics head-on would be a safer choice than by letting him wreak havoc with his Medi Gun.
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嗜血針槍
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- The Blutsauger allows a Medic to replenish health; avoiding the Blutsauger's needles is just as important as dealing damage to the Medic wielding them.
- The Blutsauger decreases the Medic's regeneration rate, making him more susceptable to afterburn and bleed.
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聖十字弩弓
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- The Crusader's Crossbow deals damage based on how far away the target is. Closing the distance will make it deal less damage.
- The Crusader's Crossbow has a slow firing rate. Take advantage of this by countering between shots.
- The bolts fired from this crossbow heal the Medic's allies, and a long-range hit can fully heal most classes. Consider taking a shot if it means denying another enemy a quick heal.
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超速注射槍
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- The Overdose deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed while holding the Overdose will increase proportionally as long as the weapon is drawn, reaching a maximum of 10%.
- When facing a Medic with an Overdose it would better to attack these kind of Medics head-on.
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Melee Weapons
Class Set
The Medieval Medic
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- The Medic's extra health regeneration allows him to recover from attacks quickly; try to take out an injured Medic before he can recuperate.
- Don't expect to finish the Medic off with burning or bleeding effects; the additional regeneration will typically keep him alive long enough to survive it.
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The Clinical Trial
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- A Medic equipped with this set is more capable of providing pushes, and can also easily escape from harm. Simply take advantage of his non-invulnerability and focus your firepower upon him.
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The Mad Doktor
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- The Mad Doktor item set provides no weapons, bonuses of debuffs.
- When engaging a Medic with this set, be ready for anything.
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See also