Horseless Headless Horsemann match-ups

From Team Fortress Wiki
Revision as of 18:41, 23 November 2011 by InShane (talk | contribs) (Saving progress. Bringing this in line.)
Jump to: navigation, search
This is my world! You are not welcome in my world!
The Soldier to the Horseless Headless Horsemann


Note: Wearing the Horseless Headless Horsemann's Head or the Saxton Hale Mask will make you immune to the Horseless Headless Horsemann's scare ability. This will assist in defeating him at close range or defeating multiple incarnations of the Horsemann.


Class Strategy
Scout.png
Scout
vs HHH.png
Horseless Headless Horsemann
If marked as "It", the Scout's speed and mobility allows him to evade the Horsemann and lure him towards enemies. His weapons deal consistent damage while Bonk! Atomic Punch can be used to negate the Horsemann's damage for a short time.
Soldier.png
Soldier
vs HHH.png
Horseless Headless Horsemann
The Soldier's Rocket Launcher and Shotgun will deal consistent damage against the Horsemann. If marked as "It", the Soldier can rocket jump to stay out of reach of the Horsemann.
Pyro.png
Pyro
vs HHH.png
Horseless Headless Horsemann
The Pyro typically fights at close range and is almost always in danger when directly attacking the Horsemann. the Horsemann is not affected by afterburn, meaning that typical hit-and-run tactics are ineffective.
Demoman.png
Demoman
vs HHH.png
Horseless Headless Horsemann
The Demoman's explosive weapons are capable of dealing great damage to the Horsemann. Although slower than the Horsemann, the Demoman can create a distance gap by using his shield charge or Sticky jumping.
Heavy.png
Heavy
vs HHH.png
Horseless Headless Horsemann
As long as a Heavy is not marked as "It", his Minigun can quickly shred the Horsemann's large health pool. However, the Heavy has no real means to escape from the Horsemann; the Buffalo Steak Sandvich and Gloves of Running Urgently take some time to prepare, especially if he is still firing upon being marked as "It".
Engineer.png
Engineer
vs HHH.png
Horseless Headless Horsemann
Without a Sentry Gun, the Engineer is like the Scout, but slower, relying on his Shotgun for defense. The Engineer's Sentry Gun will still target the Horsemann, even if he is outside the normal targeting range. Although the Horsemann does not target buildings, he will still destroy any that are in his way; a Sentry Gun shielded by the Wrangler can provide a distraction for a moderate amount of time.
Medic.png
Medic
vs HHH.png
Horseless Headless Horsemann

Pictogram info.png Use your ÜberCharge on a teammate so they can attack the Horsemann. While the Horsemann will ignore Übercharged individuals for as long as possible, keep in mind that it will attempt to bat you out of his path, should you be in it.

Pictogram info.png If you do not have an ÜberCharge or Kritzkrieg charge, it is best advised to stay away and build one up.

Pictogram minus.png Your Übersaw is ineffective against the boss as the close quarters combat will likely get you killed, and should not be used.

Pictogram minus.png The Horsemann can also easily counter an ÜberCharged pair by stunning them with its special scare ability.

Sniper.png
Sniper
vs HHH.png
Horseless Headless Horsemann

Pictogram info.png The basic Sniper is very limited against the Horsemann, as headshots from the standard Sniper Rifle do not deal extra damage. However, charging shots is still worthwhile as the damage will properly scale against the Horsemann.

Pictogram plus.png The Huntsman deals extra damage on headshots against the Horsemann, effectively rendering a skilled bow Sniper able to defeat the boss on his own in a short matter of time.

Pictogram plus.png The Sydney Sleeper's faster charge rate makes it more useful than the standard Sniper Rifle, as he is immune to headshot's.

Pictogram minus.png The Horsemann does not bleed, and so the Tribalman's Shiv is very inadvisable.

Pictogram minus.png Jarate does not affect the Horsemann.

Spy.png
Spy
vs HHH.png
Horseless Headless Horsemann

Pictogram info.png The Dead Ringer's feign death ability will allow you to survive one hit per use, giving the Spy more survivability against the Horsemann.

Pictogram plus.png The Revolver and the Enforcer are the most worthwhile weapons, although it should only be used against the Horsemann if he is focused on another player.

Pictogram minus.png The Spy is rather ineffective against the Horsemann as a Backstab will not result in an instant death or a critical hit and does not contribute significant damage.

Pictogram minus.png As with any other on-hit effect weapons, Your Eternal Reward, Conniver's Kunai and the Big Earner will not grant you a bonus upon getting the last hit on a Horsemann and should be avoided.

Pictogram minus.png The Horseless Headless Horsemann is not fooled by disguises or invisibility.

Pictogram minus.png The Ambassador does not contribute extra damage via headshots.

Pictogram minus.png The L'Etranger will not provide Cloak upon a successful hit.


See also