Patch du 24 juillet 2014

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Notes de mise à jour

Team Fortress 2

  • Correction d'un cas où les vitesses de déplacement pouvaient être exploitées en utilisant les angles de vue joueur.
  • Correction d'un exploit lié au Bonk! Atomic Punch et le Crit-a-Cola.
  • Correction d'objets cosmétiques n'utilisant pas les bons modèles d'équipe lorsqu'elles sont attachées aux ragdolls.
  • Correction d'un bug lié à l'annulation de la raillerie de l'effet Eurêka taunt en se téléportant immédiatement.
  • Correction de la Balle de baseball causant les sorties de téléporteurs à détoner.
  • Mis à jour de La barbe de cinq mois pour résoudre un problème lié à la peinture.
  • Mis à jour Du Mohawk de mercenaire de sorte qu'il peut être équipé par toutes les classes.
  • Mis à jour de equip_region pour le Support Exquis.
  • Mis à jour de la carte bêta pl_cactuscanyon.
    • Restructuration de la fenêtre alternative sur le point d'étranglement proche de l'étape 2 du point de capture 1.
    • La fenêtre donnant sur le point de capture final du deuxième étage est maintenant une porte d'entrée.
    • Suppression des escaliers menant à la grange arrière dans l'étape 2, près du point de capture finale.
    • L'allée arrière derrière le réservoir d'eau dans l'étape 2 est maintenant à une chute dans un sens.
    • Ajout d'un petit kit de santé dans la petite pièce de la cage d'escalier arrière près de la l'étape 1, point de capture 2.
    • Correction des joueurs construisant dans les salles de réapparition.
  • Mis à jour de la carte bêta rd_asteroid.
    • Changements au Mode
      • Les joueurs doivent voler au moins 25 points avant de pouvoir quitter la chambre forte avec le noyau du réacteur.
      • Nouveau son de ramassage du noyau de puissance.
      • Mise à jour des effets de mort des robots[1] et sons.
      • Mise à jour de l'agencement de l'ATH.
    • Changements de carte
      • L'agencement a été ajusté dans le but global d'augmenter la capacité des joueurs à participer à la création de points pour leur équipe.
      • Ajout d'un chemin et d'une entrée de grotte sous le pont central. La sortie est située près de la grande rangée de fenêtres. La grotte contient un kit de santé moyen.
      • Espace de jeu élargi près de la sortie de la grotte menant à une grande rangée de fenêtres.
      • Ajout d'un petit kit de munitions au flanc sous-marin qui mène à la chambre forte du réacteur ennemi
      • Ajout d'un petit kit de santé à l'aire de rassemblement avant les remparts intérieurs.
      • Réduction du nombre de munitions près de la chambre forte de grand à moyen.
      • Ajout d'une alcôve près de l'aire de rassemblement de la porte d'entrée.
      • Les robots ont été réarrangés.
        • Les robots A encerclent maintenant l'escalier près de la porte d'entrée.
        • Les robots B parcourent maintenant le pont intérieur au-dessus de l'eau.
      • Activation de lumières clignotantes lorsque le réacteur de puissance d'une équipe a été volé.[2]
      • Correction d'une collision d'escalier défectueuse à la sortie de l'eau près du pont. Dans certains cas, cela poussait les joueurs à retourner dans l'eau.
      • Ajout d'un bloqueur de joueur sur le rebord au-dessus des remparts extérieurs.
      • Porte à flanc du tunnel en verre élargi près des robots C.
      • Augmentation du temps de réapparition des attaquants de 1 seconde.

Changements non documentés

  • Mise à jour du type d'objet du Support Exquis.
  • Mise à jour de l'icône d'inventaire du Mohawk de mercenaire.
  • Mise à jour de equip_region pour la Capuche ninja carrément cool.
  • Mise à jour des fichiers de localisation.

Références

  1. Comprend des particules et morceaux
  2. Il était déjà présent, mais l'entrée/sortie était cassée

Fichiers modifiés

Note: Le journal des modifications ci-dessous est généré à partir des différences entre deux révisions du jeu. Ces données peuvent être incomplètes ou incohérentes.
Changements de la révision
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/pl_cactuscanyon.bsp
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker.phy
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker2.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker2.phy
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker3.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker3.phy
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker3_nohead.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker3_nohead.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.vvd
Modified: tf/tf2_misc_dir.vpk/particles/explosion.pcf
Modified: tf/tf2_misc_dir.vpk/particles/explosion_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/sparks.pcf
Modified: tf/tf2_sound_misc.vpk.sound.cache
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/rd_robot_explosion01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/ui/chime_rd_2base_pos.wav
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_fill_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_fill_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_outline.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_stolen_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_stolen_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_thief_dropped_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_thief_dropped_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_escrow_left.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_escrow_right.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_mask_bg.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_mask_left.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_mask_right.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard_normal.vtf