July 9, 2014 Patch
|
Patch notes
Patch 1
- Updated
rd_asteroid
- Fixed incorrect respawn times for Blu attackers
- Fixed missing kill triggers in pits
- Added blockers to starting gates to prevent engineers from building outside the base before the round starts
- Added medium health kit near large ammo pack at the front doors of each base
- Removed the ability to create buildings in the lasers
- Removed chair prop from vent access room near vault
- Updated
pl_cactuscanyon
- Prevented players from shooting over the fences by the mid building in stage 2
- Prevented players from shooting between spawns in stage 2
- Fixed a bug which prevented Blu team from winning upon a successful capture
- Fixed players getting under the terrain near the first Blu Spawn in stage 1
Patch 2
- Updated
rd_asteroid
to fix another problem with respawn times for Blu attackers
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Patch 1
Modified: tf/steam.inf
Modified: tf/maps/pl_cactuscanyon.bsp
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav
Patch 2
Modified: tf/steam.inf
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav