User:Washys/Mvm upgrades trespasser
Modified classes' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Level | Notes | |
+25% Blast Resistance | All classes | 150 | 3 | Take less damage from explosions, including rocket jumps and sticky jumps. Cost reduced to 150. | |
+25% Bullet Resistance | 150 | 3 | Take less damage from hitscan weapons and taunt attacks. Cost reduced to 150. | ||
+10% Movement Speed | 500 | 3 | Adds 10% to movement speed. Cost increased to 500. | ||
+2 Health Regen | 500 | 5 | Regenerates health every second. Cost increased to 500. | ||
+10% Jump Height | 250 | 6 | Jump higher. Jump height per upgrade decreased to +10%. Cost increased to 250. Maximum jump height remains at +60% | ||
+5 Metal Regen | Engineer | 125 | 5 | Metal is regenerated every 5 seconds. Cost decreased to 125. |
Modified primary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+25% Damage | Scout | 500 | 2 | Maximum damage bonus decreased to +50%. Cost increased to 500. | |
+2 Clip Size | Medic | 500 | 4 | Cost increased to 500. | |
+50% Clip Size | Scout | Medic | 500 | 4 | Cost increased to 500. |
Engineer | 125 | Cost decreased to 125. | |||
Projectile Penetration | Scout | Medic | 99999 | 1 | Projectiles penetrate enemy players. Upgrade is prohibited. |
Engineer | 49999 | ||||
+10% Firing Speed | Scout | Medic | 250 | 4 | Cost increased to 250. |
Engineer | 125 | Cost decreased to 125. | |||
+25 Health On Kill | All classes
|
500, 250 | 4 | Cost increased to 500, 250 for Engineer | |
Mad Milk Syringes | Medic | 1000 | 1 | Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max at 4 seconds. Cost increased to 1000. |
Modified secondary weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
+25% Damage | Demoman | 500 | 2 | Damage bonus per upgrade increased to +25% (+1% damage per $20) Maximum damage bonus per upgrade decreased to +50% | |
+50% Clip Size | Scout | Soldier | 125, 250 | 4 | Cost decreased to 125, 250 for Demoman |
Pyro | Demoman | ||||
Heavy | Engineer | ||||
Sniper | Spy | ||||
Projectile Penetration | Scout | Soldier | 49999 | 1 | Projectiles penetrate enemy players. Upgrade is prohibited. |
Pyro | Heavy | ||||
Engineer | Sniper | ||||
Spy | |||||
+25 Health On Kill | All classes
|
250, 500 | 4 | Cost increased to 250, 500 for Demoman | |
+15% Recharge Rate | Scout | Pyro | 125 | 4 | Cost decreased to 125. |
Heavy | Sniper | ||||
+10% Firing Speed | Scout | Soldier | 125, 250 | 4, 2, 1 | Cost increased to 125, 250 for Demoman. |
Pyro | Demoman | ||||
Heavy | Engineer | ||||
Sniper | Spy | ||||
-35% Speed On Target | Scout | Sniper | 99999 | 1 | Does not stack. Upgrade is prohibited. |
+100% Charge Recharge Rate | Demoman | 125 | 4 | Cost decreased to 125. | |
-30% Push Force On Wearer | 100 | 3 | Reduced the push force from enemies attack Cost increased to 125. | ||
+25% Burn Damage | Pyro | 125 | 4 | Afterburn damage bonus. Cost decreased to 125. | |
+25% Burn Time | 125 | 4 | Afterburn duration. Cost decreased to 125. | ||
Able to re-launch while already in-flight | Pyro | 125 | 1 | Cost decreased to 125 | |
Stun enemies when you land | 99999 | 1 | Upgrade is prohibited. |
Modified melee weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+10% Attack Speed | All classes
except for Scout |
250 | 4 | Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster. Cost increased to 250 | |
+25 Health On Kill | All classes
|
250, 500 | 4, 3, 2 | Health from robot kills can overheal players. Cost increasd to 250, 500 for Engineer and Spy. | |
+25% Damage | Demoman | 500 | 2, 1 | Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however. Maximum damage bonus decreased to +50%. Cost increased to 500 | |
Armor Penetration | Spy | All classes3 | 500 | 2 | Allows backstabs against giant robots at X% (out of 750) damage. Maximum backstab damage decreased to 562.5 Cost increased to 500 |
+2s Crits On Kill | Demoman | Spy | 99999 | 2 | 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. Upgrade is prohibited. |
All classes3,4 | |||||
+15% Recharge Rate | Scout | 125 | 4, 2 | Faster baseball/bauble recharge rate. Template:Nuff | |
+100% Max Misc Ammo | 125 | 6 | Gives the Scout one extra baseball/bauble per level. Cost increased to 125 | ||
Ball Marks Target | Scout | 1000 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot. Cost increased to 1000 | |
Notes | |||||
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