![Flying Guillotine](/w/images/thumb/5/5a/Item_icon_Flying_Guillotine.png/100px-Item_icon_Flying_Guillotine.png) Flying Guillotine
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Added: +999% increase in recharge rate
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![Sandman](/w/images/thumb/7/70/Item_icon_Sandman.png/100px-Item_icon_Sandman.png) Sandman
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New stats
When weapon is active:
+90% faster baseball recharge rate
+100% jump height
Immune to fall damage
-400 maximum health (1200 HP total)
No crouching
+50% bigger head size
Author Note: Giant Jumping Sandman Scout's weapon
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![Holy Mackerel](/w/images/thumb/8/86/Item_icon_Holy_Mackerel.png/100px-Item_icon_Holy_Mackerel.png) Holy Mackerel
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New stats
When weapon is active:
+30% faster move speed on wearer
-400 maximum health (1200 HP total)
No double jump
No crouching
Author Note: Super Scout's weapon
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![Wrap Assassin](/w/images/thumb/6/6b/Item_icon_Wrap_Assassin.png/100px-Item_icon_Wrap_Assassin.png) Wrap Assassin
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Added: +999% increase in recharge rate
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![Black Box](/w/images/thumb/d/d2/Item_icon_Black_Box.png/100px-Item_icon_Black_Box.png) Black Box
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New stats
+25% blast radius
Restore 60 HP on hit
+100% faster firing speed
+10% faster reload speed
-66% damage penalty
+2 degree rocket spread
No random critical hits
Author Note: Black Box Soldier's weapon
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![Thermal Thruster](/w/images/thumb/0/00/Item_icon_Thermal_Thruster.png/100px-Item_icon_Thermal_Thruster.png) Thermal Thruster
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Added: +99% faster recharge rate
Added: Able to re-launch while already in-flight
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![Hot Hand](/w/images/thumb/f/f6/Item_icon_Hot_Hand.png/100px-Item_icon_Hot_Hand.png) Hot Hand
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Added: +150% damage bonus
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![Ali Baba's Wee Booties](/w/images/thumb/a/a4/Item_icon_Ali_Baba%27s_Wee_Booties.png/100px-Item_icon_Ali_Baba%27s_Wee_Booties.png) Ali Baba's Wee Booties
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Added: +1 jump in mid-air
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![Iron Bomber](/w/images/thumb/c/cd/Item_icon_Iron_Bomber.png/100px-Item_icon_Iron_Bomber.png) Iron Bomber
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New stats
Hold Fire to load up to three grenades
Release Fire to unleash the barrage
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![Scottish Resistance](/w/images/thumb/2/2c/Item_icon_Scottish_Resistance.png/100px-Item_icon_Scottish_Resistance.png) Scottish Resistance
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New stats
Hold Fire to load up to three stickybombs
Release Fire to unleash the barrage
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![Festive Eyelander](/w/images/thumb/1/14/Item_icon_Festive_Eyelander.png/100px-Item_icon_Festive_Eyelander.png) Festive Eyelander
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Added: On Kill: Turns victim into ice
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![Minigun](/w/images/thumb/a/a7/Item_icon_Minigun.png/100px-Item_icon_Minigun.png) All Heavy Primaries
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Added: Can switch to other weapon while deployed
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![Shotgun](/w/images/thumb/5/5f/Item_icon_Shotgun.png/100px-Item_icon_Shotgun.png) Shotgun
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New stats
+900% bullets per shot
-50% damage penalty
150% slower firing speed
-66% max secondary ammo on wearer
No random crits
Author Note: Giant Shotgun Heavy's weapon
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![Fists](/w/images/thumb/1/19/Item_icon_Fists.png/100px-Item_icon_Fists.png) Fists
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Added: +150% damage bonus
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![Gunslinger](/w/images/thumb/c/ca/Item_icon_Gunslinger.png/100px-Item_icon_Gunslinger.png) Gunslinger
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Added: +150% damage bonus
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![Your Eternal Reward](/w/images/thumb/d/d3/Item_icon_Your_Eternal_Reward.png/100px-Item_icon_Your_Eternal_Reward.png) Your Eternal Reward
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Added: +50% damage vulnerability on wearer
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![Invis Watch](/w/images/thumb/7/7c/Item_icon_Invis_Watch.png/100px-Item_icon_Invis_Watch.png) Invis Watch
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Added: +50 max health on wearer
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![Cloak and Dagger](/w/images/thumb/0/00/Item_icon_Cloak_and_Dagger.png/100px-Item_icon_Cloak_and_Dagger.png) Cloak and Dagger
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Added: +50 max health on wearer
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![Scout emblem RED.png](/w/images/thumb/0/0a/Scout_emblem_RED.png/100px-Scout_emblem_RED.png) Scout
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Play as Giant Scout Robot
1600 HP
+100% damage bonus
-50% reduction in push force taken from damage
-50% reduction in airblast vulnerability
Deals 3x falling damage when landing
Cannot use Upgrade Station
-50% health from packs
Can pass through enemies
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![Soldier emblem RED.png](/w/images/thumb/d/de/Soldier_emblem_RED.png/100px-Soldier_emblem_RED.png) Soldier
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+50% more accurate
Immune to fall damage
On building hit: Disable them for 0.5 seconds
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![Pyro emblem RED.png](/w/images/thumb/b/b1/Pyro_emblem_RED.png/100px-Pyro_emblem_RED.png) Pyro
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+50% more accurate
Immune to fall damage
+100% refire rate after airblast
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![Demoman emblem RED.png](/w/images/thumb/8/8c/Demoman_emblem_RED.png/100px-Demoman_emblem_RED.png) Demoman
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Grenade does not tumble
Immune to fall damage
+200% charge impact damage
+200% charge duration
Melee attack hits multiple enemies
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![Heavy emblem RED.png](/w/images/thumb/4/48/Heavy_emblem_RED.png/100px-Heavy_emblem_RED.png) Heavy
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On Kill: Turns victim into ash
+50% faster spin up time
Deals 3x falling damage when landing
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![Engineer emblem RED.png](/w/images/thumb/c/cf/Engineer_emblem_RED.png/100px-Engineer_emblem_RED.png) Engineer
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All PDAs use the Pip-Boy interface
+150 max health
+50% more accurate
Immune to fall damage
Infinite sentry gun ammo
+75% sentry rocket firing speed
Teleporter grants speed boost
100 metal regenerated every 5 seconds
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![Medic emblem RED.png](/w/images/thumb/1/11/Medic_emblem_RED.png/100px-Medic_emblem_RED.png) Medic
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Immune to fall damage
Regenerate 40 HP per second
Medi gun can heal friendly buildings
-100% max overheal
Overheal Expert is prohibited (purchasing it will have no benefit)
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![Sniper emblem RED.png](/w/images/thumb/f/fb/Sniper_emblem_RED.png/100px-Sniper_emblem_RED.png) Sniper
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+100% accuracy on all weapons
+4 arrows per shot
Immune to fall damage
All players connected via Medigun beams are hit
Buying Projectile Penetration on the Huntsman or the Fortified Compound will break the weapon and render it unusable
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![Spy emblem RED.png](/w/images/thumb/9/95/Spy_emblem_RED.png/100px-Spy_emblem_RED.png) Spy
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+50% more accurate
Immune to fall damage
+200% cloak regeneration rate
Instant cloaking and decloaking
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![TF2 crosshair orange.png](/w/images/thumb/b/be/TF2_crosshair_orange.png/100px-TF2_crosshair_orange.png) All Classes
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Damage removes sappers
+300% increased air control
+50% faster weapon switch
25% ammo regenerated every 5 seconds
Players can taunt in mid-air
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